Saturday 11 November 2017

Dragon Quest Rivals First Impressions

Japan loves its card games.  Very close to my house there are about 4 stores dedicated to the buying, selling and playing of trading cards of which there seem to be hundreds of different games but you can also just hit up a used book store to buy individual cards for games like Yu-gi-oh and whatnot.  As well as that there are a bunch of digital trading card games some of which are exclusive to the arcade.  But the arcades not only have digital based card games but also games that actually spit out physical cards for use in the game, it's crazy.  Japan LOVES card games.

Japan also loves a bit of Dragon Quest which is basically one of the big boss boys of the RPG genre.  So of course Dragon Quest, like Warcraft, The Witcher and DotA have come out with their own card based video game for mobile platforms.  I usually avoid all the other card games on the IOS since I'm balls deep into Shadowverse and the idea of playing two different card games at the same time seems a bit pointless but the gameplay in DQ Rivals seemed different enough from something like Hearth or 'Verse to at least give it a go.

It's not completely unique, there are a number of similarities to Hearth.  The way the cards looks is pretty much identical and the idea that the character that you pick have their own special ability and cards sets seems ripped straight from that model.  Also the ranking system is basically the same as Hearthstone and of course it has that thing where you can earn "dust" in order to create individual cards if you're trying to make a specific kind of deck.  Basically out of the actual card combat they are fucking identical.

But the card combat itself is where things get interesting.  Each player has 6 blocks on their side of the field where they can play monsters and the positioning of your monsters is pretty important when it comes to battle strategy.  So for example, in Hearthverse you can attack the enemy directly pretty much anytime unless they play a monster with a defender ability.  In DQ rivals, you have monsters with that kind of skill but you can also put all your monsters in a row which will create a wall in order to defend your character.  Then on top of that, if you have a monster with a cool ability you don't want getting murdered you can play another creature in front of them in order to defend.  It's a cool mechanic that means that you not only have to worry about what monsters you have but also where you put them on the board in any given situation.  Your hero also has an ability that they have to charge but I wont go into detail about that because it's pretty much the same as Hearthstone.

Right now I'm pretty sure its exclusive to Japan but it seems like there has been a decent amount of effort made to make a game that's familiar enough to fans of this mobile card  game genre so they don't have  to relearn a fuckton of new systems but different enough to make it worth playing past the tutorial.  If you can get hold of it, give it a go.  Shit is free so you have nothing to lose

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