I managed to knock yet another game off the endless stream request list and it was such a slog to play through that I feel compelled to write a thing about it. Shadowman was released in 1999 for N64, PS1 and PC with a Dreamcast port also coming out a few months after the initial release. It's a massive piece of shit that a decent number of people seem to have played but seemingly very few people have actually finished and after finally beating it for myself its extremely easy to understand why.
The plot of the game is that Jack the Ripper is helping some asshole build a big fuck off castle in the land of the dead and this going to cause an apocolypse so you, playing as Shadowman, have to go and collect "dark souls" and shoot some guys in the face with a gun in order to save the day. If you thought a game with such a simple plot would be a simple experience then you are quite mistaken.
From some of the footage I had seen prior to playing I had expected the game to be a generic 3rd person action shooter but instead Shadowman turned out to be a weird Metroid-like. You start the game and make your way into "Deadside" where you are being blocked at almost every turn by soul gates or environmental obstacles that you do not have the skills to get past. As you slog through you'll collect dark souls to unlock the gates which will unlock more areas which will contain items and skills that allow you to get to more areas to get more dark souls. Standard stuff. Part of the issue though is that none of the items or skills you get are interesting at all. For example, in Metroid when you get the ice beam a number of core things about the game are changed all at once and suddenly you have a lot more options. The gun is stronger which is satisfying and now you can use enemies to make platforms so your brain might light up as you remember some out of reach areas you might have seen previously. In Shadowman, I slog through some boring ass beige dungeon to find a knife that lets me use teleporters. I find about 3 of the fucking things and then the knife sits in my inventory for the rest of the game just as unused and unloved as I imagine Micheal LeRoi to be outside of his time as Shadowman. The other major things you find, Shadowmans version of finding the Varia Suit, are tattoos that grant you certain abilities such as being able to walk on fire or swim in lava. Two out of the four of these upgrades, which are a real pain in the ass to get, are only used briefly in very specific sections of the game, so while in Metroid the varia suit is only useful in a few rooms, at least it has the knock on effect of reducing your incoming damage as well. The toucher ability in Shadowman, for example, does nothing outside of its stated using and practically speaking it means that you push about 4 cubes and can shimmy across one ledge. What a fucking waste.
Maybe none of this would be an issue if it was fun to explore but that sucks massive shit too. The levels have 2 themes, beige looking caverns or rust colored interiors. That is the only thing you'll be looking at for the majority of your playthrough. This isn't just visually boring to look at but causes an issue because this game is labyrinthine as fuck and doesn't give you a map at any point so the samey looking environments just cause constant confusion. There was one level near the end of the game where there were 3 rooms in a loop and I didn't know I was looping because every corridor looked like the previous one so it was only when I hit the entrance again after about 30 minutes of exploring did I realize that I had double backed on myself. This then led to another 30 minutes of scanning the muddy graphics for a hole in a wall that I had missed. Maybe if any effort at all had gone into the visuals or a map button had been implemented maybe so much of my life wouldn't have been wasted.
Then there's the combat and like every other aspect of this title, it sucks massive dicks. Your main weapon is a pistol that shoots blue blobs and is the only thing that can kill monsters in Deadside. You do get a regular pistol, shotgun and machine gun but I don't think I used them a single time since they can't actually deliver the killing blow. I THINK the idea is that you equip one "real" gun in one hand and your soul pistol in the other and then weaken then enemy with bullets before killing them with shadow-powers. That still doesn't make any fucking sense though because you also find shadow weapons in Deadside that can kill monsters in exchange for the use of some MP or some shit. All of these weapons are hot dogshit and I got some use out of ONE of them against the games singular large enemy type but otherwise, total waste. The pistol powers up as your soul meter goes up and allows for a charge shot so there's basically no reason to use anything else. When the weapons aren't out here being ass though, the combat itself, along with the rest of the controls are basically unusable. Most of the enemies in the game will just stand in place and shoot at you or run at you in a straight line so you don't feel just how bad it is but every so often a boss will turn up that is significantly more mobile than you and things get real miserable real fast. Shadowman controls a bit like a tank which is fine for the most part. Like I said, most enemies just stand and shoot so controlling like a S.T.A.R.S. member with broken legs is manageable. But then you get some enemies that are fucking Dragon Ball Z teleporting around the arena on you and shooting your from all angles and you just have to sit there and impotently watch your life bar decrease as Shadowman takes 4 business days just to turn 180 degrees. The final boss in particular is flying around a giant arena while shooting homing missles at you from directions that the camera can't see so good fucking luck with that. Thankfully, if the final boss kills you, instead of returning to a check point you just get a bad ending and after I saw what I was up against I just threw up my hands and let the world end.
The thing that really killed my enjoyment of the game though, despite all of its awful design, was the bugs and technical issues. If I had a dollar for every time I got stuck on some level geometry and was unable to move then I could provide the Alzheimer's charity that we are raising money for here a pretty significant research grant. Then there's certain enemies that look like they should be just minor annoyances but can kill you in seconds because Shadow Man doesn't get any I-Frames on hit. Tiny fish in bodies of water and dogs, enemies that seem like they are designed to harrass you and deal minor damage while a bigger threat leads a big attack are actually the most dangerous thing in the game as they can drain your HP from full to zero in a matter of frames. The worst technical problem, though, came in the form of a wall in the final temple en route to the upgrade that lets you swim in lava. In that temple there is a wall of rotating blades. The blades move slow and you have to shimmy across a ledge suspended above a death pit to reach the other side. It's a pathetically easy trap to avoid but due to the gaps in the ledge the game just bugs the fuck out and Shadow Man gets stuck between the two ledges. Being locked in places means you cant avoid the blade and then the blade knocks you into the death pit. SOMETIMES the bug doesn't occcur and you can just shimmy through but its basically a dice roll every time and there's a easy but lengthy platforming section you have to restart from EVERY. FUCKING. TIME. the bug kills you. When the environment isn't killing you then sometimes bosses or enemies might push your shit in because the targetting system just decides to take a day off in the middle of a fight. It happens mostly with flying enemies where Shadow Man just gives up on the fight because I guess he has chronic neck pain. Maybe these complaints aren't true for the Dreamcast and PS1 versions but I'm sure as shit not suffering this crap game again just to find out
What blows my fucking mind is that this piece of trash got a remaster. Who the fuck was out there wishing they could replay Shadow Man again with beefed up graphics and a morsel of extra content. Weirdos, that's who. If this game ever gets requested on my stream again you can catch my ass taking a voluntary trip to Deadside









