Friday, 8 January 2021

Line of Duty

 

This post is going to be pretty short because it's not about games but I've not enjoyed a show like this since The Wire so I just HAVE to say something about it

Line of Duty is a British police drama series that was first aired on the BBC in 2012.  The show was then brought to my attention by a friend of mine when he showed me the opening of the first episode on Netflix.  I then promptly forgot about it for a couple of years until recently when I decided to put it on in the background so there was some noise going on while I was working from home.  I promptly had to stop putting it on during my work from home hours because I was fucking GLUED to this shit whenever I threw it up on the TV.  

The show starts out with a bloke called Steve heading up an anti-terrorist operation.  The whole thing goes tits up and an innocent man is killed by an armed officer in front of his wife and by the blessing of plot armor the baby he was carrying magically didn't get hit by a bullet or die when it fell to the ground.  Steve cottons on to the fact that the whole operation was rushed and poorly thought out and wants to speak up against his superiors to get justice for the family that just lost a father, but his team instead all put together a story to cover their asses and basically Bully Steve into following along.  Not wanting to to this, Steve quits (or gets kicked out of, I can't remember right now) the anti-terrorist force and joins AC-12, the anti-corruption wing of the police dedicated to bringing down bent coppers.  From there it's hard to say anything without major stories but it's 5 seasons of drama, betrayal, action, plot-twists and subterfuge everywhere.

Rarely ever do I binge a series.  In fact rarely ever do I even bother to watch a series all the way through, I'm just not that much of a TV guy but I just could not pull myself away from Line of Duty until the very last moment, it's just that good.  It does this thing each season where there's a sort of lull in the action, bunch of standard cop-show shit going on and then right at the end of that episode it'll throw something absolutely insane right out of left field that you absolutely weren't expecting.  That gets you to immediately hit the "next episode" button and from there its so break-neck and intense that it's hard to put it down until the season finishes.  

So if you're still locking yourself down away from Corona and you need something to kill 30 hours with, I highly recommend this show.  At time of writing there are 5 seasons and you can bet your ass I'm praying for a 6th

Thursday, 7 January 2021

2021: The Year For Evaluating the Switch

 

About a year ago my wife got me a Switch for my birthday.  I was pretty happy and excited when she pushed the box under my nose, I quickly unboxed it, hooked it up to the charger and started messing around with it right away.  But since that day the Switch hasn't really seen much use.

 I've never once in my life regretted a console purchase.  When I was young and rocking the Sega Saturn when all my buddies had the much more popular PS1, I was happy with my giant black box running Panzer Dragoon Saga, Fighters Megamix and Super Puzzle Fighter 2 Turbo.  When the Dreamcast came out and died a swift death, I was still happy with games like Shenmue, Evolution and Space Channel 5.  Even the WiiU which I have played exactly half a game on since I bought it still has pride of place under the TV in my house.  But when I look at the Switch I just can't help but feel a little bit of bile rise in the back of my throat.

I can't place exactly what makes me feel that way, probably the fact that it was extremely hyped by games media, twats on social media and even friends of mine.  All of them going on constantly "have you played this on Switch?", "have you played that on Switch!?" "oh my god Zelda is SO much fun" etc etc.  So when I did finally get one only to find it quite lacking it makes me feel a sort of disdain towards the thing.

But I'll be honest, I haven't really given it a fair chance.  The first game I played on it was Zelda: Breath of the Wild and I know there are certain morons that will bite my head off for saying this but I HATED it.  It's durability system made it immensely frustrating to play, the exploration while cool at first became a chore after a few hours, the combat was laughably easy and the whole thing was so easily broken by cooking and upgrades that I didn't feel like I was on an adventure while playing, I felt like I was just faffing around until Ganon died and the ending played.  Then I moved onto Celeste and had a pretty good time with that but was having an infinitely better time with the PC version and then after that I played Bloodstained which was so buggy and lacking in performance that I couldn't believe that they allowed it to retail for the Switch at all.  The only TRULY positive experiences I've had with the thing since I bought it have been Shin Megami Tensei 3: Nocturne HD Remaster because portable Nocturne is awesome and Tetris99 which was fun but I haven't played that shit for months.

So this year, before I file it away mentally as a massive piece of shit I'm going to give it a fair whack.  The Switch will be my focus for gaming purchases and off-stream playtime for the year.  I started Mario Odyssey recently and I'm not overly taken with it but it's not awful.  There's also a remake of the ORIGINAL version of Baroque (from the Saturn) which I've been meaning to buy for a while and Bravely Default 2 is just around the corner at time of writing so I'm pretty excited for that.  Shin Megami Tensei 5 (the reason I bought the damn thing) will one day surface and a quick google of upcoming games yields a few results that have piqued my interest.

So the Switch has exactly a year to sell me on its library otherwise it's going in a cardbox box and getting less use Vita for the rest of time


Tuesday, 5 January 2021

Lisa: The Painful

 

Last night I finished Lisa: The Painful RPG and if you can't be bothered to read any longer than this first post the the only thing I really want you to know that this game is probably one of the best RPGs I've ever played in my entire goddamn life.

And you know what? You probably shouldn't read any more than that if you've not played the game for yourself, because similar to games such as Undertale, it really is the kind of thing that you just need to experience for yourself knowing as little as possible.  This game is actually incredibly hard to talk about without spoiling a lot of key moments that make it so great but I'll do my best to give you a fast outline.

The game follows a man called Brad during the post apocalypse.  Only this apocalypse wasn't caused by some kind of viral outbreak or nukes falling on the world, it was caused by all the women just sort of up and vanishing and then things falling apart pretty hard as a result.  Brad however, comes across a baby girl in the desert one day and being a man of many emotional burdens, takes it upon himself to raise and protect the girl.  However, pretty much every other man in the immediate area sees that the discovery of a woman in God knows how long means that maybe there can be some.....relief....along with a chance to save humanity and she is promptly swiped from you and you must embark on a journey to rescue her.

While that's what you get in the opening of the game there's A LOT more to Lisa than that.  Each area that you go to has you encounter various groups and individuals, all with their own stories to tell and experiences to share (in the form of spoken word or baseball bat to the head depending).  A lot of what goes on in Lisa is grim, morbid, disgusting, reprehensible stuff but there's a weird sort of humor going through the whole game so when you come upon this stuff it raises more of a nervous chuckle then a feeling of disdain.  

But enough about the plot that I don't want to spoil because the gameplay is also really good.  It's a standard RPG on the surface.  It's made in RPG Maker for fucks sake so on a surface level you don't really get more standard than that.  But don't let the "made in RPG maker" line turn you away because the engine has been tweaked for some real interesting effects.  For example Brad is a karate master so you input his moves with keyboard strokes like a combo system.  Some characters have MP based moves to do damage or inflict ailments and some characters have TP based moves so you have to spend time either doing or taking damage in order to fill a meter before you can let the big guns go.

One thing to note though is that Lisa is not an easy game.  It's not impossibly difficult either but it will attempt to kick you up and down the garden path if you don't try to spend at least a little time learning what everything is and what it all does.  Combat has a sort of Shin Megami Tensei feel to it where a debuff or an unlucky roll (or a lucky one) can turn the tide of a battle extremely quickly.   For example there was one enemy that was absolutely shitting on my party, one shotting them with most of its attacks so in an act of desperation I decided to inflict "pissed" status to the guy.  Pissed makes him crit more often but also gives him a chance to just smack himself in the face for the damage he was about to do to you.  The fight came right down to the wire but in the last turn he crit himself and died from the attack, letting me live to fight on another day.  

But individual encounter difficulty and decent strategy isn't the only thing you have to worry about.  Lisa throws quite a lot of party members at you over the course of your adventure but I think that's to counter-act the fact that the game has perma-death.  If a characters HP is brought to 0 they are KO'd and can be revived with an item or by resting.  However some enemies have attacks that will just flat out kill a guy and when that happens they are gone from the game forever.  These enemies are few and far between but when you know that you could lose a guy for good in one bad turn of a fight, it makes you think quite differently about your approach to the battle.

The one bone the game does throw at you is a difficulty option at the start.  Normal mode lets you just play the game as standard but Pain mode has some different encounters and save points will just explode upon use.  Save points are frequent and nicely placed but the fact that they are a 1 use commodity on the games harder setting really ramps up the tension.  Personally I recommend the games pain mode because there are a few situations that can leave you feeling a bit helpless but a quick reload sort of sucks the impact away from that.  Being a decent distance away from your last save, only to have the cruelty of the wasteland leaving you in a bad spot sparks a certain tension in the player that you just wouldn't get on normal.

 So play Lisa, it's a damn good game and it's a damn shame that I don't hear more people talking about it.  Saying any more than I've already said would start to get into the spoiler zone so I'm going to end here.  

 

The soundtrack is amazing too, by the way.