Monday, 13 February 2023

The Legendary Hochu Otsuka

 

Recently I've been playing Triangle Strategy on my Switch and by default the English voices are turned on.  Upon hearing them, I cringed myself inside out at the awful performances and then promptly went to the options menu to change the voice over language to Japanese and not only were the voices across the board MUCH better but I was greeted with a little suprise of a bandit being voiced by this dude in one of the first scenes. 

Born in 1954 and active as a voice actor from 1976 (according to wikipedia) Hochu is one of those big-bad motherfuckers in Japanese voice acting.  He's so prolific that I can almost GUARANTEE that if you're some kind of weeb that watches a lot of anime or the kind of person that enjoys JRPGs to a large degree and plays them with JP voice over like a sane person, you have heard this man at least once or twice in your life.  

I first discovered him when I was quite young, I forget how old exactly but it would have been primary school with his role as Skid Ops Gash in Panzer Dragoon Saga.  He appears shortly after the opening valley section in disc 1 so him, along with Akira Ishida, Masato Ibu and Toru Okawa were some of the first examples of spoken Japanese I ever heard in my life and considering how big of an influence that game was on me wanting to learn Japanese, these guys are kind of a big deal.  

But I'll be honest though, Akira, Masato and Toru, while talented voice actors, are not the kind of people I could pick out of any given production.  For example I googled Akira Ishida and he's been in TONS of shit that I've watched and played but I had no idea it was him at any point.  That's not a weakness of him as an actor, that's more me not paying attention to the credits but I think it says a lot, then, that someone like me who spent a lot of my life not paying attention to credits was able to pick this guy out, Otsuka puts in some really stand out performances.

His performances are all quite similar sounding and for some that can be a really bad thing.  Take Amanda Winn Lee for example, it doesn't matter if she's playing Yukiko Amagi, Jinana (Digital Devil Saga) or Heather Mason, she sounds basically the same every time.  Otsuka on the other hand is a master of injecting a great deal of the characters personality into each individual performance.  Gash, Jiraiya (Naruto) and the Kurata Dealer (Akagi) for example all have the same sounding voice but even just hearing snippits of their dialogue you can tell just how different each character is, he's a dude that really manages to encapsulate a characters personality.

The dude is 68 years old so I was surprised to hear, and this was the inspiration for this post actually, his voice doing some kind of advert in a Family Mart a couple of days ago.  According to wiki the last video game he did was Nioh 2 in 2020 but he's still going in the anime scene with a role in something called A Herbivorous Dragon Get's Unfairly Villainized (? what the fuck) and it warms my dried up little heart to know he's still chugging along.

Next time you're playing or watching something maybe you'll be able to pick him out, it's really not hard to do.  I found out while glancing at the wiki page that he's done dubs of English actors like Jeanne Claude Van Damme and Kurt Russel and that's something I just GOTTA go experience.  What an absolute legend

Friday, 10 February 2023

Morality Systems are Dogshit

 

Recently I've been playing Knights of the Old Republic on Steam and as someone who doesn't really give two flying rat fucks about Star Wars, I'm having a really good time.  The game, however, features a morality system of the player either being a light side or dark side Jedi and what the game decides are light side actions and dark side actions are complete bullshit and this is a problem that has plagued games for a long time so I'm going to rant about it a little bit.

The first instance that got me really hard in Knights was when you get to the Wookie planet with the name I can't remember how to spell.  When you arrive there's some kind of trading company that has set up shop and is kidnapping and selling the native Wookies into slavery.  If you ask me, these are some pretty fucking bad people, but some time into a quest line you are given an option to kill a bunch of them or chase them away.  My attitude is that if you come into someones home turf and start selling them into slavery, you sort of forfeit your right to life on account of being a cunt, so the lightsabers and blasters came out and the party put them down.  Upon concluding the fight I was given Dark Side points.  Dark Side points, for killing invading slavers.  I think it has something to do with Jedi not killing people or something but come the fuck on, you can't just go up to people like that and say "um, excuse me, would you mind NOT enslaving a native race of forest people please?" and just expect them to agree, violence IS the answer here.  But even worse than that there's another quest later on, on a different planet, that involves investigating the murder of some women by some dude.  The way the quest is prestented to you, the situation seems pretty fishy (if you know, ha ha, pun intended) and it looks like the dude that's been arrested has been framed.  On your investigation you go to a hotel where you can question some witnesses and during the dialogue options you can choose to use your force powers to get more details out of a certain NPC.  Using your force powers in this way gets you fucking EVIL points.  Investigating the highly likely framing of an innocent man in a way that guarantees that justice can be served in the correct way is considered to be EVIL by Bioware.  This may be another Jedi thing that I'm unaware of but I remember Obi Wan or whatever in a new hope using the force to manipulate people like that and no one really blinked an eye when HE did it.  Either Bioware have a completely fucked sense of morality or the Jedi are fucking lame, either way it sucks.

But at the very least, in Knight's case, there's a discussion of the morality to be had.  Maybe I shouldn't be so quick to use brain magic to get secrets out of people, sure, fine, whatever, but in a lot of other games morality systems are just tacked on lame bits of shit that aren't engaging in any way.

Now I love Bioshock, it's a cool game but it really does highlight just how poorly thought out these things are.  In Bioshock, upon killing a Big Daddy you are granted a "moral choice" of infanticide or to not do that.  Killing the little girl nets you more points to buy plasmids with and not doing it gives you a bit less and a different ending.  The thing to consider though, is that Bioshock, even on hard mode, is piss easy and you can get everything you need by not killing them which makes the choice feel hollow.  The ONLY reason to kill little sisters in Bioshock is to either be edgy or because you specifically want to see the "bad" ending.  

Another big example of this is Mass Effect, a game that presents you with "moral choices" at various parts of the story but the only real options for each situation is to either be the literal reincarnation of Jesus Christ or to be the biggest ball-bag in the galaxy.  No way to be even a little bit moderate or level headed in any of these games.

Morality on a binary scale like this is a stupid, useless feature that feels like padding.  It's a lazy way for developers to claim their game has replay because you essentially have to play the game twice to see everything.  Really bad offenders in this category include things like Dante's Inferno where the game doesn't really change significantly either way, just do it once where you stomp a dude and once where you play DDR every so often.  

The truth of the matter is simple, it would take far too much work to put this into a game in a way that would actually be interesting or even a little bit realistic.  It would involve a great deal of skill in JUST the writing, let alone all the technical stuff that would then have to come from that to then put it in the game.  There are games that have come kind of close, like New Vegas, but really I can't think of a single game off the top of my head while writing that's had a morality system in it that doesn't just come off as lazy dogshit that only lets you play to extremes.  

Just don't fucking do it