There’s a fairly lengthy unwritten list of games that most of the “gAmErS” tend to agree are bad. When we’re talking about things like Atari ET, Superman 64, Bubsy 3D then I can stand with you and point and laugh at the abject failure of its design and presentation. But then there’s stuff that people all say is awful but it reeks of idiots online just downloading their opinions from an ignorant YouTuber rather than actually having played the game themselves. Things like Balan Wonderworld, Devil May Cry 2, Megaman X7 and Metal Gear Survive come to mind when I think of games that are fine but idiots who get their opinions from content creators will blast them without having played them.
Not that any of the above games are great in any way, but they are by no means worthy of the ire they get in comment sections and forum posts. Also the criticisms these games do get are ALWAYS the same. Always sweeping statements about X thing being bad or Y thing being cringe and never any specifics, which only serves to bolster my idea that you didn’t actually play the games in question. Before I move on, let me just say that this is an absolutely pathetic mentality to have. Johnny Dickhead with his game review channel full of awful opinions formulated from 2-10 hours of play of any given game telling you a game is bad is not an opinion worth heeding at all. If I had, for example, listened to the opinion of foghorning dick head James Rolfe about Silver Surfer, I would have denied myself an honestly pretty good shmup experience. Watching these people are fine but you should form your own opinions on things by engaging with the media and thinking about it for yourself. Tell the content creators to piss off, most of them are only going with the grain for view counts anyway.
But lamenting YouTube slop isn’t why we’re here. Recently I replayed Dirge of Cerberus on the PS2, one of those games that has a pretty nasty reputation online for being completely awful. Now I’m old enough to remember having played Dirge of Cerberus when it was new and before going in my memory of the game was that it was pretty OK. Nothing mind blowing, not something I think about very often but also not shitty enough to stand out in my mind. So is it really as bad as people say and I was just a dumb teen with bad taste OR are people on the internet just regurgitating the opinion of a big content creator that had a dislike for it? After my replay, I’m going to say it’s the latter
The chief complaint I see with this game is that it’s “clunky” and I’m sorry but if that’s how you feel about it you are just shit at the game. I will concede that it is a little on the stiff side, Vincent lacks the fluidity of your modern action game hero. But this is the kind of thing that you should get used to within the first 3 levels. It’s stiff but it’s not like Vincent is a WW2 era tank and the enemies move like they came from DMC5. Everything operates in this sort of weird tanky fashion and with a little practice it’s just not an issue. If this is your big problem with Dirge then your opinions on not just this game, but probably any game in general aren't worth listening to, you clearly lack the motor functions to engage with the medium properly.
The other big complaint I hear about is the plot and this one I’ll grant you. The plot is fucking awful, the characters are corny and cutscenes, especially in the back half of the game drag on for WAY too long. At first I didn’t mind it, it gave off that “I’m 15 and this is deep and heavy” vibe but as it went on and the stakes got higher and the conspiracies got more complicated it started to devolve into nonsense fan fiction. I usually don’t mind levels of corny like this because I find it funny but Dirge insists on the severity of its own plot so hard that it’s exhausting to put up with.
A slightly more sporadic complaint I saw was regarding the difficulty being too much but I think the reverse is true, Dirge is pathetically easy. I think I only died in one level where you’re in Midgar avoiding snipers. 2 snipers wombo-combo’d me from full to dead and after 1 restart and a little more attentiveness the section proved to be no problem. Playing on hard, for the record. The bosses are also stupidly easy with one late game boss failing to do any damage at all, which was quite funny. I was playing with Retro Achievements turned on and the developer of the set thinks that killing bosses without the use of a Limit Break is a challenge worth awarding points for but none of the bosses actually need that kind of power. Keep in mind too, that Limit Break is an item that fully heals you along with upping all your stats and you get to carry 3 of them NOT including the super markets worth of potions Vincent also has stuffed in his pockets ALSO NOT INCLUDING the auto reviving Phoenix Down, one of which can be active while another stored. Dying in this game is ALMOST impossible. Maybe you’ll find some challenge if you want S ranks in every mission but while even though I’m defending Dirge from the haters here, it’s not really good enough to warrant doing that shit. People were also complaining about the back half of the game having too many bullet immune enemies but again, these people are just shit at the game. Every room that has these guys usually has a few Ethers in them, and they aren’t immune to L1 materia shots. They also aren’t immune to your wicked claw hand melee strike which stunlocks them until they die and if you REALLY can’t be arsed, just limit break. Like I said, you don’t need it for bosses so just use it to kill the small fry.
The last common complaint I found is that the level design sucks which I both sort of agree and disagree with. The levels are drab and a lot of time is spent clearing box rooms with dudes so you can get a key card but also the game tries, usually at least once per stage, to give you an interesting scenario to deal with. Not a terrible criticism because long play sessions do get very boring but also not entirely true of the entire game.
Finally I have a few little nitpicks to get off my chest. Upon finishing stage you get to choose if you want to either level up or convert the points to Gil to buy upgrades. I hate that this system is an all or nothing affair and the option to split my points like, half exp half Gil isn’t an option. That said though, take exp every time because even doing that I had enough Gil for every healing item, ammo and a decent number of upgrades which were crap anyway. Also the machine gun is useless. Bad damage, bad range, putting mods on it didn’t help, always caused problems when I tried to use it. Pistol and rifle for the whole game, put that gun in the bin. Finally, the English voice work is FUCKING AWFUL. I usually like Steve Blum, one of my few english anime VAs that I don’t want to see made homeless but his voice just does not fit a character like Vincent. The rest of the cast are significantly more embarrassing. How any of those people left the recording booth not wanting to commit Sudoku is beyond me. I would never want to be seen near a mic again after performances like that. The issue of the corny, nonsense plot being insufferable is exacerbated greatly by these Yank motherfuckers acting an FF7 plot like it’s Blues fucking Clues.
So in conclusion, is Dirge of Cerberus a good game? No, not really, it’s a very 5, maybe 6/10 action game but you also have to consider that it was the first real spinoff for FF7 we got. I know technically Before Crisis was first but that was a monthly subscription based Japanese exclusive flip phone game so fuck off with that. Is it as bad as people on the internet make it out to be though? Absolutely not. Over hated by people who either haven’t played it or sucked so bad at it that they never finished it. If you’re interested in getting as much FF7 content in your life as humanly possible, then give it a chance. More than likely you’ll have an acceptable time.