At time of writing this post I've just finished a mini marathon session of Death Stranding that was 12 hours over the course of Saturday/Sunday and I'm going to share a few of my thoughts while it's fresh in my mind. I'm only going to scratch the surface with what I'm saying though since 1) I want to avoid spoilers as much as possible and 2) There is A LOT going on and talking about all of it in one written post would take way longer than I'm willing to sit in front of my computer for at this time.
If you read the back of the box for Death Stranding it'll tell you it's "a new genre of game, the Strand game" and even after an extended session I'm not entirely sure what they mean by this. If you go on Twitter you'll see a number of people complaining it's a walking simulator which also isn't fair or accurate. What Hideo Kojima has done with Death Stranding is ask an extremely important question within gaming which is "What if we took Euro Truck Simulator 2, filled it with enemies and gave it a bonkers plot?" which is a question I'm glad he asked because the result is REALLY good.
At it's core, Death Stranding is about delivering the mail. You are treated with a pretty dramatic opening sequence and then once it dumps a bunch of intrigue in your lap you are free to collect cargo and deliver them, mainly on foot, around various locations on the map. As you deliver cargo you connect people to the "Chiral Network" which is the games 1st main objective. The main premise of the game is that an apocalyptic event known as the Death Stranding took place some time in the games past and after that an expedition went out in order to reconnect the people of North America. The woman in charge of the expedition has sort of being "kidnapped" by a militant group known as the homo-demons and it's your job as Norman Reedus to reconnect the country and get your sister back, the games second objective.
After you get people on the network, you can do jobs for them or find their lost cargo and deliver it which nets you "likes" and the more likes you get, the more tools and resources are available to you in order to make your courier life easier. Standing between you and your deliveries though are two groups, the BTs and the MULES. BTs are basically spooky ghosts and I have no idea what they do to you if they catch you because it's not happened yet and the MULES hang out in little pockets of the map and if you try to go through they will hunt you down, beat you up and steal your shit. While the gameplay can be a little repetitive, the game is constantly dangling the mystery of what actually is going on in the plot in front of you and finishing a delivery for another tidbit of story is a surprisingly satisfying reward.
The multiplayer aspect is sort of similar to Dark Souls in a way but you can't invade other people and steal their cargo unfortunately. Once you get an area on the Chiral Network you are connected to other players and you can see the structures they have placed down on the map. These include ropes, ladders and bridges for easier traversal or things like generators and watch towers along with other things for utility. There's a ton of other multiplayer systems going on as well though such as entrusting lost cargo from depots or finding other cargo that a more careless player has dropped so you can claim the likes of yourself but I've not really been engaging with it too much. My gripe with the multiplayer is that it makes things a bit too easy. Clearly the game wants you to carry ladders, ropes and the building item in order to help yourself get around but player have already put shit in the best places so you don't NEED to do any of that yourself because it's already been done for you.
When I finish it I'm going to be sure to finish it and write a spoilerific post about my thoughts on the plot and other things but for now I'll leave it there. There is A LOT I've not mentioned but all I can say is that if you were on the fence about Death Stranding, you should absolutely try it out. I'd not disagree with you if you said on paper it sounds a bit dull but there's something about it that just grabs you and doesn't let go, it's sort of hard to put down really.
Thanks
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