Monday, 6 December 2021

Build Woes and Rockman

 

A Monday in the office means a MegaTen-Mega-Day with Shin Megami Tensei 5 in my lunch break followed by Persona 2: Innocent Sin in the evening on stream.  

Persona 2 I'm having fun with but today's session was fairly uneventful.  Summoned some demons, beat up a high schooler with my brain monsters, grinded some levels, you know, the usual stuff.  Shin Megami Tensei 5 however I'm starting to have some serious concerns over.  

Usually when I play these games I go for Strength builds on the main character.  Even in Shin Megami Tensei 4 where magic is OP as all hell, I went for a strength build on my first playthrough.  So when I started SMT 5 I decided to try and mix things up a bit for myself and try out a magic build, pumping almost all my level up points into magic, vitality and agility and letting strength fall to the wayside.  I've not been having a massive amount of trouble with the game so far but I've seen some things on line that have me slightly worried.  There's a group I follow that talks about the Megami Tensei games and a few members of that group have been posting their builds that they used to kill the DLC boss Demifiend.  All but one of them have been strength builds with only 1 guy doing it on magic and talking about how difficult it was.  

I don't mind a challenge, I'm not about to start investing in strength or restart the game to get the build right, I'm locked in now.  However I can't help but feel slightly worried that I've made a whole bunch of the late game challenges a whole bunch harder for myself than they needed to be by trying to get cute with my stat allocations.  At the very least, if I have made it harder for myself it will be so much more satisfying once I eventually pull it off. 

Another thing I've been doing in recent days is trying to get better at speedrunning Megaman 1 for the NES.  Out of all the Megaman games games in the classic series the first one I feel is one of the hardest.  It's got less robot masters than the other games, sure, but it just feels sort of janky and I never really could get fully behind pre-dash (slide) Megaman.  Still though, I'm having a blast running this game.  I managed to learn a few zips that make some of the stages easier but my overall lack of practice is really holding back my time.  The game isn't very long, with my runs now consistantly sitting under the 30 minute mark but one mistake is EXTREMELY costly and it can feel very frustrating when it goes wrong.  Today, for example, I died one time to Elec Man and ended up losing about 30 seconds.  Despite most of my other splits being green or gold I couldn't quite make the time back and ended 17 seconds over my personal best.  In other games I've run obviously mistakes put you in the red but I always feel like there's some area where I can pull the time back or at least be close to a PB by the end, in Megaman 1 however, a single mistake may as well be a reset.  The only reason I don't reset is because I have to practice all the other stages and I'd probably be stuck in the first 3 robot masters if I tried to be that strict with it. 

Still though, I'm pretty motivated to keep practicing and bring that time down.  I'm pretty certain I'm not quite good enough to come close to a world record but if I could get, maybe a top 50-ish time on the leaderboard I'd be pretty happy I think.


No comments:

Post a Comment