I've noticed over the years from talking to people both in person and online that AVGN has at least had some hand in shaping general opinions on retro games. There are a pretty significant number of people who will watch an episode of AVGN, see the footage that Rolfe has taken and his comments on the game and come away with a rather strong opinion of the game sucking despite never having played it themselves. Then, when the topic of that game comes up, they will state very strongly and very confidently about its suckage because they've been totally convinced by the episode. Having played most of the games that AVGN has covered and having beaten most of them, I'd say that most of the time if a game has appeared on the show, you're probably safe in assuming that it sucks shit. No one is going to argue that Super Pitfall is some kind of hidden NES gem that has got a bad rap, just looking at it really is enough to just tell that it sucks
But there are a couple games that he has covered that have this awful reputation online that are actually pretty good and I want to talk about those a little bit
Simon's Quest was AVGNS very first episode. It's an interesting episode too since it's basically got none of the production that we would come to see shortly after it being put out, it's just James talking over bits of game play footage. There IS a lot of criticise in this game as well, to be fair such as kind of bland level design in the mansions, cryptic puzzles that I'm not sure how you're supposed to figure out and a stupid day/night transition but the game, overall, isn't THAT bad. Traversing the overworld is generally pretty fun, upgrading your gear is cool and this game basically laid a bit of groundwork down for what modern Castlevania would end up turning into. If you like the later entries in the series such as Symphony of the Night and Aria of Sorrow then it can be cool to come back to this one and see the beginning of the idea. Sure, progress is a little hard to just intuit by yourself but play with a guide and a lot of the frustration sort of just goes away. I've met a lot of people who have played and really love Castlevania 1 and 3 but have completely skipped over 2 because they "have heard it sucks" and that's a damn shame.
This is one that actually really grinds my gears because Silver Surfer for the NES is actually really fucking good but because of that, admittedly quite funny, episode of AVGN I feel like this game gets a lot of flak in retro gaming spaces for no reason. The graphics are decent-ish, and soundtrack is amazing and the gameplay is tight but holy fucking shit is it HARD. But that's the problem, bring up a conversation about Silver Surfer and people will go on about how much it sucks when really those "problems" are things that are true for a lot of other shmups. The big example is how you can't touch any of the walls in a stage or you just die, which yes is sort of annoying but there are plenty of other games where that's true. R-Type and Gradius do that shit too but you don't see anyone knocking those games for that. The real issue with Silver Surfer is that your hitbox is MASSIVE which makes avoiding things pretty hard but its something you just adapt to. With a little bit of memorization and enough skill to keep your power ups, the difficulty of Silver Surfer is no worse than literally any other shmup on the system.
This was the game that inspired this post, fucking Countdown Vampires. When I played this as part of my 31 game horror challenge I was also kind of guilty of just thinking it was shit because it was an AVGN feature. I wanted one shitty game on the list that we could all laugh at but really it was just fine. Nothing spectacular, not the kind of thing that will be remembered as a survival horror great or anything but functional. Also we still got a laugh from the weird script and voice acting and overall the experience was pretty enjoyable. That said though, anyone who even had a passing knowledge of this game all said the same thing of "oh god it's THAT game, that game SUCKS" despite most of them having never played it in their lives. There's even a decent amount of effort on display with the amount of guns, monster variety and pre-renders. Hell, there's even one bit near the end of the game where there are 3 different pre-renders for an area that has nothing in it aside from a single box of ammo. Someone modelled, rendered and got that shit to work in the game just so we could run up and down it and barely pay attention to it while we get an item. I see you Mr or Mrs 3D artist, good for you.
Yes it's easy, yes the dialogue is terrible but in a sort of endering way that I quite like and yes the game barely has any countdowns OR vampires but you know what, good game.
Countdown Vampires is fucking good
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There are some other examples outside of these 3 of games that he rages at but are really just fine. Nightmare on Elm Street on NES comes to mind in this regard but you get the picture. Usually he's pretty accurate about a game being shitty but every so often he does miss.
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