Showing posts with label 2011. Show all posts
Showing posts with label 2011. Show all posts

Saturday, 18 June 2016

Wizorb

Breakout is one of those games that I think everyone has played at some point in their life.  Well this little indie edition from 2011 finally got knocked off my backlog about a week ago so I have to do my obligatory blog post on it.

This is where I'd talk about whatever story the game has, but who gives a fuck?  It's breakout for crying out loud.  There IS a minor story about a wizard who comes to a destroyed town and has to travel across the land to bring their king back and rebuild the town while he's doing it.  You wouldn't be blamed for just skipping your way through the scenes that explain all that though.

Game play is pretty standard breakout stuff.  You control a small stick at the bottom of the screen and you have to bounce the ball into the blocks and enemies and once they are all gone you move to the next stage.  Of course, the main character is a wizard so you can do a little more than just batting the ball back and forth though.  You can use a magic meter to shoot fireballs, change the way the ball is going, enchant it with fire so it doesn't bounce back as it breaks things and you can control it too.  Magic is limited and refills can be hard to get so you really have to use it strategically though so it doesn't make the game a complete push over.

Each level contains 11 stages and these feature bonus rooms to earn gold and lives.  You can use the gold to rebuild the town which will net you certain rewards or to buy power ups if you find a shop mid stage.  Power ups include multi ball, a sticky ball, a long stick and other things that I didn't use but saw available for purchase.  There's also a side quest where you have to collect runes to unlock some extra stages and save some characters but I don't know what finishing this does for the player since I didn't bother after the first 2.

Wizorb isn't some epic game that everyone should try but if you're looking for something cheap and fun this is a good bet.  I mean it's fucking breakout with a wizard, you can't really go wrong here, go play it.

Friday, 27 May 2016

Xeodrifter

Xeodrifter was a game I knew nothing about going in.  I received it for free on my Vita as part of my subscription to PS+ and I finally got around to playing it recently.  What I got was actually really fun and I feel like it's one of those games that everyone should have a go at.

Developed by Renegade Kid in 2011 and released on a whole bunch of systems and PC, Xeodrifter is basically Metroid and because of that this review of the game will probably be quite short.  Don't get me wrong, it's not an exact clone but for the most part it's the same deal where you fly around different planets, fighting these big alien creatures that look similar to each other and collecting power ups that allow you to explore the world and collect upgrades.  But being a clone of Metroid isn't a bad thing, Metroid is a great game so if there's anything to use as a template for your indie release then that's a good idea.

When the game starts out you have a map with 4 planets and a small space ship that gets messed up and needs a new warp drive or something.  It's then up to you to explore the 4 surrounding planets, collect power ups and find a new core for your ship so you can go home.  The game starts you off with 3 dots of health and a little pea shooter gun and just lets you explore freely.  What you'll find rather quickly is that a lot of the areas are off limits due to your lack of abilities and it's also really easy to die.

Very quickly though you fight a boss, get a power and the world starts to open up a little.  From there you can find secrets that will lead to health upgrades and gun upgrades which will make your shitty little gun shoot faster, stronger, in a spread or in a wave.  The only upgrades for the gun that I actually used were the speed and power upgrades and once they were maxed I felt like a complete power house but I'm sure people with different play styles could make use of all the other upgrade paths as you can add and take points from them freely at any time.

While it's a fun game there are a few complaints that I have, the length being my major issue.  The game is REALLY short, you could probably finish it on a lazy Sunday afternoon if you were willing to sink that much time into a single session and it's a little lacking in replay value.  Backtracking through levels can also be a little tedious as well and it's easy to lose concentration through an old area with weak enemies and end up dying because you're just not paying attention. My final complaint is that all the bosses are the same

Just this alien thing that comes in a different color every time. 

That said though, these complaints aren't enough to spoil what is actually a really fun little game.  While Metroid can feel a bit oppressive in its design Xeodrifter feels comfy and relaxing.  If you want an intense alien killing, exploration focused experience then maybe stick to Metroid but if you're looking for something fun and relaxing to kill some time with the Xeodrifter might be the game for you.