Showing posts with label Bioshock Infinite. Show all posts
Showing posts with label Bioshock Infinite. Show all posts

Friday, 6 January 2023

Bioshock Infinite Is a Bad Game

 

Recently I did a stream where I finished Bioshock Infinite in a single session so I wanted to spend a post talking about it a little bit because while I didn't have an awful time with it, it's a pretty shitty game.

Bioshock Infinite was released in 2013 and follows the story of a dude called Booker DeWitt as he travels to Columbia, the city in the sky, where he is tasked with saving a girl called Elizibeth from some evil bloke called Comstock.  Elizibeth is no ordinary girl though as she has the power to open holes in space time so the two of them meet up and then go on a shooty, multi-dimensional journey to escape fantasy turbo-racist sky America.

As a game in it's own right, Bioshock Infinite isn't a bad game.  The gunplay is just fine, the Vigors (formerly known as Plasmids) make a return and give a few extra options to things when fighting and also there are set places where Elizibeth can open some space time holes for you that grant you access to guns, robots to shoot for you, movement options or cover.  By itself, Bioshock infinite is FINE, a good old turn off your brain and shoot bang the bad men until they go away and do it in the admittedly quite pretty backdrop of a sky city.

However Bioshock Infinite is not an original IP that we can judge entirely on its own merits, it's the third entry in a series and when you start to make those comparisons Bioshock Infinite becomes a incredibly dumbed down boredom-fest that is nothing more than a shell of what it once was.  Bioshock 1 and 2 didn't quite have the depth to be called a full on "immersive sim" but there was still a quite cerebral element to play.  For example you had lots of choices with what guns you used, you could carry all of them at once, pick a few to suit your play style for upgrading purposes and then attempt to tailor your approach to a situation based on that.  For example, if you were the kind of guy that favored getting in there with a shotgun you might use the ice plasmid for your human foes and the electro bolt to disable mechanical ones and go apeshit in a group of enemies.  If you prefered to be a bit more sneaky you might want to use the grenade launcher alt-ammo to lay down traps, equip plasmids that turn enemies on each other and try and avoid the fray.  There were a lot of options for play style and there were a lot of chances for you to use the environment to your advantage.  Another example might be that enemies were prone to running to a healing station in a level if they were low on health.  If you werent good at hacking or couldn't be bothered (the mini game did kind of suck in Bio 1) then you'd have to drop what you were doing to go deal with the fleeing enemy.  If you DID like hacking though, you could hack the healing station so that when an enemy tried to use it they would take damage instead, meaning that a fleeing foe is something you don't have to worry about during a heated shoot out.

These are just some very basic examples of stuff from previous games that you could do but Bioshock Infinite has NONE of that.  You only get 2 guns at a time, so there's no emergent play style because you aren't using guns you like or guns that are good for a situation, you're using whatever is lying around so that you have ammo for it.  The Vigors in this game are absolute dogshit and barely do anything most of the time.  I only really used 2 vigors the entire game which was possesion and shock jockey.  Possession was particularly broken because once upgraded it basically becomes a "delete a guy" button except before deletion he will fight for you.  I got a whole bunch of things that all kind of did the same thing, boiling down to nothing more than "click to do thing, hold and release to drop a trap for that thing".  Even the environmental stuff was bullshit because every area is just a shooting arena with a couple of rips in space time for you to abuse.  I didn't have to think about if I wanted to use the gun turret rip in space time, I just did it because why the fuck would I NOT want a robot gun helping me save ammo?  There's not even anything clever with the health system because they turned that into fucking Halo of all things.  Get hit, lose a shield and then suck your thumb behind a wall until it comes back, rinse and repeat until the fight is over.

They had made TWO games, even more if you include the System Shock games that worked and were fun and cool and instead of building upon the ideas layed down in all those games, they ripped it all out so you could play Call of Duty: Wizard Edition.  I'm not going to spoil anything in this review but clearly all the efforts at being "clever" went into the plot which involves time travel and multi-verse type bullshit but it's all just a bunch of pretentious nonsense and once you get to the end it's just as unsatisfying and the gameplay 

If there's one thing I cannot stand its the dumbing down of games.  If you want to make an original that's about a shooty person making heads explode then fine, do that, I'm sure it'll be a good time.  What you shouldn't do is take a game series that already exists and is interesting and rip all of the interesting aspects of that series out to chase lowest common denominator bullshit.  That just makes you an asshole

I finished it on hard, I might go back to check out the DLC chapters that were set in Rapture but I have no intention of ever playing the sorry excuse for a campaign ever again.  Fuck this game

Sunday, 8 December 2013

Who Cares About VGX?

Here we go again folks!  It's getting to the end of the year, so it's now time once again for everyone to start putting their game of the year lists together!

If anyone doesn't know what VGX is it's some video game award thing hosted by Spike TV and it involves talking about games for a bit, and then announcing a load of awards given to whoever made the best of whatever category they are pushing.  The show is produced by Geoff Keighley, the man known to the masses as "Dorito Pope", so you know it's probably a load of bollocks.

Now when I woke up this morning it was already underway but having a quick look at my twitter turned me right off the whole thing.  The first thing I saw was that Nintendo announced a new Donkey Kong game, which I thought was cool but apparently the rest of the internet was just complaining about it.  The day has come when people are cursing a new DKC game....and that's a sad day.

So aside from the Dorito Pope the whole thing was hosted by Joel Mchale, who I'm not familiar with but he's not much of a game fan by the looks of things.  From what I saw and heard about the goings on, he spent most of his time looking like he didn't want to be there but he did manage to ask a couple of really awkward questions to certain people, which gave me a little chuckle.

Now I have a bit of a problem with these kinds of award shows because the winners are always really really predictable.  The game of the year winner at VGX was, surprise surprise, Grand Theft Auto 5.  Not that I'm saying that there's anything wrong with GTA5, I've not played it yet, it's probably a good game at the very least however the game of the year really can only go to like 1 of maybe 3 games off the top of my head.  Most of the big review sites will probably give their game of the year award to either The Last of Us, Bioshock Infinite or Grand Theft Auto 5. 

In fact, I'll make a bet with people right now, for every major gaming site that gives it's GOTY to something different, I'll give £5 to charity, so make sure you email me and make me aware because I'm not going to go hunting for it.

Not that those 3 are bad games, they are all passable titles, well put together with lots of polish and all that jazz but the fact that every gaming site will give their awards to one of these three is a little boring and sort of smells a bit of that whole "paid review" thing that gets talked about sometimes.  I just wish that they would be more open about what their game of the year could be, so that when I watch I don't just fast forward through nominees because I know exactly what they are going to pick.

I heard though that fucking Gone Home of all goddamn things won indie game of the year.  THIS I don't fucking agree with, because it's barely even qualifies as a game.  If you want to tell me that Gone Home was better that Rouge Legacy, Don't Starve, Gunpoint, Antichamber and many others (that's just going off my sidebar) then take your shitty opinion and fuck off out of my face, I reject your awful taste in video games.  I'm not sure if it actually did though, so if I'm wrong I'll be happy to discover that.

I didn't ignore the VGX completely but what I did see seemed low budget, badly made bullshit.  The reveal about DKC was cool and I didn't see the others but the awards were so predictable I ended up closing the tab and playing fucking Gynoug on the Mega Drive.  Do people actually give a flying fuck about these award shows? They know which handful of games is probably going to win so why bother?

Although if the VGX did one thing right it bored me enough to make me get up from my computer and work through my PS3 backlog for a few hours.