Showing posts with label Chunithm. Show all posts
Showing posts with label Chunithm. Show all posts
Tuesday, 28 November 2017
Tuesday, 21 November 2017
IIDX Is Just Too Hard For Me
No one likes to admit they suck shit at a thing. It's hard for one to throw their hands up and say "Yep, that thing, I'm fucking awful at it" but I think it's about time I throw my hands up and say yes, Beatmania IIDX (or 2 DX) is just flat out too hard for me.
I've been trying to git gud at this game for multiple years now and every time I just get frustrated and quit. Back in high school, IIDX was the reason I got into importing Japanese games. I got a Swap Magic, a IIDX controller and IIDX RED off Play Asia and tried to get good at it in my house since England didn't actually have any machines to play on. Although I do think there was an original Beatmania cabinet in London, but who cares about Beatmania 1?
Rhythm games are usually something I'm pretty good at. I play DDR fairly well and I can rock most of the top level shit in the arcades for certain titles. Here's a video of me playing Night of Nights on Chunithm in the arcade just to prove I'm not a total inept moron when it comes to this genre.
However, that's Chunithm, now check out this video of some dude playing an IIDX song.
It's just another fucking level that I can't wrap my head around. What's depressing about this whole this is that I actually LIKE IIDX so being shit at it genuinely saddens me.
Still though, I'm not one to give up. Maybe from today I'll give it another shot and hopefully in a month or 2 (or 6) I'll be able to come and make another post about how I conquered it and got good. The chances of that ACTUALLY happening are quite low though since 1) I'll probably get frustrated and 2) The machines are usually busy and I don't wanna wait.
Still, I can dream
I've been trying to git gud at this game for multiple years now and every time I just get frustrated and quit. Back in high school, IIDX was the reason I got into importing Japanese games. I got a Swap Magic, a IIDX controller and IIDX RED off Play Asia and tried to get good at it in my house since England didn't actually have any machines to play on. Although I do think there was an original Beatmania cabinet in London, but who cares about Beatmania 1?
Rhythm games are usually something I'm pretty good at. I play DDR fairly well and I can rock most of the top level shit in the arcades for certain titles. Here's a video of me playing Night of Nights on Chunithm in the arcade just to prove I'm not a total inept moron when it comes to this genre.
Still though, I'm not one to give up. Maybe from today I'll give it another shot and hopefully in a month or 2 (or 6) I'll be able to come and make another post about how I conquered it and got good. The chances of that ACTUALLY happening are quite low though since 1) I'll probably get frustrated and 2) The machines are usually busy and I don't wanna wait.
Still, I can dream
Labels:
Arcade,
Beatmania,
Bullshit,
Chunithm,
Coin Op,
DOLCE,
IIDX,
Japan,
Konami,
Music,
Night of Nights,
Rhythm
Friday, 7 October 2016
Arcades: How Far They Have Come
So recently I received an email that was asking me about some of my favorite classic games and the changes in the technology I've been using within gaming over the years. There's plenty I could talk about since gaming in general has come a long long way since the old 8 and 16 bit era but the area where the advancements in tech feel the most noticeable is in the arcade.
Arcades are not too much of a thing in the west, especially not in the UK. As a young lad growing up in Manchester the best I could hope for in the ways of coin op was a few barely functional machines in a local bowling alley on cinema lobby. For quite a while though the only things I played in arcades were fighting games and side scrolling beat 'em ups so for a while my impression of an arcade machine was nothing more than a screen, a stick and a few buttons. This all changed when my mother took me to a place called Sega World that was in London
Sega World was the my first real experience with a proper arcade. It was located in London and was 5 floors of arcade joy that has now been shut down. Last I checked it was replaced with something called Fun Land but if I'm not mistaken that's been shut down too, but I've not been back to England, let alone London, for about 5 years so I might be wrong about that.
Anyway, my young mind could barely handle all the awesome that was in this place and this is where I first discovered the rail shooter. Big machines that didn't have a stick or little buttons to push but huge screens and big guns attached to them which you had to use to shoot enemies. The one that grabbed my attention in particular was The House of The Dead because shooting zombies was way more interesting to me than blasting people in titles like Virtua Cop. I even got my first taste of arcade multiplayer experience on that same day.
Near the end of my time in Sega World that day me and my mother returned to the floor where all the light gun games were located. I was hoping to get one last go on The House of the Dead before we set out but there was someone playing already. Instead of just giving up and walking away like I would do nowadays I just stood there and watched this guy play and I was fascinated by it because he was getting to parts of the game that my young self could have never of dreamed of getting to while on my mothers budget of £1 coins. In that game there are 4 stages, and when he reached stage 3 he notices me and my mother watching, probably assumes we are waiting for a go and then offers the 2nd players gun to me. I excitedly grab a few coins from my mother and start playing with this complete stranger and it all culminated in us finishing the game.
The rush of excitement as the games final boss, Magician, went down was intense and once the credits had finished rolling we shook hands and split ways. I don't remember anything about that guy aside from the gaming experience but he really made my day.
---
Fast forward to 2016 and now I'm living in Japan where arcades are pretty common. I have about 4 all within 15 minutes of my apartment building and comparing coin op now to what it was back then it's incredible to think just how far these machines have come.
One thing I was always a fan of was rhythm game and things like touch screens have done a lot for that genre. A few years ago I thought stomping all over a big metal pad was cool but now I'm using touch sensitive keyboards with hand sensors above them in games like Chunithm or just playing with the game screen itself in titles like Syncronica
If rhythm games aren't your thing then fighting games have huge followings and a lot of them can be played online from the arcade itself. Generally speaking internet connectivity has really changed the game centre for the better with people now being able to compare stats or track progress against other players. This also extends to have accounts that are stored on IC cards which means that as you play you can unlock more content for your games. There are new WiFi systems out there like Luma, a startup I was just introduced to. They have a surround home wifi system
that was built for advanced connectivity among the multiple devices
online, with added security that allows any obstacles that might block
your signal and keep you from playing to be removed.
My favorite use of these cards is for a game known as Code of Joker which sort of plays like Magic the Gathering. An online trading card game exclusive to the arcade, the IC card stores your profile with not only things like your wins and losses but your entire card collection and decks. Stick to cards for a moment, for those who prefer their trading card games in a more physical form there's Kantai Collection and Sengoku Taisen.
These games involve either collecting the cards to be scanned by the machine in Kantai or placing them on a table and moving them around in a more RTS style of game play in Sengoku Taisen. If I could go back in time and tell my young self that trading card games would be available in arcades I think my head would have actually exploded.
Just to finish up this post and bring it back to the old House of the Dead comparison, one of my favorite light gun games in modern times is Gunslinger Stratos
While it may look like a sort of space age version of the old rail shooter this game is actually a 3on3 online 3rd person shooter that plays sort of like Unreal Tournament or something. Movement is controlled with the sticks on the backs of the guns and you can change weapons by holding them together and slotting these sort of magnets into each other, it's crazy.
I could talk for HOURS about all the fancy new stuff in the Japanese arcades but then this post would go on for way way too long. It's mental to think just how far the coin op experience has come in such a short amount of time and quite frankly, I'm super glad that I'm living in Japan and am able to experience all these things as they are released.
Arcades are not too much of a thing in the west, especially not in the UK. As a young lad growing up in Manchester the best I could hope for in the ways of coin op was a few barely functional machines in a local bowling alley on cinema lobby. For quite a while though the only things I played in arcades were fighting games and side scrolling beat 'em ups so for a while my impression of an arcade machine was nothing more than a screen, a stick and a few buttons. This all changed when my mother took me to a place called Sega World that was in London
Sega World was the my first real experience with a proper arcade. It was located in London and was 5 floors of arcade joy that has now been shut down. Last I checked it was replaced with something called Fun Land but if I'm not mistaken that's been shut down too, but I've not been back to England, let alone London, for about 5 years so I might be wrong about that.
Anyway, my young mind could barely handle all the awesome that was in this place and this is where I first discovered the rail shooter. Big machines that didn't have a stick or little buttons to push but huge screens and big guns attached to them which you had to use to shoot enemies. The one that grabbed my attention in particular was The House of The Dead because shooting zombies was way more interesting to me than blasting people in titles like Virtua Cop. I even got my first taste of arcade multiplayer experience on that same day.
Near the end of my time in Sega World that day me and my mother returned to the floor where all the light gun games were located. I was hoping to get one last go on The House of the Dead before we set out but there was someone playing already. Instead of just giving up and walking away like I would do nowadays I just stood there and watched this guy play and I was fascinated by it because he was getting to parts of the game that my young self could have never of dreamed of getting to while on my mothers budget of £1 coins. In that game there are 4 stages, and when he reached stage 3 he notices me and my mother watching, probably assumes we are waiting for a go and then offers the 2nd players gun to me. I excitedly grab a few coins from my mother and start playing with this complete stranger and it all culminated in us finishing the game.
The rush of excitement as the games final boss, Magician, went down was intense and once the credits had finished rolling we shook hands and split ways. I don't remember anything about that guy aside from the gaming experience but he really made my day.
---
Fast forward to 2016 and now I'm living in Japan where arcades are pretty common. I have about 4 all within 15 minutes of my apartment building and comparing coin op now to what it was back then it's incredible to think just how far these machines have come.
One thing I was always a fan of was rhythm game and things like touch screens have done a lot for that genre. A few years ago I thought stomping all over a big metal pad was cool but now I'm using touch sensitive keyboards with hand sensors above them in games like Chunithm or just playing with the game screen itself in titles like Syncronica
![]() |
| My Cards have seen a lot of use |
![]() | |
| Kantai |
Just to finish up this post and bring it back to the old House of the Dead comparison, one of my favorite light gun games in modern times is Gunslinger Stratos
While it may look like a sort of space age version of the old rail shooter this game is actually a 3on3 online 3rd person shooter that plays sort of like Unreal Tournament or something. Movement is controlled with the sticks on the backs of the guns and you can change weapons by holding them together and slotting these sort of magnets into each other, it's crazy.
I could talk for HOURS about all the fancy new stuff in the Japanese arcades but then this post would go on for way way too long. It's mental to think just how far the coin op experience has come in such a short amount of time and quite frankly, I'm super glad that I'm living in Japan and am able to experience all these things as they are released.
Tuesday, 8 March 2016
Arcade Quickie: Chunithm Night of Fire Master Play
Labels:
Arcade,
Arcade Quickie,
Chunithm,
Japan,
Night of Fire,
Touhou,
Video,
Youtube
Sunday, 21 February 2016
3 Great Arcade Games Hosted on Mediasplat
So there's this new website called Mediasplat being run by a friend of mine. They talk about all sorts of things on there such as movies, games, table top stuff and more and I've been asked to write a few things for them.
So of course the first thing I decide to write about is a couple of Japan only arcade games that I'm currently enjoying and that you should totally book a holiday in order to come and play. So go check out my post and then check out some of their other content too! The site only went live a couple of days ago so there isn't much to see just yet but keep an eye on that space.
http://mediasplat.net/identity-gaming-3-awesome-arcade-games-you-should-visit-japan-for/
So of course the first thing I decide to write about is a couple of Japan only arcade games that I'm currently enjoying and that you should totally book a holiday in order to come and play. So go check out my post and then check out some of their other content too! The site only went live a couple of days ago so there isn't much to see just yet but keep an eye on that space.
http://mediasplat.net/identity-gaming-3-awesome-arcade-games-you-should-visit-japan-for/
Friday, 8 January 2016
Turning Japanese: Twitch and YouTube update!
So, you may have noticed that the last two weeks have been extremely thin on the ground when it comes to streaming. Well don't worry I've not given up, I've just been extremely busy. The first week of absence was due to new year and the build up to it, I was extremely busy and didn't have all that much time. This second week is due to AGDQ 2016 which, at time of writing, is currently still going and I'm far too glued to that to stream myself. That said, I'll be going hard once its done so look forward to that. In the meantime I want to announce two new segments coming to identity gaming.
First the Twitch update
I've been living in Japan for a while now and I can speak it pretty well but if there is one thing that has sucked consistently since day 1 it's my Kanji. Since I have dreams one day of passing certain Japanese tests within the country I thought I'd incorporate a bit of gaming into my Kanji study. So, every Wednesday will be Japan day, a day where I play Japan exclusive games and do my best to translate them live on camera. Like I said, my Kanji kind of sucks so it might be slow and plodding but it'll help me out and hopefully you'll be able to see some games you've never heard of before. I'll enjoy it at the very least
Next the YouTube update, let's start with a video!
I go to the Game Centre an awful lot, I mainly enjoy playing a digital TCG called Code of Joker and the plethora of rhythm games that they have set up there. So, just for a bit of fun and to give my YT channel some much needed activity, I'll be chronicling my adventures through the arcades of Japan by filming game play from my phone. Weather it's me sucking at Code of Joker, beasting some other game or just trying out something new, if I can I'll film it and upload it. I'll also be happy to take requests to showcase some games so if you hear about something let me know and I'll go seek it out!
I'll wait until I lose some weight before I upload anything DDR related though....
Anyway, I hope you enjoy this content and keep supporting me, the site and the Alzheimer's Society!
First the Twitch update
I've been living in Japan for a while now and I can speak it pretty well but if there is one thing that has sucked consistently since day 1 it's my Kanji. Since I have dreams one day of passing certain Japanese tests within the country I thought I'd incorporate a bit of gaming into my Kanji study. So, every Wednesday will be Japan day, a day where I play Japan exclusive games and do my best to translate them live on camera. Like I said, my Kanji kind of sucks so it might be slow and plodding but it'll help me out and hopefully you'll be able to see some games you've never heard of before. I'll enjoy it at the very least
Next the YouTube update, let's start with a video!
I'll wait until I lose some weight before I upload anything DDR related though....
Anyway, I hope you enjoy this content and keep supporting me, the site and the Alzheimer's Society!
Wednesday, 7 October 2015
New Rhythm Games!
Holy goddamn all of a sudden at my local arcade there's been a couple of new rhythm games just popping up. I've had a chance to give em both a go and since I'm having a bit of a slow period where it's hard to come up with topics, I'll spend a little bit of time talking about them.
The first is Chunithm, a rhythm game developed by Sega and apparently made by the same people who gave us that weird washing machine game Mai Mai
As what seems to be fairly standard for Sega-made rhythm games, the cabinet is all fucking weird and has all these bright lights and flashy bits on it for no purpose other than to look kind of cool and to pull your attention from all the other machines.
The game itself is fairly standard rhythm fare but the controller kind of looks like a piano keyboard but it's a touch panel rather than actual keys. You have to slide, hold and tap your way through the songs but the game also has a sensor bar just above the controller so some notes demand that you throw your hand up in the air like you just don't care.
The game also let's you unlock songs and characters with abilities as you play. Last time I played there was an event for Persona 4 Dancing All Night so there are few Persona tracks and you can unlock the cast of P4 to help you clear songs. At time of writing I've unlocked Rise and Kanji with Naoto on the way. The music is also pretty good with plenty of stuff familiar to anyone who's played rhythm games for a while in Japan, there's also a few good original songs but best of all you can play All I Want (The Offspring) from Crazy Taxy and Concept of Love from JSRF! What more could you want?
The second game that's just come out is CrossXBeat. I can't for the life of me find a picture on the net of the cabinet so here's a shitty phone pic of me playing it
As you can see the game is just a big touch screen and notes fly at you every which way and you have to tap them in time with the song. While it's not quite as fun as Chunithm, it still boasts come cool songs from Phoenix Wright and Megman 2 as well as a bunch of original stuff.
There's not really much to say about this one, it's just your kind of standard rhythm game. The one feature that does stand out though is the fact that if you have an Aime(?) card, I don't really remember if it's that, you can play once a month for free which is pretty cool.
However this game pisses me off with the way it presents difficulty levels to you. Most rhythm games have a numbering system that's pretty consistent. Level 1s are obviously the easiest, 8-12 is kind of medium level and 13+ is hard. Cross Beat just says fuck all that where level 20's seem to be piss easy and the numbers go all the way up to fucking 60+. This is fine but there's no good indication of what "Lvl 25" means the first time playing so there have been times when I've been wasting my time with easy shit when I want something challenging instead.
After some practice I'll see if I can get some videos of these games up so keep an eye out for that. If you live in Japan then you should absolutely give these games a shot, if you don't then I suppose you can just sit there and be jealous? I kid, if you want to play Cross Beat there is a mobile version available on the Japanese app store so you could give it a try if you wanted.
The first is Chunithm, a rhythm game developed by Sega and apparently made by the same people who gave us that weird washing machine game Mai Mai
As what seems to be fairly standard for Sega-made rhythm games, the cabinet is all fucking weird and has all these bright lights and flashy bits on it for no purpose other than to look kind of cool and to pull your attention from all the other machines.
The game itself is fairly standard rhythm fare but the controller kind of looks like a piano keyboard but it's a touch panel rather than actual keys. You have to slide, hold and tap your way through the songs but the game also has a sensor bar just above the controller so some notes demand that you throw your hand up in the air like you just don't care.
The game also let's you unlock songs and characters with abilities as you play. Last time I played there was an event for Persona 4 Dancing All Night so there are few Persona tracks and you can unlock the cast of P4 to help you clear songs. At time of writing I've unlocked Rise and Kanji with Naoto on the way. The music is also pretty good with plenty of stuff familiar to anyone who's played rhythm games for a while in Japan, there's also a few good original songs but best of all you can play All I Want (The Offspring) from Crazy Taxy and Concept of Love from JSRF! What more could you want?
The second game that's just come out is CrossXBeat. I can't for the life of me find a picture on the net of the cabinet so here's a shitty phone pic of me playing it
As you can see the game is just a big touch screen and notes fly at you every which way and you have to tap them in time with the song. While it's not quite as fun as Chunithm, it still boasts come cool songs from Phoenix Wright and Megman 2 as well as a bunch of original stuff.
There's not really much to say about this one, it's just your kind of standard rhythm game. The one feature that does stand out though is the fact that if you have an Aime(?) card, I don't really remember if it's that, you can play once a month for free which is pretty cool.
However this game pisses me off with the way it presents difficulty levels to you. Most rhythm games have a numbering system that's pretty consistent. Level 1s are obviously the easiest, 8-12 is kind of medium level and 13+ is hard. Cross Beat just says fuck all that where level 20's seem to be piss easy and the numbers go all the way up to fucking 60+. This is fine but there's no good indication of what "Lvl 25" means the first time playing so there have been times when I've been wasting my time with easy shit when I want something challenging instead.
After some practice I'll see if I can get some videos of these games up so keep an eye out for that. If you live in Japan then you should absolutely give these games a shot, if you don't then I suppose you can just sit there and be jealous? I kid, if you want to play Cross Beat there is a mobile version available on the Japanese app store so you could give it a try if you wanted.
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