Showing posts with label Chunsoft. Show all posts
Showing posts with label Chunsoft. Show all posts

Friday, 6 December 2024

999: Nine Hours, Nine Persons, Nine Doors

 

Chunsoft, or I guess Spike Chunsoft as they are now known, are a developer I really like.  They've been around since the 80s but I was really made aware of them in the mid 2010s when I got my hands on a very cheap copy of Kamaitachi no Yoru for the Super Nintendo.  Kamaitachi isn't really a "game" per se, it's more of a choose your own adventure novel slammed into a SNES cartridge.  There is a game element to it, the process of combing through the story to deduce who did the murder that takes place at the start of the game but gameplay consists entirely of reading through long passages of text with very little actual input from the player.  It sounds boring as fuck when I write it like that but Chunsoft are quite adept at weaving a decent mystery and so the game is carried by strong writing and some clever twists and turns.

Fast forward from the Super Nintendo to 2009 and Chunsoft are still at it with the first entry in what is now known as the Zero Escape series, 999: Nine Hours, Nine Persons, Nine Doors.  No longer just a sound novel, 999 has graduated into a full on visual novel with character art and even, if you're playing the PC re-release like I was, voice acting.  The original version didn't have the VA so its a little closer to its roots in that regard, I suppose and the VA in both English and Japanese is sort of crap so maybe the DS is the way to go.

The gameplay is pretty simple with it consisting mainly of reading the story and making choices at various key moments.  Unlike something like Kamaitachi though, 999 splits its talky, novelly sections up with point and click adventure segments where you poke around a room and solve puzzles.  The puzzles are mostly pretty easy and getting stuck usually means that you've missed some clickable aspect of the environments you're in but they are a welcome addition either way.

They story is sort of hard to talk about in a review like this because the story is all there really is to this game.  If I go into any detail with it and spoil it then there's no real reason for you to go play it and I DO want you to go play this game, it's good.  To summarize in a not quite accurate way, the game follows 9 people who have been kidnapped onto a sinking ship and have 9 hours to get out or else die in a watery grave.  Doesn't sound too complicated until you factor in that each victim has a numbered bracelet which, through some simple math, allows them to access the numbered doors in the ship which block their escape routes.  The other problem with those bracelets is that they will send a signal to the bomb in their gut if they fuck up and kill them.  So think of it kind of like anime Saw.  That doesn't quite do it justice because writer Kotaro Uchikoshi was fucking ON something (good connotation) when he wrote this game but it's an easy comparison to make.

My one problem, and I will put a spoiler for one of the endings here so stop reading and fuck off to play 999 if you haven't already, is that mistakes in this game feel undeserved and bullshit.  For example, I stumbled into one of the endings where everyone gets murdered at the end but the choices that you make in 999 don't give any indication as to that being the path that you're on.  In Kamaitachi, when I got one of the many bad endings for that game it felt like my fault.  A bad decision somewhere down the line, a misunderstating of the facts.  But in 999 pretty much all the choices you make are "pick a door".  Imagine some guy comes up to you in the street and says "pick a card", so you choose one at random and then he shoots your dog.  You had no way to know that the card you picked was the dog murder card, you'd be pissed.

Thankfully the game doesn't twist and turn quite as much as other Chunsoft games and you can use a flowchart to jump to any previously viewed point in the story to make the other choice so I guess 999 actually ends up being more book-like than the SNES games despite the point and click editions.

Either way, it's a good game, worth playing and it's got a decent steam version that comes bundled with the sequel that, at time of writing, I have never got around to playing.  I'd probably suggest the DS version over the PC version just because I have fond memories of curling up in bed with my DS, a hot beverage and a good mystery but there's nothing overtly wrong with the port so just get comfy in your gaming chair if need be.

Wednesday, 16 November 2016

Japan is Occassionally Fulll of Shit Too

I spend most of my time gushing about Japan and Japanese games and I wouldn't be surprised if a reader of this blog thought that I'm one of those insufferable weeaboos who can find no wrong with the country.  Quite the opposite actually but a lot of my problems with the country lie outside the world of gaming so I don't touch on them so much.  However I was recently linked an article by a friend of mine telling me about something gaming related that IS bullshit.

Kamaitachi no Yoru is a viual novel game that I have touched upon a few times on this blog.  It's a series of choose your own adventure stories and especially in the first game, finding out who the killer was in the murder mystery was no easy task, you really had to play a sort of detective role and it was awesome.  The series is famous for not only its story telling but its artistic style where the backgrounds are populated by blue silhouettes that represent the characters.

So this article talks about an upcoming remake of the first Kamaitachi no Yoru which despite being already remade out the arse isn't exactly a bad thing it's a certain change they made to the game that has me foaming at the mouth.

LOOK AT THAT SHIT.  The blue silhouettes are being replaced with fucking stupid anime bullshit in a game that had NO PLACE for stupid anime bullshit.  I'm not against this kind of thing usually but in this series it just doesn't belong.  I sort of had a view of these characters being in their mid 30s to early 40s and now they've been replaced by twats that look like they are on winter vacation from their high school.  Stylistic shit aside, the inclusion of this anime crap detracts from the overall story.  It was a lot more tense and even scary at some points BECAUSE it was just blue people on  the screen.  You came up with your own very idea of what these people looked like and they were much more relatable as a result.  I'm not going to give a shit about MC potentially meeting a gruesome death with the killer if it's just an anime guy but I sure as fuck made every decision carefully when I was playing out the whole thing in my head like a mid 90s TV Drama.

I understand why they are doing it though.  The game is made by Chunsoft, a company that has seen a lot of success with its recent line of Zero Escape games

On the flip side, their recent release of Kamaitachi no Yoru on the Vita was met with not so much success but with it being one of their longest running series it's no wonder they want it to appeal to a modern audience and so, just like Zero Escape, we now have yet another VN filled with anime people.

Nothing is sacred