Showing posts with label Dragalia Lost. Show all posts
Showing posts with label Dragalia Lost. Show all posts

Monday, 12 November 2018

Diablo Immortal: Just let it die quietly

So recently Blizzard announced Diablo Immortal and fans are PISSED.  In case you saw that banner and got excited because you didn't catch the story yet, don't get your hopes up too high because it's only a mobile game.  Here's a trailer

If you view it on YouTube instead of in the blog, HOO BOY that dislike bar.

Now I get it, oh boy do I understand your rage.  A series with such a long and respected pedigree being reduced to yet another cash grab, probably gatcha in some way, premium currency pay to win mobile dogshit.  The fact that it's not just some little extra thing that Blizzard developed on the side but a thing that was shoved in your face at fucking Blizzcon like it's something you should be excited for.  The condescending attitude when an audience member asked "will we get it on PC?" and the guy, when booed for saying no, replied with "What, don't you all have phones?!".  You have every right to be boiling mad but just stop and think for a second.

There are tons of generic shitty hack and slash games on mobile already.  I hate to admit it but I sunk quite a lot of time into a hack and slash RPG on mobile called HIT for a pretty significant amount of time about a year ago.  All that time ended up being wasted though since it's just another deleted free game on my app store account now.  At the very least, we know that Diablo Immortal will have a degree of polish to it, so if you're going to play a shitty mobile hack and slash game at least a Diablo flavored one might be worth keeping on your phone for the occasional fiddle with on a bus or while you're dropping a fat shit.

Plus it's not like Blizzard are dropping everything to focus on this one mobile game.  Diablo 3 just got a Switch release so if Immortal really disgusts you that much but you want portable Diablo anyway, just go play that.  You don't see Final Fantasy fans losing their shit over Record Keeper or Brave Exvius, you can at least be happy that Blizzard are still giving D3 the love it needs to keep going for another console generation at the very least.  If you hate the look of it that much, it really is as easy just not downloading it from the app store.

Booing, disliking videos on raging online won't really do anything.  If no one downloads it though, if that game is dead from day 1, THEN Blizzard will know they cocked up.  I get that your mad but calm down and let it die quietly instead of giving it publicity so that all the know-nothings and curious children with a tablet don't end up keeping the game alive for years to come.

I personally will never play it because it'll never stack up to Dragalia Lost.

Wednesday, 10 October 2018

Dragalia Lost

So this is a game that came out last month for mobile devices that kept popping up on my Facebook feed after a few of my friends started playing.  The first thing I noticed is that it's an original mobile game that has a big fat Nintendo logo on it and along side that a big fat Cygames (Shadowverse, Grandblue Fantasy) logo.  After umming and arring about it for a while thanks to it's MASSIVE 2.5gb download size from the app store I decided to just give it a go.

Dragalia Lost has absolutely NO BUSINESS being this good of a game since it's just your typical mobile gatcha affair but for some reason I just can't get myself off the damn thing.  I have no idea what the story is since following a mobile story is like choosing to eat a bowl of shit but the game play is fun and the amount of stuff there is to do is just staggering.  The sheer amount of content is important considering the games recent release since usually newly released mobile games are a little thin on the ground at first and flesh out later but Dragalia is going all out right out of the gate.

The game itself is the same gatcha bullshit you see on the app store all the damn time.  Pull stuff, power up stuff, do dungeons to power up stuff even more rinse and repeat and grind grind grind ad nauseam.  There's two cool things about it though that set it apart from other games in the genre which is one, combat that's actually more interesting than just tapping until everything falls down and two, a level of polish that is rarely seen in the entirety of mobile gaming.  The combat has you using the touch screen to actually move characters and have them hack, slash and dodge through the environments.  When enemies attack the game will put these sort of markers on the floor, something I've seen done in other MMOs like Final Fantasy 14 which means that paying attention to things like positioning is very important. 

There's a lot going on in Dragalia that would take far too much time to type out so instead I'll just recommend that you go download it and give it a whirl.  It's free so worst case scenario is that you'll just be unimpressed by yet another gatcha title and best case is that it drags you in and holds your attention as violently as it has mine.