Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Wednesday, 3 December 2025

Neverwinter Nights is bad


Dungeons and Dragons is a game I have a fairly limited amount of experience with.  I first played it in 2010 with some people at the university I was at in Nagoya on my exchange year and then again in a basement gaming bar a few years later.  The experience was mostly a negative one, with the exception of the game bar basements early days but rolling dice around insufferable nerds was not an experience I would be willing to sign up for again in a hurry.  Maybe if a tight knit group of buddies got together like in my one decent group I’d be willing to make a character but otherwise no thanks.

But the problem here is not the game itself, it’s just the people.  The game itself is a deeply interestingly made thing that allows for insane freedom for both story teller (the DM) and the players.  This freedom has been regularly scuppered in my experience by aforementioned insufferable nerds but that’s not the games fault.  The solution, in theory, should be to remove the people from the equation and that solution is available to me in the form of video games based on Dungeons and Dragons.  We sacrifice some of the freedom of the tabletop in exchange for the ability to engage with the core mechanics without the need to be around people who don’t pay their water bills. 

So when I got a double game request on my stream for Neverwinter Nights 1 and 2 I was sort of excited.  I had played a little bit of the first game in my younger days and thought it was cool and maybe these games will be the titles that get me to respect western made high fantasy RPGs. I was wrong.  What I got was overly long, buggy, badly written unfun bullshit where every cutscene put me to sleep and every encounter made me want to smash my keyboard

Of the two games, Neverwinter Nights 1 was the worst one by a wide margin.  Starting with an investigation into a plague and then expanding out into a larger conflict, the details of which I barely cared about as I was playing and I have mostly forgotten less than 6 months after seeing the credits roll.  The game suffers from 2 major issues that make it feel awful to play.  The first is the wild difficulty swings that can happen in the blink of an eye.  My Monk, 90% of the time, would have no issue punching his way through whatever monsters of the day were being presented in the current quest and then I’d wander into a room and there would be an enemy that would just one shot me.  The worst part of this is that because everything is based on invisible dice rolls, the solution to the combat was not to go level up or change strategies but instead to just save/load until the game gave me a win.  The roll playing game reduced to a slot machine.  

The second issue is the fact that you can only have one companion.  When I played table top, the groups had to be AT LEAST 3 so Neverwinter Nights only having the player character and a single AI partner is underwhelming to say the least.  On top of that you can’t customize the other party member AT ALL.  Gear is pre set, level ups are done automatically.  The whole thing of building a character and messing with the character sheet as you level up is completely removed.  What compounds this issue is that most of the partners you have access to are trash.  The guy I picked for the majority of the game seems to be the guy that most people pick.  Maybe if we could ROLE PLAY in the ROLE PLAYING GAME with our party we’d see some variance.  Even the old Baldurs Gate games, released way before this piece of shit let you kit your dudes out and interact with them in some actual meaningful ways.  Somehow things got worse as the tech got better

Speaking of, Neverwinter Nights 2, despite being a considerably better game in every way, addressing a lot of the gripes I had with the first one is still kind of a piece of shit.  In 2, the difficultly swings aren’t a huge issue and I have a party I can customize and interact with but holy shit the bugs really bog down the whole thing.  From the jump, the game barely worked AT ALL until I installed a community patch and even then it was still a little fucked.  The camera going crazy and characters rubber banding was highly annoying.  Cutscenes not playing properly often pulled me out of the experience and made certain events hard to follow.  The worst bug I got happened in the final dungeon where all my party members had a stroke and would not listen to commands.  The second worst being the story specific legendary sword de-spawning from my inventory upon entry to the final area that nearly caused a massive time loss.  A better game that’s just absolutely miserable to play

The other thing that sucked about the sequel is the ending.  Without hyperbole one of the worst endings I’ve ever seen in any game I’ve ever played.  A black screen with the text “You Win” written in 12 point Ariel would have been more acceptable.  The whole game revolves around a conflict with the King of Shadows.  You go on this big quest, uncover ancient secrets, forge a legendary sword, kill immortal skeletons by reading a school register at them and then when you finish all that and win the day, the dungeon collapses and you all die.  There’s a 10 minute cutscene of an intern reading Tolkien fan fiction at you but the core of it is “you win but you died also the end”.  I’m not saying that all stories have to have a happy ending but this was so trash out of nowhere that I had to google if I got a bad ending or not. I found out through that search that even fans of this horrible pile of filth think it sucks so at least we’re united on that front.

I never ever want to play Neverwinter Nights again.  I think I would have had more fun playing the table top game by myself as a one man party where I DM my own game.  If you played and enjoyed Baldurs Gate 3 and thought you might plumb the depths of older DnD based games, avoid these two sacks of garbage.  Just play BG 1+2 and call it a day because if you play Neverwinter you may never want to play a CRPG ever again

Friday, 13 August 2021

Baldurs Gate Dark Alliance


 Baldurs Gate is a series one might be quite familar with if you're into the Dungeons and Dragons RPG games for PC but if you have never played Dark Alliance and expected something similar to those PC entries, then you're in for a bit of a surprise.

Baldur's Gate Dark Alliance, released for the PS2 in 2001, does away with the slow, methodical RPG-based in table top style game play of the PC versions and instead goes for a more action oriented approach.  You start the game by picking a Dwarf fighter, a human archer or an elven mage and as far as character creation goes that's where it ends.  You watch a cutscene and then are quickly thrust in a sewer to go kill a bunch of rats, as is common for these kind of games.  The game probably bares more similarity to something like Diablo more than anything else where you go through dungeons, hack and slash your way through hordes of enemies and hopefully collect some sweet loot on the way.

That's not to say that ALL Dungeons and Dragons stuff has gone completely out of the window.  Each monster you slay gives experience and when you fill up your bar you gain a level.  Gaining a level grants you skill points to apply to various feats which are things ranging from hit harder and die less to all new skills to play with depending on which starting class you picked.  The last playthrough I did I chose the Dwarf fighter, so all my feats were pretty much hit harder and die less but I did get one skill called Bull Rush which made traversing the environment a bit less dull sometimes.

There is also a cool multiplayer mode where you and a friend can slay things at the same time but the game doesn't automate any of the loot sharing, it's all first come first serve so if you have a particularly greedy buddy you can expect a few arguments from time to time. My recent play of this game was solo so I'm not entirely sure but I think that experience isn't shared either which is extra annoying if you can't get any killing blows in because your buddy who stole all the good swords is doing all the killing instead.  I'm basing this on a memory from when I played this with some school buddies though so there's a chance my memory is flawed on this one.  

The one thing I can complain about for sure is the bullshit damage values on hard mode.  When I played this game in my younger days, I played it on Normal, a time before I made playing games on hard my personal standard.  Going back to it to record for the stream I thought to myself "this game is easy, I'll play it on hard!" and while it's no Dark Souls by any stretch, sometimes this game takes the piss with how much damage enemies do.  Damage in this game is always done in a range of values, for example a weapon you pick up will have a strength rating of, lets say, 4-19 or something like that.  So when you hit something it's taking that range, plus whatever stat bonuses you have and then it's applied to your strike.  The same goes for the enemies too only I think their ranges are jacked up in hard because sometimes you'll get hit and less than 1% of your HP will fall away and then a moment later you'll get hit by the same guy only he'll one shot you and cause you to reload a save.  The game IS pretty easy and almost all enemies can be beaten hitless by running in little circles around them but it can be annoying when you take a hit and either have to run away chugging HP potions like some kind of addict or you just flat out die.

Overall though it was fun coming back to Dark Alliance.  If you're looking for a sort of brain-off hit the goblins till they die kind of action game then give it a go.  Even if you aren't into table top games AT ALL it's a fun little romp through a bunch of location severing scalps from heads for EXP and gold and it's just generally very much worth playing

Friday, 11 September 2015

Pen and Paper

So I know this isn't strictly "video" games but pen and paper RPGs are awesome and I wanted to spend a little bit of time talking about them since I started playing again recently.

My relationship with pen and paper games started in a weird way.  I enjoyed playing video games like Baldur's Gate and Neverwinter Nights on the PC when I was younger but the idea of sitting around a table with a bunch of people role playing sounded really fucking stupid to me.  Unfortunately I was one of those people who would look at this people and think they were a bit sad and pathetic, playing with dice and pretending to be elves.

So, fast forward from my early teens to 2010 when I first came to Japan.  I got a text message from another exchange student asking me to come and play Dungeons and Dragons.  Well at the time I didn't really have fuck all else to do and if I remember right a lot of students had gone home at that point to visit family for the holiday, so I decided to join.  I go down to the room, roll up a character and start playing Dungeons and Dragons 4th Edition (lol)

My opinion of role playing was IMMEDIATELY changed.  There was a degree of seriousness to the role play but everything was tongue in cheek.  Combat was also insanely fun and considering that we were using nothing more than bits of paper and coins it was pretty intense.  We had a really good group that were willing to mix a bit of humor into a serious plot and eventually we got to a point where we were playing every day because it was so damn fun.

I played a few more DnD sessions after this but it just wasn't as fun, the groups were too serious and there was no room to be even a little bit silly, I yearned for those days with my old group and despite us trying our best to do it online, time difference meant our schedules didn't really match up.

Recently though I started playing Pathfinder with a group of guys here in Japan.  FINALLY I've found another group that are willing to strike a balance between a semi serious and interesting plot with a bit of humor.  The dynamic we have reminds me of those old days during my first exchange year and I'm at that point again where I'm getting stupidly excited for the next session.  What's even funnier is that the DM has set the games story within the Discworld universe and I was introduced to this group just as I started uploading Discworld onto YouTube, it's almost like some weird fate.

So, if you have never tried a pen and paper game and you're the kind of person who thinks its too nerdy even for you, I'd implore you to give it a go.  Find a decent group of people who aren't overly stupid but also not "my robe and wizard hat" kind either and you'll have an absolute blast.  Get your dice, get some beers and have a grand old time.  The freedom that this kind of game allows is INSANE and it's almost impossible not to have a good time.

Saturday, 24 August 2013

Shadowrun Returns

Right, I literally just beat this thing, so let's talk about it!

Shadowrun is originally and it's essentially the same sort of thing as Dungeons and Dragons.  The difference between this and Dungeons and Dragons is that it's not all high fantasy swords and sorcery stuff, it's set in the future where people have guns, explosives and cybernetic implants.  However the swords and sorcery stuff is still there, so you end up with this really cool mix of DnD fantasy stuff being played out in slums filled with drug addicts shooting at you.

Anyway, Shadowrun Returns is an RPG avaliable on multiple formats that attempts to provide you the Shadowrun experience but without all the pens, paper and need for 5 or 6 people to get a session going.  Obviously, there isn't going to be as much freedom because if the developers tried to mimic the table top game completely then this shit would never get released. 

The story follows your character who is some kind of down and out in a slum somewhere in Seattle.  One day your dude gets a call from a dead friend saying "hey, go kill the guy who killed me for big bucks", and being poor you decide that this is about the best chance you have to earn some money and so your adventure begins.  The story in Shadowrun Returns is actually really good and the writing is really good and helps generate a good atmosphere of being on an epic quest in a run down shit heap part of Seattle.  Everything moves along at a good pace and keeps you interested and by the time you finish one chapter, you won't wait to wait to play the next one.  The game also looks pretty nice too with well designed areas with lots of detail even if they are a bit small sometimes.

Game play wise, Shadowrun Returns is basic yet functional.  You basically do everything with the mouse and with turned based combat you need to worry more good strategy than having to micro manage 4 players at a time.  There is also some degree of character creation as you get a bunch of classes to pick at the start and over the course of the game you gain karma so that you can upgrade your various stats.

But it's not all sunshine and daisies with this game.  I have a problem with Shadowrun Returns and it's a pretty big fucking problem.

Now I wasn't following this game when it was development at all, but if you ask me this fucking thing just wrecked a lot of its potential.  The game was released for iPad and Android systems and my problem with Shadowrun Returns is that it feels like it was designed specifically for these platforms rather than PC.  The game is really linear giving you a straight path from A to B with very little to explore.  Side quests are barely existent and really have no impact on anything and neither do the dialogue trees.  Also the lack of a save system is really annoying because I can't go back and play my favourite sections of the game now, I have to replay the whole damn thing if I want to get to that area.

Anyway, despite my gripes with this glorified tablet game, it's actually quite fun.  I really enjoyed playing it through and the plot kept me interested enough to see it through to the end.  Also the pen and paper esque part of the experience has been preserved in the form on a campaign editor where you can make your own adventure and then make it available for download so everyone else can play your quest, so if you're into user generated content then there is a lot of game here for you.  As long as you don't have soaring expectations of a true pen and paper experience, Shadowrun Returns is a good RPG that's worth at least one play through.

Friday, 12 July 2013

Not So Different After All

So I know I said I'd be uploading They Bleed Pixels but I find myself with more time today than I thought I did, so I'll be doing a normal post instead.

With the rise of the "dudebro" this stereotype has fallen off a little bit, but it's quite common for people who enjoy sports to dislike video games (with the exception of sports games of course).  But what's funny about the rabid Football or Baseball fan is that when you really think about it, a game nerd and a sports fan aren't really all that different.

Let's just take a couple of things about nerd crap and a couple of things about sport crap and compare the two.

Any search on the internet for any kind of popular nerdy thing may lead you to images of people performing cosplay.  Just in case there are people who don't know what this is, cosplay is where you dress up as your favourite character and then take pictures or go to a convention or something, I dunno exactly I don't do it.  Now I bet if you asked your typical sports fan they'd laugh in your face and call you something unpleasant, but what's funny is that they do exactly the same thing.  Where I'm from in the UK around Manchester, people are very much into their Football.  Quite often I would see people walking around wearing football T shirts which were replicas of a players shirt down to the name and number on the back.

A replica...of what your favourite player wears....sure sounds a lot like cosplay to me.  OK granted it's not as ridiculous as wearing some of the strange shit that anime or game characters wear but the basic concept is still the same, if you are the kind of sports fan who has worn a players shirt, then you are essentially guilty of cosplaying, so laughing at those Trekkies for those Klingon outfits seems a bit hypocritical.

The other thing I want to touch on is Dungeons and Dragons.  Now this IS looked down on even by people who don't like sports and I have friends who have laughed at me in various ways for enjoying it.  But those same friends who laugh at me for playing a bit of DnD also like to spend their time playing Fantasy Football.

From what I can understand, Fantasy Football is all about putting a dream team together and then based on their performance in real Football matches various stats regarding your team will change.  Sounds a lot like DnD to me, just replace adventurers with football players and worlds of magic and mystery with a football pitch and you're essentially doing the same thing.  While DnD nerds like to pretend to be elves, football fans like to pretend to be hotshot football managers and both things are fun in their own way to the right people

Either way, I don't have a problem with sports fans, even I have a couple of sporting events that I enjoy watching.  This was just a silly post to point out to some people that being a sports fanatic and a nerd of some description really aren't all that different, although being 23 I don't really know if kids who enjoy games still get bullied by kids who enjoy sports like I did.