Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Friday, 2 September 2016

Arcade Quickie: Kantai Collection Gameplay


Wednesday, 18 May 2016

Arcade Quickie: Dissidia Game 3

Wednesday means video upload day!  Have another Final Fantasy Dissidia match and yet another win!

Saturday, 26 April 2014

Outlast Is Terrible

Right, I've had some time to gather my thoughts and now I'm going to write a little bit about why Outlast is so fucking awful.

I'm going to split this piece into 2 parts.  The first being why it's terrible as a game and the second being why it's a terrible story.

The Game

I remember when I saw the first trailers for Outlast, it originally looked like it was going to be some kind of Mirrors Edge but with a horror setting, which sounded radical.  When I played the game I was a little disappointed that the final product was a slow, plodding, shit excuse of a survival horror game with a crappy chase mechanic

Granted you can sprint and vault over things every now and again but this isn't used well enough for it to be at all enjoyable. Ideally, the enemies should have ALWAYS been coming at you and you'd have to parkour through the facility to survive but instead we got a bunch of uninteresting hallways and a few obstacle courses for you to parkour through when they decide it's time for a chase sequence.

Speaking of corridors, the game is FAR too linear.  There is barely anything to explore and the designated hiding rooms are far too obvious.  Also there are plenty of places to hide from enemies but not enough enemies to make the majority of them worth using.  Most of the crazies in the asylum are non combative and once you realise this it kind of kills any tension because you know that chances are they are just going to sit there and spout nonsense.

The game is also formulaic and predictable which thus makes it extremely boring.  You can basically describe Outlast as follows

1) Go through some corridors
2) Come to a thing that needs to be activated but it's broken
3) There will be 2 valves/levers/buttons, one down a left path, one down a right path.
4) Hit these buttons while avoiding ONE enemy
5) Go To 1

The game also has a habit of treating you like an idiot to the point where it becomes annoying.  For example, there was a part where I came to a broken generator control panel.  The panel read something like "Pressure valve 1 and 2 non operational" and as soon as I approached it a big fat yellow message popped up saying "FIX THE PRESSURE VAVLES".  No fucking shit game, thanks for your obvious hint.

The last thing I have to moan about with the game itself is the control, it's garbage.  The character moves far too slow at walking speed so there is no need to not have your pinky locked down on the run button.  There is absolutely no need to never have the camera readied since it doesn't limit your view and you need it half the time to see in the dark. Finally, jumping is bollocks because the character jumps like he has ankle weights on and the auto grabbing of ledges sometimes doesn't work because of reasons.

The Story

The story to Outlast is one of the stupidest things in gaming history.  However I did take long breaks between each session so if I'm wrong about any of the points I'm about to make regarding the plot, please leave a comment and tell me how I'm wrong.  I'm willing to admit I forgot/misunderstood some things if you can give me a good reason.  It's still shit though.

I'm going to take a few characters from the plot and explain why they are dumb.  Doing this should cover all the major problems I have with the story.

Also Spoilers

1) The Wistleblower

The Whistleblower is the character we never see or really hear from.  The only thing we know or at least the only thing I remember is that he is the guy who tipped off the main character about what was going down at Mount Massive Asylum.  But think about all the things we see inside Mount Massive over the course of the game.

1) We see and hear about lots of other freelance journalists that entered the asylum and were killed by the inhabitants
2) One of the first encounters in the asylum is with a dead SWAT team.  The guy on the pike telling you to flee with his last breath
3) This means that this Whistleblower guy possibly tipped off the SWAT team, and then after they failed sent in ONE freelance journo with a camera and somehow hoped he would do better.

A fucking SWAT TEAM was taken out by probably one man with no weapons or intelligence (Chris Walker).  That means that the Whistleblower is a bit of a fucking moron.  But whatever, more stupid shit happens inside the asylum.

2) Chris Walker

His very existence doesn't make any fucking sense.  He is a big hulking tosser with no sense of tactics or stealth and is completely unarmed, yet somehow manages to take out a bunch of dudes with fucking rifles on his own and comes out of the whole ordeal completely unscathed. 

But let us assume that he did/could do that.  It's assumed by some people that the reason Chris Walker is trying to kill you is because he's trying to stop a new host for the Walrider.  This doesn't make any sense because how would he know the Walrider could do that?  The doctor in the wheelchair seemed pretty surprised when he discovered that it had taken over the protagonists body so HOW THE FUCK would a big hulking moron like Chris know that?!

Also if he is trying to stop a new host for the Walrider, why aren't all the nutters who are on the side of that priest guy trying to kill him?  The whole reason for the priest being there is to worship the Walrider, so why would he not be trying to take down an enemy of his faith?  I know he's a big strong guy but the priest had a fucking legion of nutters with shivs at his disposal, I'm sure they could have taken him down, he's not invincible.

3) The Walrider and Billy Hope

I'm going to bullet point these ones because this side of the story is so stupid it makes my head spin

- The Walrider is a swarm of NANOMACHINES controlled by some dudes fucking lucid dreams.  This is the dumbest thing I've ever heard.

-If they are controlled by Billy, how the fuck do they continue to function AFTER the protagonist killed Billy

-If the Walrider can function without Billy, why does it need to "infect" or "possess" the protagonist?  It could have just killed him

-But let's assume it needs a host and the last point was done as a last ditch effort at self preservation while Billy was dying.  The protagonist is gunned down by a team of dudes right at the end so surely it would shut down because A) The new host is fucking dead and B) I'm going to assume that the protagonist can't lucid dream

-Finally, if it is fucking nanomachines (a thing created by SCIENCE!) why does it need a traumatised host?  Couldn't they just work on the nanites to make them less awkward to fucking use.

So that's it, Outlast is a shit game.  I'll be doing another post soon about survival horror at large so watch this space.

Monday, 11 November 2013

The Silent Bomber Double Bill!

Right! I managed to borrow my friends internet JUST long enough to upload 2 episodes of Silent Bomber for your entertainment!  Enjoy!






Wednesday, 20 March 2013

Video Games As Art

This is a question I see a lot, so I'm going to have a small talk about it!

When I was with my buddy a few days ago, we were discussing what games could be considered "art" and why.  It was an interesting discussion but we were finding it extremely difficult to come up with things outside of the obvious titles. 

This isn't because there aren't any others, there are plenty of others, but it's because it's hard to pin down the rules behind why or why not you can regard a game a piece of art.  What makes this even harder is that the rules that govern my opinion on why a game is art will almost certainly be different on why you, the person reading this right now, would consider a game to be art or not.

What adds another layer of difficulty to the whole problem is that, in my opinion, games can be considered art in more than one way.  The music, the visuals, the story, the voice acting, writing, execution of game play elements, all of these things on their own could be considered art.  So just because a game has shit game play doesn't mean that there isn't some degree of artistry in the visuals or music, or even the story telling, but do these factors stop the whole game from being considered art or not? That's really only for you to decide.

Just to give a little example which I hope to expand on in the future, Nier is a game I'd consider to be rather artistic in the sense that the music and story were fucking fantastic.  That said, Nier is a game with repetitive game play and pretty crappy graphics.  Despite that I felt genuinely invested in the characters, plot and lore of that world, and was almost sad to see it end.  It yanked an emotional response from the lump of coal in my chest I call a heart, and that, to me, makes it something you could consider art.

I could probably write a fucking book on video games as an art form, but instead I'm going to butt heads with my friend and potentially make a video series about what games we consider to be art and why.   Keep an eye out for it but it'll probably take a long time to get that sort of project off the ground, but hopefully we'll make something enjoyable to watch.