Showing posts with label PS5. Show all posts
Showing posts with label PS5. Show all posts

Tuesday, 12 March 2024

Consoles Feel Utterly Pointless

 

Back in 2020 the PS5 relased and with a sort of poor lineup of launch games I told myself that I would wait for there to be a better lineup of games before jumping on, also hoping to capitalize on a price drop as reward for my patience but we are now 4 years in and I'm staring Part 2 of the Final Fantasy 7 remake right in the face and I still can't bring myself to buy one, it just doesn't feel worth it at all.

The big problem is exclusivity of titles, it's just not really a thing anymore.  Any game that I think looks interesting on PS5 will, at some point, end up on PC sooner or later.  The one exception to this might be Demon's Souls Remastered but who gives a fuck about that game, really? I'm not about the drop a couple hundred bucks on new hardware and go through the rigmarol of finding space for it under my TV stand and going through all that setup and updates just to re-play a game that I already played to death back in 2009.  Timed exclusivity isn't going to get me to buy it either, the hype surrounding FF7 Rebirth, at least for me, died forever ago and watching streams of the game now that it's finally come out leaves me thinking that not rushing out to get it was probably a good decision.   The Switch sort of deals with this problem by locking a bunch of its games exclusively to that, forever, but a lot of Switch games run like ass-dick and probably would be better on PC.  I'm quite happy, for example that Shin Megami Tensei 5 is getting a PC release so that all the stupid performance hiccups can be squashed and I can play a version of the game that is distractingly shit in the performance department.  Deadly Premonition 2 is another example of a Switch game that saw vast improvements by coming to PC.  Put that stupid fucking rectangle with its flimsy controllers in the trash and just make games for PC instead.

In current day Consoles, to me at least, feel like shitty toys that are aimed at people who have the tech literacy of a 4 year old or actual 4 year olds.  Redundant pieces of hardware sold almost entirely on brand recognition than actually being useful as an entertainment device.  It never USED to be like this, PC gaming and console gaming felt like two entirely different things that offered entirely different types of games.  Look at the libraries of the PS1 and the PS2, for example, and then the PC games that were also being released at that time, there's a little crossover, sure, but it felt like owning a decent PC AND those consoles was a good idea if you wanted to experience the best of everything.  The other thing to consider was that PC gaming back then certainly felt a bit more cumbersome.  It wasn't like today where you can just download a game off steam, click go and it goes, there was usually some form of troubleshooting involved to get the game working and so consoles shone in that department because being able to just slap in a disc and play was great.  But not only is PC gaming significantly easier now in most cases but you can't even just slap a game in a console and play it anymore.  Mandatory updates and subcriptions to bullshit like PS+ and Switch Online hounding you at every turn make the experience very annoying.  Do you want to play Dead by Daylight on the PS5 where you must also have to pay an additional subscription to PS+ to do anything other that the tutorial?  Or do you wanna play on PC where you can play online as much as you want and there's no additional fee to pay on top of your internet bill?  I know which one I'd pick.

Crap libraries, shitty ancillary services that you are pretty much forced to buy into to get full functionality and the fact that you can have a better experience on a more versitile piece of equipment means that consoles are fucking pointless.  Maybe there will be a Switch 2 or a PS6 in the future but unless the landscape of console gaming changes drastically the whole thing can just fuck off

Wednesday, 6 April 2022

Yurukill Pre-Purchase Impressions: Worryingly Interesting

 

Yurukill is a game that doesn't come out until July this year but after seeing the trailer it's such a weird idea that I have to say a few things about it.

Yurukill is being advertised as an "escape adventure bullet hell" game that is planned to be released for the Switch, PS4/5 and PC.  From watching the trailer it's easy to tell that this means the game is a visual novel combined with a sort of point and click adventure type thing that's ALSO combined with a....bullet hell shooter...of all things.  It's an interesting idea that will either be really good or be the gaming equivalent of chocolate mint ice cream on black pudding.  An idea that's so out there that regardless of what I hear about it from now until release, it's basically guaranteed that I'm going to buy it

Being a cross genre game doesn't inherently make it a bad idea.  Games like Persona 3 and up that combined Tokimeki Memorial style dating sims with RPGs turned out to be a fantastic idea and indie darling Undertale showed that you combine bullet hell "shooting" and RPG mechanics for something really special.  However what a game like Undertale also shows is just how hard it is to make a decent bullet hell shmup.

Let's be honest here, the combat in Undertale is kind of ass.  With the exception of maybe Sans and Genocide Route Undyne, most of the enemies have boring as shit, dull as dishwater attack patterns and the controls feel sort of "heavy" and the combat generally isn't all that great.  The writing and characters in that game is what makes it so special and the sub-standard combat can be forgiven because it's contextualised probably as part of the story.  As a "shmup" Undertale is a pile of ass but when regarded as an entire piece, it's not bad at all.  The other thing that elevates Undertale is that the set pieces in that game are incredible.  Like sure, the controls are kind of dog water and the patterns are basic and a bit dull for a shmup but the overall vibe of a fight like Metaton or the emotional weight behind the battle with Asgore means that it can get away with it.

But then there's Yurukill 

Just from this game player trailer alone you can see that Yurukill is a boring, generic looking ass shmup that looks like it was pulled from the underside of some doujin game freeware site.  Also it's hard to say for sure given what we know right now but it also looks like it doesn't benefit from having story context to help forgive boring game play.  Like there's a bunch of visual novel shit and then "oop, time for a shmup break" and the impression I get is that it's poorly thought out.  Some proper Triggerheart Excellia lookin-ass garbage.

But these are just my initial impressions from a trailer, who knows the later shmup levels might be crazy intense with fun game play and story context, don't judge a book by it's cover right?  I have another, slightly more personal reason for being wary of this game.  The first thing that this whole thing reminded me of when I first saw it wasn't Daganrompa, like it seems to in most people, but  Deadman Wonderland.  A fucking HORRENDOUS anime about a high school student being framed for a murder and having to serve a prison sentence in a theme park prison where people have to the death duels with their blood-based super powers.  It's fucking awful and I can't look at Yurukill and not get traumatic flashbacks to watching that pile of garbage.

Yurukill is an interesting combination of genres that means that even despite all the shit I just gave it in the above paragraphs I'm going to buy it and therefore I hope to whatever God may be watching down on us all that I'm wrong and the game is actually incredible.  But a dull shmup and a setting reminiscent of one of the worst pieces of fiction ever made means it has some work to do for a good write up.  

Fingers crossed though, I love it when whacky ideas work


Wednesday, 16 February 2022

Martha is Dead Censorship

A few days ago I came across a news story about some horror game I hadn't heard of until that point called Martha is Dead that was apparently being censored on Playstation and left alone on PC and X Box.  I then made an offhand tweet about some silliness I saw in the discourse surrounding the game only to find it getting flooded with likes, retweets and a couple of absolutely brainrotten comments from people who cannot read.  So I thought I'd take a little bit of time to say a few things on the issue here.

First of all the censorship itself seems stupid but at this point it's something I have come to expect from Sony.  The clip that is circling around social media is a scene of the game where the player is holding a severed head of some woman and the player character proceeds to use a razor to make cuts in the side of the head and then pull off the face (complete with button prompts!) and then they wear it or something. Sure, the scene in question is sort of shocking but it's no worse than anything else that comes out of other titles in the genre and even out of the genre of horror.  Severing limbs and DIY eye surgery in Dead Space, Lara Croft getting brutalized in the reboot games, Fatality animations in Mortal Kombat, no one seems to give a shit when this kind of thing is going on from huge studios but a small indie group make a face-ripping scene and suddenly its all "ooooh this is absolutely disgusting how could anyone possibly make this?!"

At least for me in Japan, Sony censoring violence is nothing new.  I have talked at length both on the blog and on stream about how parts of Until Dawn were censored so heavily that if affected the story.  Resident Evil is also very heavily censored when it comes to violence even in it's more expensive "Z-Versions".  The story I have heard (Im not sure how true this is, keep in mind) is that in 1997 is that some 14 year old kid abducted and beheaded a couple of Elementary school children and left their severed heads on the school gate for people to see.  The kid was caught and after all was said and done a politician called Shizuka Kamei put the blame squarely on "violent and cruel movies" and so acts of extreme violence in mutilation in films and games have been censored or not really done since then.  

So while the censorship is stupid and shouldn't be done, it at least makes some degree of sense that one of the biggest companies in the entire country wouldn't want to get on the bad side of those rules.  Nintendo, as far as I know, doesn't really have any games in their library that would require that kind of censorship and Microsoft is an American company that doesn't need to give a shit, which is why you probably don't see this kind of thing happening on those platforms.  

But I'll be honest, I stopped giving a shit about Sony censorship a long time ago, thems just the breaks, what my tweet was actually about was the individual user response about the content itself.  Most people responded with outrage at the censorship and that it should be left alone and if that kind of extreme violence in a piece of media makes you uncomfortable to the point of "literally shaking and crying" then just don't play it, something I agree with quite strongly.  What people need to realize is that while "video games are for everyone" is a nice fluffy statement that lets you pretend to be a good person on social media, the truth is that while games are for everyone, not ALL games are for everyone.  If you don't like violent, grotesque acts in your games, don't play horror.  If you don't like difficult gameplay, don't play Dark Souls or Cuphead.  I don't like endless boring life-sim bullshit like Animal Crossing but instead of moaning about it I can very easily accept its just not for me and then not buy it, it's really that easy.

Where I get my back up is when I was scrolling through the tweets and I saw someone describe the developers as "irresponsible" for "releasing the games without trigger warnings".  What this is doing is attempting to villify the creators of Martha is Dead for hiding the nature of the content in the game and acting as if the violence and adult themes are some kind of surprise.  Except that's not true is it?  The game is rated M and has all the relevent warnings and even if it didn't have that, the literal FIRST THING you see when going to the Steam page is this.

It's RIGHT THERE, before you can ever access the game description or the button to buy, you have to accept this warning.  Do not try and pass off your inability to read or lack of attention span on the developers as if it's their fault.  Just because it's not written with the words "TRIGGER WARNING" at the top of the page and is written as a paragraph full of vapid social media buzzwords doesn't mean it's not there.  

Anyway, I had no idea what the game was before this controversy and now I'm excited to pick it up for myself, possibly to play in some kind of October Horror Playlist on stream later this year.  So while the censorship is bad and the controversy stupid, at least I found an interesting game out of it.



Monday, 21 September 2020

2020 Console Wars


 Console wars were a thing back in the day that users and companies used to partake in to try and push sales of their own systems. Sega did what Nintendidn't, Atari were doing the math and people would froth at the mouth about the number of "bits" a system had despite that fact that no one knew what a "bit" actually was.  It was a bit of fun back then to argue with your friends on the playground between Mario or Sonic being better and it was sort of funny to see companies do a bit of shit-slinging in their adverts but in the modern day of the PS5 and the Xbox Series X it all feels a little pointless.

Back then systems felt quite different to play and their libraries were pretty drastically different too.  The type of games and the way those games felt to play felt worlds apart back when were were arguing over the SNES and the Megadrive or the Saturn and the PS1.  The Xbox and the PS5 are far too similar for anyone to really give a shit anymore and from both of those systems most games are getting PC releases too so owning one or the other is irrelevant in the face of a user with a beefy rig.

But whenever Sony or Microsoft put out a tweet about their new systems, there go all the twats in the replies arguing about CPU speed or graphical capabilities like anyone REALLY gives a shit.  Just get the thing your friends are getting so that you can all play together and if you have no friends just get the thing that has a game on it that you like the look of.  If you're into Souls, get a PS5, if you're into Halo, get an Xbox, you really don't have to think that deeply about it.

Luckily for me, I've always managed to avoid this tiresome console warring dogshit since I've always managed to maintain a social circle where all my bases have been covered.  When I was very young I was lucky enough to have both a SNES and a Megadrive, a bit further on I had a Saturn and my buddy had a PS1 (which I later bought off him) and then I had a DC, that same guy had a Xbox and another buddy had a PS2.  We weren't so much arguing over who had the better thing but rather just enjoying each others libraries when we hung out, it was cool.  After that point I was old enough where it stopped mattering since I'd buy my own shit anyway.

So quit yelling over poly-counts and FPS values, you're games aren't distinct enough any more for anyone to care.  Just buy a PC because everything will come out for that anyway at this point.

Saturday, 19 September 2020

Struggling To Care About The PS5 (for now)

 

The new collaborative console effort between Netgear and Sony is around the corner and my social media has recently exploded with people pre-ordering the new PS5 system.  Also before I get into the meat of this post, let me take a quick moment to give a big "fuck you" to all the scalpers I've seen, trying to make a ton of pre orders and then putting those on e-bay for $1000+.  You're a bunch of scumbags and if it was up to me you'd spend the rest of your life having to walk around with shoes filled with Lego.

So of course, excited to see what the new system has to offer I start doing some research and....oh dear, how boring the entire thing seems to be.  I did a quick google search for "PS5 launch games" to see what I'd be able to play and there is essentially NOTHING on the list of launch games that piques my interesting even a little bit.  Assassins' Creed, Rainbow Six, Call of Duty, some Little Big Planet thing, Spiderman, I'm sure all these games appeal to somebody but they sure as fuck do not appeal to me.

The only thing that looks sort of interesting is the Demons' Soul remaster and while it does look very shiny I'm not about to drop $600 on an entirely new system plus another $70 for the game just so I can play something that I've already played to absolute death.  I still have my copy of Demons' Souls, I still have my PS3, if I wanna play it, I'll just play that and save my money.

But you may have noticed in the title the little "(for now)" and that's because I know for an absolute fact that I'm going to end up buying one maybe about a year or so from it's launch date.  This is just the reaction I have to most systems upon launch.  It's how I felt about the PS3, it's how I felt about the PS4, it's how I felt about the Switch and now all of those systems and currently in my possession and get A LOT of use.  It's a shame the launch lineup is so lack luster, but I'm sure there will be some waifu filled RPG or some new FromSoftware game that will make me use an entire paycheck picking it up the day those titles launch.

I'm excited to see what it will offer us in the future, but for now I'm happy to kick back and attempt to catch up with my backlog