Showing posts with label Persona. Show all posts
Showing posts with label Persona. Show all posts

Monday, 6 December 2021

Build Woes and Rockman

 

A Monday in the office means a MegaTen-Mega-Day with Shin Megami Tensei 5 in my lunch break followed by Persona 2: Innocent Sin in the evening on stream.  

Persona 2 I'm having fun with but today's session was fairly uneventful.  Summoned some demons, beat up a high schooler with my brain monsters, grinded some levels, you know, the usual stuff.  Shin Megami Tensei 5 however I'm starting to have some serious concerns over.  

Usually when I play these games I go for Strength builds on the main character.  Even in Shin Megami Tensei 4 where magic is OP as all hell, I went for a strength build on my first playthrough.  So when I started SMT 5 I decided to try and mix things up a bit for myself and try out a magic build, pumping almost all my level up points into magic, vitality and agility and letting strength fall to the wayside.  I've not been having a massive amount of trouble with the game so far but I've seen some things on line that have me slightly worried.  There's a group I follow that talks about the Megami Tensei games and a few members of that group have been posting their builds that they used to kill the DLC boss Demifiend.  All but one of them have been strength builds with only 1 guy doing it on magic and talking about how difficult it was.  

I don't mind a challenge, I'm not about to start investing in strength or restart the game to get the build right, I'm locked in now.  However I can't help but feel slightly worried that I've made a whole bunch of the late game challenges a whole bunch harder for myself than they needed to be by trying to get cute with my stat allocations.  At the very least, if I have made it harder for myself it will be so much more satisfying once I eventually pull it off. 

Another thing I've been doing in recent days is trying to get better at speedrunning Megaman 1 for the NES.  Out of all the Megaman games games in the classic series the first one I feel is one of the hardest.  It's got less robot masters than the other games, sure, but it just feels sort of janky and I never really could get fully behind pre-dash (slide) Megaman.  Still though, I'm having a blast running this game.  I managed to learn a few zips that make some of the stages easier but my overall lack of practice is really holding back my time.  The game isn't very long, with my runs now consistantly sitting under the 30 minute mark but one mistake is EXTREMELY costly and it can feel very frustrating when it goes wrong.  Today, for example, I died one time to Elec Man and ended up losing about 30 seconds.  Despite most of my other splits being green or gold I couldn't quite make the time back and ended 17 seconds over my personal best.  In other games I've run obviously mistakes put you in the red but I always feel like there's some area where I can pull the time back or at least be close to a PB by the end, in Megaman 1 however, a single mistake may as well be a reset.  The only reason I don't reset is because I have to practice all the other stages and I'd probably be stuck in the first 3 robot masters if I tried to be that strict with it. 

Still though, I'm pretty motivated to keep practicing and bring that time down.  I'm pretty certain I'm not quite good enough to come close to a world record but if I could get, maybe a top 50-ish time on the leaderboard I'd be pretty happy I think.


Monday, 29 November 2021

MegaTen Mega Day

 

Today has been a day for Megami Tensei games and that means I had a very good day indeed.

In my work lunch break I broke out the Switch in order to play some Shin Megami Tensei 5 which basically involved me spending the entire hour getting my ass handed to me.  I've come across a side quest that I got from a Lilim who said that she would join me in exchange for going and murdering a Principality.  If you present me with a choice of cute girl in booty shorts or Statue of Liberty lookin-ass angel thing, I know where my loyalty lies.  So off I go, about to spit in the face of God once more, as is customary in these games where I come to the grim realization that I don't actually have a demon that knows Mudo.  This, I thought, would be fine because I'm still doing pretty good damage and despite the damage buff they get from the hard mode they aren't one shotting me or anything.  The problem with this fight however is that there's two of these fuckers and they keep healing each other.  Their heal gets them to full and eventually I just run out of steam before I can take them down.  This of course means that I made exactly 0 progress in my play session today as I went around gathering money from vending machines so that I can go and re-summon or maybe fuse a few things with Mudo.  I wasn't able to beat them this afternoon but I think I'm in a good position to win in my next session.


Afer that I came home from the office, fired up the stream and started playing Persona 2 Innocent Sin.  I'm playing a fan-translation of the original PS1 version because it has a set on Retro Achievements and I'm an absolute whore for that website 

https://retroachievements.org/game/11355

Given that modern Persona sort of bears a fair bit of similarity to mainline in demon gathering and fusion it's definately a change of pace to play a game like Persona 2.  Persona 2 still has a negotiation mechanic but a successful demon chat will result in them giving you a stack of cards of whatever type they are.  You then take these cards to the velvet room and summon them so the whole fusion thing is sort of out of the window and instead you just pay for demons.  Between that, the automated combat that you have to manage to make sure you're ranking things up and fusion spells (powerful magics that also have a chance to randomly raise your stats) there's an awful lot to take in at the start.  I spent my time strolling down easy street beating up on demons for level ups and not progressing the plot much but I have another session penned in for the first hour of tomorrows stream so maybe we can at least get to the first boss within that time. Looking forward to playing both this game and it's follow up, Eternal Punishment!

Wednesday, 11 August 2021

SMT: If...

 

Persona is now a pretty popular series for RPG fans.  Persona 3 roped in a few weebs with it's dating sim elements, Persona 4 got even more popular with it's Scooby Doo-esque setting and story and then P5 really came along and really got people excited.  It's sort of a joke about the fandom ignoring the first two games in the series due to a lack of social links and much clunkier game play but the one game that next to nobody talks about is Shin Megami Tensei If..., the entry in the series that sort of kicked the whole thing off.

Shin Megami Tensei If... starts out with you doing a personality test which will decide a bunch of stuff and then you are thrust into the halls of Karukozaka high school where you do a bit of wandering around and all hell breaks loose.  You find a partner to join you on your quest and then you go dungeon crawling around a bunch of areas loosly based on the seven deadly sins.  For people who have become confortable with the more modern entries in Persona or even mainline, SMT If... may be a little hard to play at first since it's a traditional first person dungeon crawler but if you can stick with it you're in for a good time.

The gameplay is standard first person dungeon crawling affair where you wander around, get lost, find gear, blunder into traps and so on and so forth.  The usual Megami Tensei mechanic of demon negotiation makes an appearance where almost every enemy you come across in a dungeon can be talked to and if your negotiation goes well they well join your party.  Right now it sounds almost entirely like a mainline SMT game and not like a Persona title at all but the seeds of the franchise turn up in something called the Guardian System.

In SMT: If... there are no game overs, death just isn't a thing for the protagonists here.  When you die you are instead given a nice mode 7 sweeping shot of some grassy lands and then an old man gives you a guardian.  A guardian will give your characters stat boosts (or reductions) and in the case of your partner, the guardian will dictate what spells they have throughout the game.  Entering the status menu allows you to see a "guardian meter" which fills as you defeat enemies.  If you die when the bar is yellow then your guardian gets downgraded and if you die while it's red it gets upgraded.  So while you'll never have to worry about a nasty insta-death spell killing you and sending you back to your last save, dying before you're ready for an upgrade can be just as, if not more annoying than a traditional game over.  

The guardian system is pretty much what laid the foundation for the personas in the Persona games.  Obviously later games would do away with demon negotiation and just have full parties of human characters but it's very clear to see where all the inspiration came from.

Aside from that, SMT If... is also bursting with content, with slightly different story routes depending on which partner you pick at the start of the game as well as a special New Game + character that does away with the sin themed dungeons and instead has a completely different dungeons to explore and bosses to kill, it's almost like having two games in one.

There are some annoyances though that come par for the course with a Megami Tensei game.  For example it's extremely easy to get blindsided by a nasty Mudo or Hama spell in some of the later dungeons, instant death attacks that will have you tearing your hair out although there is at least some counter play when you know it's coming.  The worst part of the game that isn't well known to MegaTen fans is the Dungeon of Sloth.  A slow, boring part of the game where you have to wait for students to dig tunnels by just mindlessly walking up and down the level until the in game moon cycle ticks enough times.  If you were going to get pissed off and give up on the game, it would probably be in this exact part and I absolutely couldn't blame you for doing so.

That said though, Sloth dungeon aside SMT If... is an pretty good game and if you're a Persona fan looking to experience a bit more MegaTen, this is a pretty good place to come since it's challenging but not overly brutal.  The game was never officially released outside of Japan but if you're willing to get your emulation on then a fan translation does exist for this game so you can enjoy it in English.

So go check it out, go see where it all began

Tuesday, 21 July 2020

2021: A Year For Extreme MegaTen Hype

I'm a bit of a cynical bugger when it comes to new releases, I sort of just assume that everything that's coming out is shit so that when I buy it and it ends up being shit I don't feel too put out.  As a result of this cynicism I tend to ignore things like Nintendo Directs because I don't give a shit about anything they have to say and if something interesting does happen either someone will tell me or I'll just see it on a shelf at some point after release day.  But good lord do I regret not checking out the Nintendo Direct last night because HO-LY SHIT there was some good news to come out of that one.

Shin Megami Tensei 3: Nocturne was a game on PS2 that came out in 2003 and as quite frankly one of the best games on the system.  For the completely uninitiated the game is sort of like grim-dark Pokémon only the goal of a Shin Megami Tensei game isn't so much to collect them all but to survive whatever apocalypse is going on and maybe punch some Gods in the face.  You negotiate with and collect demons to put them in your party and fight with them in a sort of Pokémon-esque way but that's pretty much where the similarities end.

One of the reasons I personally am so happy about this news is because Nocturne is a game that's stupidly expensive to buy here in Japan.  Over here there were 3 versions of the game released, a standard version, a 'Maniax' edition and a third one that featured Raidou from the Devil Summoner series instead of Dante from Devil May Cry.  The standard edition is pretty fairly priced but it's lacking a lot of the features that the Maniax one does.  The Maniax edition, the one we got over in the west, costs about $200 and the one with Raidou costs even more than that.  This remake version is going to apparently cost $60 and is the Raidou version of the game which means that my wallet is just as happy as I am.

But that's not all!  Shin Megami Tensei 5 also got another trailer and it's extremely exciting to see that the game hasn't been forgotten about despite not hearing anything about it for a VERY long time.  The first announcement for SMT5 was the only reason I bought a Switch in the first place.  I don't give a flying rat fuck about Zelda or Mario or whatever tired Nintendo IP is being churned out but I care very much about being able to play SMT5 on the day it comes out.

Not only is this news extremely exciting but it's also extremely funny.  One quick look at Twitter and the amount of crying from various parties had me giggling all throughout my day.  Nintendo fans were butthurt because it wasn't Smash news or something, despite the fact they very clearly stated it was a partner presentation and Persona fans (an SMT spinoff series designed for braindead twats, myself included) were EXTRA butthurt because they have been clamoring for a Switch port of Persona 5 for a good while now.  There was even a small group of butthurt Persona fans crying about how P5Scramble, a Dynasty Warrriors knockoff set in the Persona 5 universe hasn't been localized yet.

July 21st was an extremely good day for MegaTen fans and we can only hope that the success of SMT3 remake will maybe trigger a remake of Digital Devil Saga or maybe, the best game in the franchise, Jack Brothers.  We can dream

Tuesday, 30 January 2018

Dx2 Shin Megami Tensei Liberation First Impressions

I never thought in my life I'd be impressed to the point of gushing HARD on a mobile game but it's finally happened and OF COURSE it's a fucking Shin Megami Tensei game that has me frothing at the mouth with excitement.

I've talked about it before but just in case I'll cover once again what Shin Megami Tensei is before I continue in case a new reader has stumbled across this post.  Shin Megami Tensei is a long running series of RPGs that has been going since the old NES days.  It has its roots in tile based dungeon crawling but as the series has progressed that style has dropped in and out.  The big gimmick of the series is the whole "demon negotiation" thing where you can convince your enemies to join your ranks and use their skills in order to reach the end.  The series has seen some massive success recently with it's spinoff series Persona and at some point a Shin Megami Tensei 5 has been cited for release on the Switch.  In a VERY basic way just think of it as sort of Grimdark Pokemon.

So I woke up on Sunday with a big fat hangover and grabbed my phone only to find that Dx2 SMT Liberation was on the front page of the Japanese app store and despite my pounding headache I did a little squee and downloaded it.  As far as mobile games go it's not all that different from any other RPG where you collect monsters and battle them but if you're a fan of the series, especially the mainline series, the look and feel of the game will have you hooked pretty quickly.  EVERYTHING you expect from a tried and true SMT game is present in this title just sort of simplified a little bit because it's on a phone now but presented in a way that makes it perfect for short burst plays on a train, bus or while you take a shit.

 I'm not going to go into too much detail about how it all works because there's A LOT going on and I've not levelled up enough to see it all but curiously the game has only 2 out of 5 stars on  the app store.  Addressing some of these complaints I've seen in the review section will help you to understand something about how the game works though so here I go.

The first big complaint I've seen is that they say (in Japanese) that the demons and the artwork look like crap.  The game has opted for the older SMT look as opposed to the more modern art direction that they have used in games like Persona so this is more of a taste thing.  I started the series with Lucifer's Call on PS2 when it was still using that sort of older look so it doesn't bother me really, this is just a taste thing but be aware the art style looks a bit "dated" which will be nostalgic for some and hard on the eyes for others.

The one thing I can't forgive though is people complaining about the fucking "gatcha".  If you don't play mobile games then a gatcha is the way most games give you new items or characters.  You pay a number of whatever currency it may be and the game randomly gives you a character.  If you're lucky you'll get a rare thing and if you're not lucky you won't, it's the main way these free to play RPGs make cash by making people pull lots of gatcha for mad rare shit.  These are usually a big part of mobile RPGs but in Liberations case it's not such a big thing.  The complaints state that the gatcha is too expensive and the rate of rare shit coming out is too low, which is fine I guess but that's not really how your supposed to expand your roster of demons.

As you play levels, occasionally a demon will offer to talk with you and you enter a negotiation.  If you complete the negotiation successfully the demon will join you, this is how SMT has worked basically since the beginning.  From there, you have you fuse the demons together to make new ones in order to strengthen your ranks and this is the main way that the player in Liberation gets rarer things.  For example today I took a 1* demon and a 2* demon and fused them into a 3* demon with some sick fire skills.  The gatcha does give you rare shit but the game wants you to focus on negotiation and fusion, you know, the thing where you actually have to understand how the game works, rather than just dumb luck.  While paying your way into the rarest demons is an option and probably how Sega plan to make profit, doing it the old fashioned way is preferable and series fans will probably enjoy this more than just "push button, receive demon".

I've never been this hooked by a mobile game before so if you're a SMT fan then absolutely try it out and if you've never played one before then this free outing into the mainline may be a good place to find your feet. 

Thursday, 31 August 2017

Some Persona Fans Piss Me Off

I can feel the hate mail coming just from the title so hold your fucking horses and let me start with a clarifying statement.  I fucking love Persona 5, it was an amazing experience with both style and substance and is probably my personal favorite game on the PS4 right now with very little chance of being overthrown any time soon.  I'm also a big fan of Persona 3 and Persona 4, also great games that I sunk many many hours into and loved dearly.  Persona 4 Golden (and Dancing all Night) was pretty much the entire reason I bought a Vita.

But with that said, god DAMN some of you Persona "fans" on the internet piss me the fuck off.  Now I'm not talking about the legions of Weaboos that seem to make up the games fanbase, that's just sort of par for the course when it comes to titles like this and while they are cringy as fuck their slightly overzealous enjoyment of games in this style aren't really the problem.  My problem comes when I see posts from supposed "fans" shitting on mainline SMT or Persona 1 and 2.

First I think it's important to understand where I am with this series.  Way back when I lived in the UK, I remember my mum telling me about this game called Lucifer's Call on the PS2.  God knows how she came across it but it piqued my interest and I grabbed a copy and went from there.  This game blew my goddamn mind.  It was a bit like Pokemon but instead of shitty little woodland animals coming out of my balls and winning the day with friendship the whole game was basically a struggle to survive in a harsh world of demons that you had been thrown into (there's more to it than that, but for another day).  So I played the fuck out of that and then I don't remember playing much of the series until Persona 3.  It wasn't until that game that I realized that I wasn't just playing "Persona 3" but I was playing "Shin Megami Tensei: Persona 3".  So I did some research on the series at large and the obsession grew from there.

Now the reason I can't stand the people who shit on Persona's 1 and 2 is just because I'm a ponce.  Those games are harder and a bit dated but it just seems silly to shit over the first two games and then go around the internet touting yourself as "a fan of the series".  Let's face it folks, Personas 3 and up and designed for ages 3 and up.  Easy mode SMT for people new to the series, a nice little way to break you in.  It's a great place to start if you've never played a MegaTen game before (although I'd argue that Digital Devil Saga is better) but by ignoring the rest of the series because it's "too hard" for you is just a crying shame.  As Souls fans say, "Git gud" because you're really missing out on so much and if you just spent even a LITTLE bit of time learning the basics of these games even notoriously hard entries like Strange Journey won't seem so impossible.

The people who get my back up though are the ones who shit on SMT as a whole.  The ones who are elated to point out the fact that ATLUS dropped the "Shin Megami Tensei" off the front of Persona 5.  The ones who will type out pages and pages of stupid, backward reasons about why the series sucks and Persona is the only thing keeping it alive (untrue).  These people are a bunch of stupid fucks that need to shove a Mara up their gaping assholes.

I can get why one might say "I don't like these games, they are hard and dated" because they are.  I'm currently replaying Megami Tensei on the NES (not even Shin) and coming off the back of P5 GODDAMN it's taken some readjusting.  But to turn around and say that SMT sucks is just fucking stupid.  Without SMT there wouldn't even be a Persona and as much as you probably don't want to admit it you are just playing easy mode MegaTen.  Hell, you could rename Persona "Shin Megami Tensei USA" because that's almost what they are at this point.

For those of you who didn't get the joke
Persona as we know it today wouldn't even be a thing if it wasn't for a very specific Shin Megami Tensei game called Shin Megami Tensei If...

It wasn't a hugely successful or popular title but two things in this game were direct inspirations for Persona.  First was the high school setting and the second was the guardian spirit system but if you think Persona 1 and 2 are dated you don't stand a chance with SMT: If...  The point is, everything that you love about the later Persona games has been tried, tested and perfected throughout the rest of the series at various points.  Disliking it is fine but shitting on it just makes you look like a fucking moron.

If you've tried the games and felt that they are dated or too hard, I implore you to go give them another try.  Use a guide if you have to or play the next best entry game after Persona in terms of difficulty, Digital Devil Saga.  If you think that SMT in general just sucks and you aren't willing to try again or even accept the massive impact its had on your so called "favorite" game, then have Morgana put you to bed and then do the world a favor by never waking up.

Friday, 2 August 2013

Skullgirls DLC is Disgusting


Skullgirls is a game I've not played, but looks pretty good and I'll be getting it on Steam once it's released.

Quality of the game aside though, while looking at the Steam store page I found something pretty rage inducing that I would like to share my thoughts on.  A long time ago I made a blog post about how Palette swapped enemies and characters in games are a bunch of lazy bullshit, go read that here.

http://identitygaming.blogspot.se/2012/07/now-thats-some-bullshit-2-palette-swaps.html

Now unless your Mortal Kombat, where your passing off swaps as new characters, doing this in fighting games isn't so bad.  Like in Street Fighter, being able to change Ryu's clothes or Sakura's school uniform from their standard colours to something that you find more appealing or something funky is cool, it lets you personalise your character a bit.

So those features were kind of cool and you liked it right? Well now, at least in Skullgirls, if you want to personalise your character just a tiny bit you have to fucking pay for that shit now.  Something that was a standard feature in pretty much every fighting game I've ever played is now being passed off as fucking DLC.  Also before anyone wants to tell about how cheap it is, I don't give a fuck, no one should have to pay for fucking palette swaps.

I can't remember if it was Persona or Blazblue or whatever but I remember in one of those guys you could pick like a section of clothes or part of the character, and then choose from like 60 odd colours so that you could really make something that you liked.  Sure it's a small thing, but making that a paid add on is fucking arse.

But you know what, I don't blame the developers, I blame the people who buy it.  You can't fault a bunch of people who want to make money on their game, and sure, if people are willing to pay for stuff that has come standard for years, then why not?!  Their the fucking idiots eating it up and telling them it's OK to pull that shit.  What's worse is that I found a community website with this announcement on it and people were fucking loving it!  I couldn't believe it.

Well whatever, I suppose I'm getting overly annoyed about a small thing, but it shouldn't fucking be this way! Goddamnit!  You are being charged for the dev to use the fill tool, think about that.

Thursday, 26 July 2012

Persona 4 Ultimate

Persona 4 Ultimate is the new 2D fighting game to hit Japanese game centres, and, according to wikipedia, came out yesterday for the PS3 and Xbox360 in Japan.  America and the EU are getting it in August.

For anyone who may not know, Persona is a spin-off series of games in the Shin Megami Tensei franchise.  Shin Megami Tensei is kinda like pokemon, but for real men.  SMT is an extremely challenging and unforgiving series and when you do eventually beat one of them it's one of the most satisfying things ever.

However, Persona 4 Ultimate isn't a RPG at all.  Like I said in the first sentence, P4U is a 2D fighting game and contains no RPG elements whatsoever.  That said, the game is actually a blast to play on 2 levels.  The first level of fun is what I like to call the fanwank level.

Above is a picture of the character select screen, and I swear the version I played in the game centre had more characters available.  But my point is, if you're a fan of the Persona games, you're probably gonna get your rocks off to kicking the shit out of the Persona 3 and 4 cast as your favourite character. 

The other level of fun to be found here is in the gameplay itself.  The game is developed by Arc System Works, who gave us amazing fighters such as Blazblue and Guilty Gear, so you know this shits going to be good.  As a result of this however, the characters all feel like characters straight out of Blazblue and there is a little sense of this being an excuse to reskin that game and make a shitton of money off the Persona series popularity.  But you know what?  I'm not going to get angry about that! Arc System Works have done a good job of providing and solid fighting game that doubles up as fanwank, and even though it is very similar to Blazblue, it does seem to be just different enough to qualify as its own thing rather than a cheap Blazblue knockoff.

So warm up those arcade sticks because you're in for a treat with this one.  It doesn't matter if you like Persona or not, if you like fighting games then you'll like this I'm sure.