Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Thursday, 1 December 2016

Mobile Gaming is Shit

I have a Japanese exam coming up soon and the chances of me passing it are pretty fucking slim.  This is one of the reasons that content has been so thin on the ground and it's partly because when I'm not eating, sleeping or wanking I've replaced a lot of my gaming time with studying.  This means that the only gaming I've been doing for the last few weeks has been little bouts of mobile games during my commute to work or lunch break or streams of Resident Evil 4.

So mobile gaming is shit but not for the reason you might think.  A lot of people rag on mobile gaming but actually in recent years it's been getting a lot better.  You still have your cheaply made puzzle games and various shit quality rip offs of whatever the mobile hit du jour is but it's a lot easier to find something of at least some quality now than it used to be.

For example I've clogged up my phone with a whole bunch of games such as the Shadowverse, a card game which makes Hearthstone look like a soggy pile of shit, Idolmaster, a rhythm game with a staggering number of songs for a free to play, Gyrosphere, a slow version of Monkey Ball and Perchang a fun little puzzler that I play while taking a shit.  Not to mention all the ports of actual games that exist on the app store now, mobile, at least from a selection stand point, isn't as painfully awful as you might think.

However I still fucking hate it because phones were just not designed for gaming and playing games on these things is a highly frustrating experience and a lot of the time I'd rather do my own wisdom teeth surgery than deal with the shit that these games are causing me. 

For example, phones do EVERYTHING nowadays but they also have limited space.  So it's all well and good having a decent selection of games but eventually you'll probably have to delete them for apps that are actually useful or so you can take a picture of that stupid cat you saw on the street yesterday.  But let's say that's not an issue for you because you're one of those weirdos that bought the million gig version of your phone, the controls are still shit.  Touch screen controls are wank outside of tapping or sliding, as soon as you have to start making precise movements or, god help you, playing with one of those stupid on screen D-Pads (Like in Sonic CD) playing the game becomes insanely annoying.  But OK, maybe you're a fucking twat who bought one of those controller add ons instead of just buying a portable system, the biggest problem with mobile gaming is the battery.

Games eat battery life faster than your mum eats sweet and sour pork at the all you can eat Chinese buffet.  Pokemon Go was the best example of this where playing the game for about an hour would drain you from 100 to about 60.  Any game beyond a shitty angry birds clone tends to destroy your battery and this problem is made worse if your phone has a little bit of age on it so the battery life isn't quite what it used to be either.  I started my lunch break yesterday at 80%, played 2 games of Shadowverse and was knocked down to about 20.  On the other hand I can grab my PSP and finish Ys1 Chronicles about 8 times before the battery light even starts blinking.  Yes, I know portable chargers exist but that's just another fucking thing I have to buy with my hard earned cash to play games that just quite frankly aren't as good as proper portable games.

It's nice to see the quality of mobile gaming go up but the hardware just isn't appropriate for any kind of meaningful gaming experience without being tethered to a wall socket or spending a decent amount of cash on extra bits.  Hopefully in a few years I'll be able to make a post talking about mobile gaming being the bees knees and praising how far it's come but by that time I'll probably be dead.

Tuesday, 20 September 2016

Maybe Call of Duty Should Stop Making So Many Sequels

Call of Duty was a series that got its start in 2003, which I bet a whole bunch of the embryos that populate modern CoD servers weren't aware of and it's a series that I didn't have much interest in for the longest time.  A younger me would have looked at something like Call of Duty which was set during World War 2 and then I'd look at something like Doom, Quake, Duke Nukem or Unreal and I think I'd much rather play a game like that over something all gritty and realistic. 

But then 2007 rolled along and out came Call of Duty 4: Modern Warfare and at the time it really did blow me away.  People had liked CoD in the past but no one in my circle of friends had ever raved about a game in the series as much as they were with Modern Warfare so of course I end up trying it and really enjoying it.  The game was just generally really fun and the multiplayer really helped give it some sticking power.  I remember thinking at the time that this was easily the best console FPS multiplayer experience I ever had but my expectations were particularly low after trying out F.EA.R and Prey's multiplayer modes.

Fast forward to 2016 and I had to do a google search to find out what Call of Duty is up to now.  I had no idea what the fuck Infinite Warfare is but I think the series has gone all spacy and science fiction with multiplayer looking more like a slowed down, shit version of Unreal or something (in Black Ops 3 at least) rather than an actual Call of Duty.  Not that there's anything inherently wrong with this, it just seems that since I dropped off the series has taken a weird direction.  That doesn't mean however that the game has lost any traction by the sounds of things, there always seems to be some degree of hype for the latest installment and the multiplayer modes always seem well populated.

However a week ago I stumbled across an article on GameSpot that said "There will always be Call of Duty games", here's the link

http://www.gamespot.com/articles/activision-ceo-there-will-always-be-call-of-duty-g/1100-6443574/


I'd be upset by this if I was a fan of the series.  Every time there is a new Call of Duty game you have to shell out full price and these games come out yearly.  Sure, you can linger around on the old games for a while but if you're into the multiplayer, which most are, you WILL have to move to the next game or else be completely left behind.  Every goddamn year another full priced game with the inevitable DLC map packs that you'll have to buy a couple of months down the line.  The sheer blatancy of the money grubbing here is astounding and I'm actually baffled as to why there aren't huge numbers of fans just putting their foot down and saying "no".

Just look at Counter Strike as a great counter example of this.  Counter Strike Source was bundled with Half Life 2, a game that every man and his dog had, back in 2004 and then Global Offensive came out in 2012.  That's an 8 year gap and the game is consistently populated with a large number of players

To top that off the game is only like £12 and you don't have to worry about another one coming out in the next 6 months.  Sure, you can shell out extra cash for a few maps or to get some skins for your guns but this shit is all optional and you won't have trouble finding matches without the extras because despite having not played for a long time I'm sure DE_Dust2 is still a thing.

The fast sequel thing really turns me off to the series.  The game doesn't look shit by any means, it looks well polished and fun to play but the fact that I know Infinite Warfare will be perma-shelved in 2017 for the next one makes me not want to buy it.  I wish they could just give us ONE game that they update constantly with lots of cool shit rather than this yearly release stuff.  It's not like you couldn't have WW2, Modern Day and Sci-Fi War shit all in one game and just release it as a stand alone multiplayer experience at this point.  Still, if they did stop they might lose their license to print money so I guess the sequels will never end.

Thursday, 21 June 2012

R-Type Tactics


The next game that's been taking a pretty significant portion of my time is R-Type Tactics, which is a weird way to take the series I think.  For anyone who may not know, R-Type is a dirty big long series of side scrolling shooter games for various formats, most notably in the arcades so to see it appear as a turn based strategy game more than raised an eyebrow the first time I saw it.

Anyway, the story for this thing is that there is this huge alien army called the Bydo that's being ruining Earth's shit for a long long time and its up to you to get all your ships together and go wreck face.  It's a pretty minimalistic plot that tries to flesh itself by talking about the state of the Earth army and crap like that, but if you've ever played a shooter, you don't give a shit about the plot then and you won't give a shit about it now.

 I'm actually finding this game kind of hard to write about as now that I think about it, it's actually pretty boring.  Don't get me wrong, I do enjoy playing R-Type Tactics, but I can't ever do more than one or two missions in one sitting and by the time its over I'm pretty burnt out.

I think the problem is that there is very little variation in the missions and all the objectives boil down to "kill the enemy flagship" and on top of that all the maps are just expanses of space or boring orange looking interior levels.  Granted I've not beaten the game yet, there may be some cool looking levels coming up, but I'm pretty far and it's been dull as shit so far.

The second problem I have with this game, is the "tactics" part of the title.  I've used the same strategy every time and I've never even come close to losing a level yet.  Oh, and before anyone calls me out on my progress, I'm INVADING THE BYDO HOME WORLD, so that must be getting on to the last section of the game at least.  Every level I just scout, keep the bombers close behind, keep the fighters in the back until their charged and then let them rip, and that's it, missions usually over by that point.  That feeling of routine that has sunk in with each mission really makes me not want to play it for long periods of time, it does an absolutely garbage job of keeping me engaged.

The third issue I have with this game is the ships.  Here is an example of the Research and Development menu to build new ships.

Sorry about the image quality, I had to take it off my camera because I don't know how to get proper screen shots off a PSP, so whatever.  Anyway, unless you've played the game you have no idea how good or bad these ships actually are, but take it from me, apart from the bomber they are ALL garbage.  I refuse to even waste resources on a Orbit Fighter because it's going to be a load of crap just like the rest of them.  Oh, and that bipedal thing is a load of wank too, and that's the upgrade that I own down at the bottom.  It has like, 2 movement and can only melee, so yeah, fat lot of fucking good that ship is.  Finally, that bomber, is the most overpowered goddamn unit in any turn based game I've ever seen.  It comes equipped with a nuke, that just bodies whatever the hell you fire it at.  It never misses and it does HUGE damage.  So you keep a resupply unit on each of your bombers and your set for every mission.  Sure, the fighters get a super powerful charge shot, but it takes like 4 turns to charge so that can piss off too.

Anyway, one final issue I have with this game is the load times.  Loading between missions is OK, but occasionally the game will do that Advance Wars thing where it shows the groups of ships firing on each other.  At first its cool, as an R-Type fan to see the ships and bosses rendered in 3D but the problem is, the game has to load each sequence and it takes a LOOONG time.  You can add about 10 minutes of mission time just in loading time for those sequences so to make the boring missions go faster you end up just turning that shit off anyway.

Up there I said somewhere that I enjoy playing R-Type Tactics, but over the course of writing this post I think I've made myself hate it.  Anyway I'll slog through it and post some updates about the rest of the game later.