Showing posts with label Time Crisis 5. Show all posts
Showing posts with label Time Crisis 5. Show all posts

Thursday, 3 November 2016

Time Crisis 5 Stages 4-6

So a long while ago I blogged about the latest iteration in the famous rail shooting series Time Crisis 5, here's a reminder

http://identitygaming.blogspot.jp/2015/09/time-crisis-5.html

One thing that I said that pissed me off about this game was the fact it wasn't finished and cost twice as much as every other game in the arcade.  Well, I'm not sure when it was released but the final 3 stages were added AND the game got a price drop to the standard 100 yen per play.

The game itself is just standard rail shooter fair and the new dual pedal system to peek out from 2 different angles is fun albeit a little tiring.  For example there's a cool boss fight where an NPC ally is fighting with the enemy in close quarters and you have to use the two pedals to change your vantage point on their battle and hit the enemy rather than your ally.  There's not MUCH penalty for hitting the guy other than minus score but I suppose if you're doing a run of the game where you are trying to get a high score then this scene would be extremely challenging.  There's also a sniping section where you have to kill dudes before they set off an alert which was pretty fun so the game does a fair bit to mix things up.

The other cool thing is that the game saves you progress via the Sega Aime IC Card so if you had already finished stages 1-3 in a previous session like I had done, you could opt to start right from stage 4 and not have to waste your credits battling through parts of the game you had already played through.  One thing I forgot to mention in my previous post on this game is that the game also has achievements in the form of Medals that will be displayed when you finish a run.  If you have the card scanned then these achievements will carry over to all playthroughs so there is a way to sort of 100% Time Crisis 5.

I've been playing these sort of games since I was a very young child and its nice to see that even now they are still doing well and companies are still making them.  If you ever have a  chance to try Time Crisis 5 I'd fully recommend it but don't be too sad if you can't get a go on it because TC2 is still the best one.

Tuesday, 29 September 2015

Time Crisis 5

Holy crap this series is STILL going?!  I thought the genre of light gun based rail shooters had gone almost completely out of fashion with the exception of a few sit down cabinet games but guess I was fucking wrong.  Granted this appeared in my local arcade quite a while ago but I only just got around to playing it .

Just in case there is anyone stumbling on this blog who has never played or heard of this game, let me give you a quick primer.

Time Crisis is a long running series of rail shooters that has been going since 1995.  Most games in this genre usually just put you on a straight rail and had you fend of a bunch of enemies and not taking damage was based on knowing where they are coming from and picking and choosing the right targets.

Time Crisis was a little different in this regard because the machine (and the later console releases) used a pedal to duck in and out of cover.  That's right motherfuckers, before we had all this 3rd person Gears of War cover based shooting crap, it was done in the arcade with a pedal and a light gun.  However, in order to stop people cheesing out the game by just hiding behind cover and waiting for the opportune moment, each screen had a time limit (of 40 seconds if I remember correctly), meaning that you had to take a few risks if you wanted a chance to survive the timer.

It was an interesting title and the sequels only went on to build on the concept.

Time Crisis 2 and up were essentially the same game but what made them interesting was the multiplayer component.  Usually in these games 2 players would work together on one screen but in Time Crisis each player had their own screen.  This meant that each player was seeing each screen from a different angle and that they could help each other pick off enemies from the other screen.

So that's old school Time Crisis, so how's the new one?  Well it's OK and while it introduces some cool stuff it's kind of short and a little bullshit.

The big new thing with TC5 is a dual pedal system.  Up to now, every Time Crisis has had 1 pedal but this one has an L and R pedal.  All this means is that each character has 2 vantage points per screen from which they can shoot from but using the pedals effectively is paramount to winning some battles and boss fights.  There's also a couple of QTE's and a number of slow motion "shoot the targets" sequences that are used to award bonus points or to take a life off if you fuck up.  It also utilities the Aime/Banana Passport stat cards to track high scores and achievements if you're into that kind of thing.

The game pisses me off a little because it's too short and it cops out at the end with "ANOTHER CHAPTER COMING SOON!".  This wouldn't piss me off it was normal priced but the cost for entry into this thing is fucking 200 yen with 100 more to continue if you die!  Almost every game ever in a game centre is 100 yen per play but this huge fucking thing wants 200!?  There is less content here than most 100 yen rail shooters too so I don't know why the fuck the price is double what it should be.

Still, as much as that pisses me off it's nice to see that the old school stand up rail shooter games are clinging on for dear life in the modern age.  If you get the chance to try it then you absolutely should, but I can't imagine it seeing the light of day in the west because the cabinet is HUGE and the western coin-op scene sucks.

Please let me know if anyone finds one though, especially in the UK!