Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

Monday, 8 October 2018

Nihilumbra

So here's another one of those games I got for free as part of my PS+ subscription.  When I downloaded it and fired it up I had absolutely no idea what to expect but what I got was pleasantly surprising.  At time of writing I'm on the final world and I've not finished it but I was so elated to play this game that I had to talk about it early. 

Nihilumbra is a puzzle platformer developed by BeautiFun Games and was originally released for iOS back in 2012 but later ported to Windows, Vita, WiiU and Android.  The game follows the adventures of a little creature as he tries to run from an all consuming void.  The character itself is mute but bits of story are given to you by a narrator as you travel from screen to screen and I'm dropping that voice actor along side the guy from Bastion in my bag of "sexy narrators".  The game itself revolves around using colors to solve the various puzzles in each world.  For example the first color you get is blue which makes the surfaces slippy allowing for faster movement and increased jumping to scale large gaps.  As you get further and further you have to use all these colors together to defeat enemies and make it through the traps that stand in your way.  At the end of each stage you get a sequence where the void chases you.  In game play terms this is a auto scrolling section which tasks you with solving puzzles on a strict time limit.  These sections are probably my personal favorite parts of the game since they create a sort of intensity and pressure that I really enjoy.  It's also got a really nice soundtrack composed by Álvaro Lafuente which is worth going and looking up even if you haven't played the game.  It's ambient and I can see myself using the tracks from this game to accompany my study or writing.

My only real complaint about Nihilumbra is that it's WAY too easy.  I don't want to toot my own horn and say that I'm some kind of big brain Mensa bad ass (because I'm not) but none of the puzzles in Nihilumbra really taxed me.  The solutions all seem extremely obvious and when it does throw a difficult section at you the checkpoints are disgustingly nice and will never set you too far back.  There was an extra mode which I've not tried out yet so I'm hoping that there will be some more challenge there but the main story is VERY easy.  The game is also quite short which may be a put off for some but considering it's only £5 on Steam it's a reasonable length for the price.

If you're into your dark indie platformers and you're looking for something new then absolutely give Nihilumbra a try.  It's a short, sweet and satisfying experience and given you can get it for a series of portable systems it suits short commutes perfectly.  Pick it up and give it ago, jump into the void.  

Wednesday, 29 August 2018

Severed

So when I was on the plane to the USA for my summer holiday I decided to pick one of the random Vita games I got for free as part of PS+ and the first choice my finger went to was a game called Severed.  I didn't have any expectation for this game but what I got was actually really good. 

The first thing I noticed right off the bat was the art style.  I thought I'd seen it before somewhere and it wasn't until I got off the plane, hit Wi-Fi and was able to Google it that I discovered that Severed is made by a developer called Drinkbox Studios who also made another great game called Guacamelee! Just as an aside, if you haven't played that you should also go check it out because it's fantastic.

So the game starts out and you find yourself in the role of a young girl who's family has been taken away by monsters and your arm has been cut off.  You walk through her destroyed house and an evil thing in a mirror gives you a sword and then you go on an adventure to get them back.  The story is a bit bare bones but it's got everything you need to make you want to press on.  A missing family and a world full of weird monsters and places to kill and explore.

Game play wise the game plays sort of like Zelda had a baby with one of those weird first person horror dungeon crawlers on the Amiga or something.  You have to explore dungeons and each dungeon gives you a piece of gear that will not only solve the puzzles in that dungeon but open up extra bits of the world for you to go and find secrets and whatnot.  There are three "worlds" let say with one hub area that connects them and as you gain gear and skills you'll want to back track for heart pieces (for more health of course) and brain pieces (for mana)

It's the combat however where this game really shines.  You use the touch screen to swipe enemies with your sword and each enemy has different patterns that you have to work out in order to deal damage and to block their oncoming attacks.  At first you just work out how to kill them and then kill them but as you progress through the game it starts throwing multiple enemies at you which surround you.  This puts you in situations where your having to manage not only attacks and blocks but doling out the occasional smack to the enemy behind you or to your side so that their attack meter doesn't fill up and slaps a bunch of your life away.  If you deal out enough hits without being attacked or blocked you fill up a bonus meter and when the meter is full it allows you to....SEVER!....enemy body parts which you collect and use to power up your characters skills.

I have two complaints about this game, the first being that it felt a bit short.  I don't know if it's ACTUALLY short but I managed to finish it after spending only a couple hours on the plane and then a couple more on a bus tour ride but it could just be that I'm really good.  Also the upgrade system is broken and you can basically get all the upgrades you need even if you suck at the game.  Sometimes in pots and things you find "giblets" and one of the first skills you learn is how to transmute giblets into upgrade items.  Even if you somehow manage to go the entire game not being able to sever a single body part (impossible) you could still power up enough for the final boss to be a complete cakewalk.

Still, despite these complaints I had a great time with Severed, it's a fun game with a lot of personality.  I played the Vita version but apparently it's on mobile, Wii U and Switch so go check it out.

Thursday, 30 May 2013

Placing The Blame

Look at that picture, look at it!

I've been saying for a long long time that modern gaming has been getting easier and easier as time goes on.  The above picture explains why things are going that way.

In case there are people who don't know, the above picture is people complaining about being stuck in Super Metroid on the WiiU Virtual Console.  The reason why this picture upsets so many people including myself isn't the fact that people are getting stuck, but they are getting stuck at the simplest most self explanatory bits of the game.

The ones that really get me are the pictures of people complaining about how they can't open certain doors.  It's quite obvious to anyone with a pair of working eyes that normal doors are blue, so you must need some kind of item to get through the red ones but because these people aren't being led by the nose it doesn't occur to them straight away that they have to explore the environment.

Now this picture upsets me but it doesn't make me angry because I really don't know who to blame for this.  At first I want to blame the developers of modern games, for making hand holding ease fests.  Modern games being made far too easy has allowed people like those included in the above picture to believe that gaming is one of those past times that doesn't require much effort to be good at.  While that is true for a lot of newer titles, back in the day you'd have to dedicate yourself to a single game just to be able to complete the damn thing.

But on the other hand I can't just flat out blame developers, because the players are just as much to blame as them.  Gaming has become a mainstream thing, and quite frankly is has started to attract idiots who don't understand and aren't willing to understand why this hobby was so appealing to us long time players in the first place.  Sadly the numbers of these people are quite high so developers start making games for them because, like any company, they want to make money and that is fair.

At the end of the day though, it doesn't really matter who is to blame for games getting easier, the above picture is a good indication for the reason why games are so easy and what's even worse is that because there are many players like this, games are only going to get easier from here on out.

At least we still have people like From Software making shit like Dark Souls, so not all hope is lost.

Tuesday, 21 May 2013

Xbox One Used Game Fee

When there were all these rumours flying around about how the next gen systems will blocked used games I was laughing at people.  I was like "There is no way you can possibly believe that right, that would be the dumbest shit!"

But I have been thoroughly told to shut the fuck up and had my chops slapped about by a news story on IGN with the headline "Microsoft Details Used Game Fees, Installation Requirements"  You can read the thing for yourself just here

http://www.ign.com/articles/2013/05/21/xbox-one-may-have-mandatory-game-installs

ARE. YOU. FUCKING. KIDDING. ME?!

What planet doe these people live on?!  At what point in time did anyone think this was a good idea?!

Now, I know what people are going to say when people moan about this.  They are going to be saying stuff like "yeah, but you use Steam and that's basically the same thing!" or "You've not been able to do that with PC gaming for fucking years" etc. etc.

Well guess what shit biscuit, I've NEVER been able to do that with PC games, even before I started using steam.  In the UK, GAME wouldn't take used PC games, and my experience of buying used PC titles from other stores like Gamestation has pretty much ALWAYS ended up in tragedy.

I remember buying fucking Half Life 1, used and the damn thing not having a CD key, then me having to ask my friends dad to give me HIS fucking CD key so I could play the damn thing.  Plus the thing about Steam is that while there are games on there for full price, the vast majority of my steam library has been purchased on the cheap.  Steam make up for the whole 1 account thing by offering shit like Game X + All DLC for like £2.50.

Hell, after selling some items on the Steam Marketplace I picked up Dragon Age: Origins + all the DLC and expansions and what have you FOR NOTHING. £0, $0!  It was paid for totally with TF2 items that I obtained FOR FREE ANYWAY.  Thank you Steam!  I could have bought some other stuff too if I didn't get curious about DotA keys....bad move....

But you know what? I'm not even all that mad.  PS4 seems to be focusing on games and isn't doing it.  Wii U, once it picks up some steam will probably end up pretty strong and THAT doesn't do it.  3DS and Vita don't do it.  So you know what Xbox One? Go and fuck yourself, if you want to implement your little money grubbing used game fee, go ahead, but all you're doing is shooting yourself in the foot and basically handing this entire generation over to Sony and Nintendo.

You have seriously, dun goofed