Saturday, 30 March 2013

Metal Gear Rising Revengeance

I already mentioned this once as the game that basically restored my love for gaming after 2012 ended up being so incredibly shitty, well now I'm going to gush about it!

So to start, I did a google search on the world revengeance, because I was convinced that was just made up to sound cool, but it is actually a thing, so straight off the bat I'm learning new things by playing this game.

Anyway, silly words aside, it's really quite hard to find a single word to describe Metal Gear Rising.  The best thing I can come up with is "Radical", but even then this games level of rad are so high that it doesn't really do it justice.

So I don't really know where to start with this "review", so lets start at the plot.  The game starts out with some group trying to destabilise stuff in order to cause war because war generates money for Private Military Corps and they like that.  Then it turns into a plot around child organ harvesting and shit gets really crazy from there.  But for the first time ever I didn't really give a flying fuck about the story in a Metal Gear game.  It's not bad by any stretch, but when there is all this high octane hacking and slashing going on, I just want to concentrate on that.

Which brings me to the game play, oh lord is it good.  The core game play revolves around hacking and slashing enemies until they die and if you have played anything like Bayonetta or Devil May Cry, you can expect a combat system that's just as fun and rewarding.  The thing that everyone knows about though is the games "Blade Mode", where you are basically free to cut anything in any way and this is used to harvest spinal cords for healing yourself or killing big enemies.  This is also a really fun mechanic and doesn't interrupt the flow of game play.

Now for the blocking, because I've seen a lot of people complain about the blocking.  There is no dedicated block in Metal Gear Rising and instead we are given a parry which is performed by pressing forward towards an enemy and doing a light attack.  The parry comes in two flavors which is a standard parry which prevents damage, and a perfect parry which prevents damage and counters.  I saw a lot of people saying things like "it's not well explained" or "it's too hard to perform".  Please ignore these people because they are just bad at the game since the window for just pulling off basic blocks is huge and the game explains the controls behind a parry right away in a VR mission AND gives you plenty of time to practice.

Anyway, for all my griping about people slagging off the parry system, I'm not saying this game is perfect.  The final few chapters feel a little bit rushed and have very little length and it's a bit of a shame the second half of the game wasn't a little more fleshed out.  Also there are some quick time events and while they aren't too bad I'd still prefer it if they weren't there.  Also the stealth segments of the game are fucking crap and while they aren't mandatory it feels that they were shoehorned in there just because it's a Metal Gear game. They are incredibly out of place when just slicing up dudes is just as, if not more effective than sneaking.

Finally the length, I'll admit it is a little on the short side with my total playtime being six and a half hours on hard mode, but that's not counting cut scene time and I'm pretty sure failed attempts aren't included in the total time either.  That said the game is full of replay value, because my six and a half hours of playtime were filled with pretty crap grades, so I want to go back and improve my skills.  On top of that, beating the game unlocks another difficulty and doing it again unlocks an even harder one.  On top of THAT there are 20 VR Missions which task you with killing dudes as fast as you can for a big gold star.  Finally on top of THAT there are 20 collectable thingies to get throughout the game which only give stupid shit like concept art but are hard to find and for a completionist like myself, add some more replay value to the game.

So the TL;DR version of this entire post is, game is awesome go play it!  If you're a fan of action games like this who were left wanting after DmC, this will perk you right up.  If you aren't a fan, go play it anyway and you will be soon enough.

Friday, 29 March 2013

Friday Night Ao Oni!

Not really a lot to say really, other than my new headset is really comfy.  Think I might have to start picking up the pace with recording though.  Anyway, enjoy!



Thursday, 28 March 2013

Trophies and Achievements Need to Stop

I still remember my first experience with achievements on the Xbox 360 back when I first played Dead Rising.  I remember that for one of those things, you had to escort 7 or so people at the same time back to safety.  That shit was fucking HARD, and you felt good when the little message popped up.

This was originally a cool idea because all the extra stuff that you would challenge yourself to, you were now being given something for.  Secret bosses in RPGs, for example, and just generally hard things to do were no longer just stories you told your friends, you could display that shit and anyone who gave your profile a glance over could see what you had achieved.

But then something changed.

I don't know when exactly it happened by now achievements and trophies are a fucking joke.  We're now being given trophies and points for doing things like watching cut scenes or killing main story bosses.  These aren't achievements, you're just being given a nice message to make you feel good for doing something you were supposed to do anyway.

Take the Dark Souls achievements for example, pretty much all of them boil down to "Kill X boss", "Upgrade X Weapon" or "Join a covenant".  The worst offenders are things like "light a bonfire" because that's something you HAVE to do in order to progress.  A real achievement in that game would be something like "Kill X boss without taking any damage" or "beat the game with no weapons", you know, something that requires effort and skill on part of the player, not just something you were going to do as part of the main fucking game.

What was once originally a cool idea has been ruined by developers pandering to people with ADD and people who just flat out aren't good at games and want to get some sense of satisfaction for turning on the machine.  I wish they would just fuck off but unfortunately they are here to stay.

Wednesday, 27 March 2013

My Faith is Being Restored!

I'm not going to lie to you here, 2012 was a shitty year for gaming, a REALLY shitty year.

There were a few good releases but generally speaking it was full to bursting of disappointment, shit games and stuff being ruined by idiots.  It got to the point where I was moaning and griping about so much stuff that a good portion of my friends started saying stuff like "maybe you just hate video games now" and other such crap.

Deep down I was sort of worried that was true as well, all I was ever really doing was complaining, but then a couple of days ago it happened....

...I started playing Metal Gear Rising.

Holy shit I've not had this much fun with a video game for a long LONG fucking time.  I shall "review" it properly at a later date but the long and short of it is that so far, I've been having so much fun with it that any problems I do have with it I am able to completely ignore.  At least for now.

Also if you look back through the recent posts there have been quite a few "holy shit check this upcoming game out!" posts, so all in all I think the video games are about ready to stop sucking and making me upset and start delivering on the fun again.

It's a shame that there are still so many companies treating people like dicks though....but one step at a time.

Monday, 25 March 2013

Please Stop Moaning About Difficulty

There needs to be a rule when it comes to video game reviews, where reviewers should not be allowed to talk about a games difficulty at all.  This seems like and incredibly stupid and unreasonable thing to say, but what choice do we have when almost every reviewer is wrong about difficulty in games.

Let's talk about Castlevania for a second here.

A good majority of people think Castlevania is a hard game, and they would be right.  The level design and enemy placement is fiendish, the bosses are tough as nails and with no save or password system it can turn into a bit of an endurance test if you die a lot.  On top of that, you sort of have to know whats coming so that you can make educated choices about your sub-weapon.  This isn't bullshit because the games fairly kind with checkpoints, but overall, castlevania is a hard game.

Now what about Demons Souls, or even Dark Souls, are these hard games?  No, no they are not.  Everything in Demons and Dark Souls is designed to kill you and make your life a living hell if you are not willing to play by the games rules.  It's a game where you have to learn the mechanics well, take in your surroundings and above all be careful and observant.  If you do all these things then chances for survival in Demons and Dark souls is actually rather high, and while it's still a rather challenging game, the levels between these games and basically everything in the 8/16 bit generations is massive.

Let's take another example, Etrian Odyssey 4
Etrian Odyssey is a series of dungeon crawlers designed as a throwback to games like Wizardry and it falls in a genre known for it's difficulty.  A few weeks ago I was made aware of a review on IGN basically panning Etrian Odyssey 3 for being too difficult and unfair.  This is of course bullshit and really it was a case of the reviewer not being arsed enough to learn how the game works and getting frustrated when things didn't go his way.  Etrian Odyssey 4 on the other hand got a great review, because the person in question played it on easy mode and didn't have to learn the ins and outs to get by, and this is sort of sad in a way.

He's right, its a great game but not because there is an easy mode that makes it accessible to newcomers.  That is a great feature but that isn't the reason the game deserves the score it got.   Dark Souls is a challenging game but all the hyperbole being thrown around regarding its difficulty caused people to turn away.

Panning a game for difficulty, especially when you are wrong about it, is not good.  It gives the developers this false idea that people don't like challenging or even hard games.  If you as a reviewer find a game kicked your ass into next year, then say so, but don't pan the whole game because you assume that everyone else is like you and isn't willing to put in time to improve at it.  Until reviewers can talk about difficulty in a mature way, and not just throw a low score at a title because it beat them, discussion of difficulty should be disallowed from reviews.

I swear to god if Dark Souls 2 is ruined because of shit like this I'm going to be rather upset.



Sunday, 24 March 2013

Tau Plays Ao Oni!

Well, here we are finally with a new playthrough!

I've had this part one sitting on my desktop for a long time but due to a broken headset I've only just uploaded it.  Ao Oni is a Japanese indie "horror" game made in RPG Maker and it's actually pretty good! So check it out!



Friday, 22 March 2013

Hype Train Going So Fast it Might Derail

God damn if I get any more hyped for shit coming out this year I think my eyes are going to burst.

So yesterday I made a post about how much I'm looking forward to Shin Megami Tensei 4, so today we're going for round two with Transistor!

Transistor is a game I know very little about.  All I know is that it's made by the same guys who did Bastion, looks sort of the same gameplay wise as Bastion and I've been told it has the same narrator guy, but I'm not too sure if that one is true.  Anyway the point is, it sort of seems like we're getting another Bastion-esqe game from the same company, and that's awesome!

Bastion blew my god damn mind when I played it a while back, and what this seems to be is that, but in a different setting and with a different story.  You couldn't really ask for anything better, could you?  Supergiant Games made it quite evident with Bastion that they don't fuck about when it comes to writing and setting and the gameplay seems to be a case of "if it ain't broke, don't fix it"

But you don't need me telling you to get hype for this thing, just go watch the trailer and hype yourself up instead!