Tuesday, 12 December 2023

Brotato: Fun To Learn, Boring to Master

 

Vampire Survivor clones are generally a genre I stay away from.   Vampire Survivor was a fun little thing to mess around with for a day or two when taking a break from work or whatever but it wasn't exactly some incredible, ground breaking game that changed my life.  It did however, seem to make a metric fuckton of money and therefore has been added to the list of things to copy wholesale by the indie scene and Brotato is a product of that complete lack of creativity from your average indie developer.  The game, however, was gifted to me by a viewer and despite my cynical comments about it, it is pretty good.

The one thing that's interesting about this game, and maybe the whole genre in general is that it's an incredibly fun time for the first handful of runs that you do and then interest dies quickly as you learn what makes the game tick.  When you first fire up Brotato and start a run you are confronted with a ton of shit that you must wrap your head round regarding the characters stats and equipment.  Do you stack HP? Or is it more effective to prioritize dodge and armor?  Is it worth spending your precious level up upgrades on Harvesting and Luck? Or should you be upping your damage instead?  Should you buy that item that ups your speed but tanks your range?  Maybe you should be changing out your weapons for more damage or lifesteal.  It's incredibly fun at first to get your head around this stuff, experiement and work it all out.

But then you do work it out.  What I've found works for me is getting some luck and harvesting early on, then armor, dodge and HP and then focusing on my damage output and doing that has basically guaranteed me a win with every character so far.  I've also found that the Engineering stat along with buy shittons of turrets is an absolutely busted way to play that makes the gameplay trivial even on it's highest setting called Danger 5.  I am, at time of writing, about half way through the large cast of characters and I'm at the point where I'm sort of glazing over as I play.  I'm not thinking anymore and just going through the motions each time.

This doesn't happen with other games though.  Brotato reminds me quite a lot visually of The Binding of Isaac and mastering that games gameplay and RNG didn't result in a boring experience.  I stopped playing Isaac because I had done pretty much everything in it that there was to do and I wasn't on the verge of falling asleep with each run that I did because the better you got and the more you understood about it, the harder it got and more intense challenges were thrown at you.  Brotato doesn't have that kind of scaling and once you learn how to do 20 waves then it's extremely simple to win every time after that.  Maybe you'll lose a run here and there if you don't get good items for the little egg man that you play as but outside of getting buttfucked by randomness the game is extremely easy.  

However, what I'm not saying with any of this is that Brotato is a bad game.  The game has been incredibly useful for me as a new father because it's a perfect game to play when holding a sleeping baby.  I can play it pretty much exclusively with one hand and I can leave it running between ways if I have to run away to do baby stuff.  I'm not going to lose my flow or forget what I'm doing, it's perfect for sqeezing in a quick session in a busy schedule.  I wish it had more music and there was more to the areas than just a square that fills with enemies, maybe some extra levels with obstacles or maybe mazes to have to deal with and navigate would have been a fun addition but for what it is, a shameless Vampire Survivors clone, it's pretty solid.

If you like these kind of games and you need a new one to fiddle with then Brotato is absolutely worth picking up but otherwise your money might be better spent on something a little more involved.

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