Right before sitting down at my computer to write this post I read an article online about how the lead developer for Starfield went on a bit of a rant because people who don't know anything about game dev criticize games that they play. More specifically he said that he didn't like that people will speculate on why things were made a certain way within a game when they have no knowledge of the process and yet talk about it like an authority. Which is fine, it's no a statement I agree with 100% but I get where he's coming from. But there was a line in that article where the guy said that he doesn't talk ill of other games out of "respect for his fellow developers" and this, to me, seems incredibly daft.
He's not the only one who has said this kind of thing either, there's been a sort of prevailing attitude in a lot of gaming spaces where it has become taboo to overly criticize developers just because the process of making games is hard. I first ran across this idea when watching Awesome Games Done Quick where occassionally a speedrunner would accuse a developer of being "lazy" and that's why certain tricks within certain games work but then these comments became frowned upon and you aren't really allowed to say that kind of thing anymore.
Obviously game development is an extremely difficult undertaking. With it being an amalgamation of a number of art forms as well as technical ability it's fairly obvious that the process of creating a game, either by yourself or in a team, is a stressful thing to do. But the other thing that you have to consider here is that games also cost money. Once money is put into the equation, any requirement for me or anyone else to be nice to you over the thing you made goes out the window. I worked for my money and then I chose, based on the developer telling me their game is good and cool and interesting, to give you money in exchange for the thing that you made. If then, the thing that you made sucks shit then I get to call you a stupid lying, talentless asshole.
Take my famously well documented distaste for the Outlast games. I get that making a horror game is hard, you have to code it all together to make sure it's actually playable and then have a bunch of artists, musicians and writers create things that are scary and then all of that has to come together and be marketed and shipped. That's hard, I get it. But Outlast also cost me about 20 quid and wasn't very fucking good. The writing was shit, the music is forgetable, the game isn't scary and the enemies are are not very well coded and behave like shit. I would go as far to say that the developers are Red Barrels are inept, having completely no idea on what makes a good horror game and instead just slapping together a bunch of imagry that's generally accepted to be "spooky" and calling it a day. It's lazy, badly made dross and I do not feel even a single pang of guilt for saying that. You know what else those guys are? fucking liars too. The original marketing for Outlast made it look like Mirrors Edge Survival Horror Edition and I thought that idea was cool as fuck but then it came out and it's a slow, plodding hiding and sometimes jogging away kind of horror game and it's embarassing that I was charged money for it.
If Outlast was made by 2 guys and distributed for free then I wouldn't be so harsh. I would still give my criticisms of what I didn't like about it but I would assume inexperience over ineptitude or malice. But these were guys who were previously at Ubisoft now telling me to roll up for a brand new horror experience and what I got was a waste of cash. Outlast IS lazy and poorly made and it costs money so the devs at that company who effectively stole my cash can get fucked.
Also why not drop the ego? There's a lot of developers I've interacted with, such as the developers for Crosscode and Benbo Quest who get defensive and insulted when you, even gently, tell them things about their games that kind of sucks. Criticism is good for artists and creators, it's how you get better. Back in like, 2014, I wrote a book that I published to Amazon called Noise and I shopped it around a few people I knew for some feedback. The thing that pissed me off about this whole process is that out of the 10 or so people I gave free copies of the book to for that feedback, only ONE gave me any kind of genuine criticisms of the story. It fucks me off to no end that everyone just told me it was great when, reading it back now, even I can see glaring flaws with it. I'm never going to improve as a writer if people don't give me shit when my work is low quality .
I am currently studying and working on a game of my own. I plan to release it to wherever will take it for a low price, but I'm hoping to maybe get some money for it when it's done. If you buy it and think that it's a poorly made piece of garbage, I'm fully expecting you to call me out on that. If you didn't like it and have some constructive things to say, that's even more useful and if you liked it and want to say something nice, that will stroke my ego good and proper, thank you in advance. But I am not owed niceities and gentle language just because the thing I have decided to try and teach myself is hard. If you're so fragile that you think that difficult tasks require kid gloves, even when you're taking peoples money as you do that task, then stop.
If you can't handle the heat, get out of the kitchen. If you can't handle armchair developers calling you a lazy asshole for charging them 20 bucks for your shitty Zelda clone, then stop being a developer. Just fuck off, the art world is worse with you in it.
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