Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Monday, 31 October 2022

The Weird Longevity of DDR and IIDX

 

Rhythm games are a thing that I assume most people, even the most enthusiastic of gamers, don't think about very often.  Around 2005 the genre got a pretty big boost in popularity for a while with the release of Guitar Hero and that boost was bolstered in part by the subsequent release of Rock Band but the whole thing turned out to be just a fad and the genre once again faded back into obscurity once those games died.  If you are a person who owns a Guitar Hero, Rock Band or DJ Hero controller I can almost guarantee that it's caked in dust and you probably forgot to take the batteries out and they have no leaked everywhere.

This is a bit less true for the Japanese arcade scene where the genre has been a staple almost for as long as the genre has existed but even in a space like this games come and go all the time.  Various rhythm games will pop up for a while and then vanish without a trace or be reduced to one machine stuffed in a single corner of the arcade that never gets used.  For example when I first moved into my new house in January of this year, there was a new game called Chrono Circle and at current time of writing I am completely unable to find a single cab for it anywhere.  It's been removed from my local place despite them initially having 5 cabinets and none of the bigger arcades I frequent in central Nagoya have them either, dead on arrival.  

But then there's Dance Dance Revolution, a game that has been a core part of the arcade experience both in Japan and the west since I was in primary school and a series that doesn't seem to be slowing down its content updates even in the current day.  I remember seeing it for the first time, I must have been about 10, in a bowling alley near my old house in Manchester.  Most arcades were either sit-down fighting game cabs, novelty games or rail shooters but then this motherfucker just sat there with its giant pad and massive speakers blasting out J-Beats and it sure as hell got peoples attention.  I played in that arcade pretty much all the way to me graduating high school and it was the one machine that would often stay fairly well maintained and updated with the place replacing the Euromix 1 cab with a Euromix 2 cab almost as soon as that version dropped.  Fast foward to my life in Japan in 2022 and DDR is STILL going strong, being one of the most popular games in basically any game center you go to and still being updated on the regular.  Hell, the last version to be released was DDR A3 which came out March of THIS YEAR with new songs being added constantly.  Also I can't speak with any degree of certainty but the few enthusiast arcade places I know about in the UK seem to always be packing at least a Euromix 1 or 2 cab.

Beatmania IIDX is another game with a similar life span as DDR but with it being Japan only its a game that most people outside of the rhythm game enthusiast circles actually know about.  It started with Beatmania back in 1997 which had 5 buttons and a turn table for a controller which was probably quite unique at the time.  Then in 1999 Konami released Beatmania IIDX which was a bigger, badder, louder looking machine with 7 buttons and then there was a Beatmania 3 in 2000 which had a pedal or something? and everyone hated it and it died after 2 years.  IIDX however, like DDR, is still getting content updates and new versions to this very day with the newest version IIDX 30: Resident being released very recently 

There are other games in the Bemani franchise such as Guitar Freaks and Drum Mania which have also had similar life spans and still get updates but the machines are stocked less and barely used by anyone that I can see.  Meanwhile, DDR and IIDX are so popular that most places have to have multiple copies of them and even with an average (based on places I go to) of 2 DDR cabs and 4 IIDX cabs there are still queues CONSTANTLY to actually get to play them.  Some of newer games from the Konami library are starting to cement their places in the arcade such as Jubeat and Voltex but if they are still around in, lets say 10 years, only time will tell 

I can't imagine why this is the case really other than that the skill ceiling for mastering these two games inparticular is IMMENSELY high.  Seeing extremely high level play for games like Voltex, Chunithm, Taiko etc. isn't exactly uncommon if you spend enough time hanging around these places but really high level play for DDR and IIDX is not something you see very often at all.  If I was to hazard a guess I guess it's the drive that these players have to truly master these games that keeps them coming back and pumping coins or Paseli credit into the machines which in turn keeps Konami updating them and pumping out new versions for people to get good at.

That's just my game theory on the matter anyway.  Does make me wonder if DDR will still be around in 30 more years.....and if I'll still be able to play it at that point

Sunday, 14 January 2018

Battle Circuit

So today I had a massive 3 hour gap between my driving lessons so I went down to the arcade about 5 minutes from the school to play DDR.  To my dismay however, there were a couple of people already on it and with limited time before my next class I wasn't about to waste it waiting around for those guys to finish.  The place had the usual selection of rhythm and card games but nestled in the back of this place there was an older cabinet running a game called Battle Circuit. 

Now I've never heard of this thing before but Battle Circuit is a side scrolling beat em' up made by Capcom and released in 1997.  After having a quick glance at the wikipedia page to get that date it looks like the game could support 4 players but the cabinet I was playing on only had 2 sticks so that wasn't happening any time soon.

After you put in your money you get to pick 1 of 5 characters to play as.  These involve a strong guy, a tough guy, a speedy guy , "death blow" guy and one that I don't remember.  I went for the strong guy because I like to keep things as simple as possible.

From there is a pretty standard side scrolling beat em' up.  If you've ever played anything like Final Fight or Streets of Rage then you know what you're getting with this.  The screen fills up with dudes and you punch all the dudes until they fall down dead.  There was some kind of story going on about a disk or something but I was just skipping all of it so I don't have a fucking clue.

What I was kind of surprised with though was just how fair the game felt in comparison to a lot of other titles in the genre.  I'm more than willing to admit that I'm not exactly the best when it comes to games like this but it feels like in a lot of titles enemies, especially, bosses will have moves that come out of nowhere, are crazy hard to dodge and do tons of damage.  Also the further you get into these games the more getting hit feels like coin guzzling dogshit than actual challenge.  Battle Circuit however didn't really do this and there was only one instance where I thought I lost life because of the game cheating me.  It was a woman boss with big thighs who liked to kick things (not Chun-Li, called Barbara or something) who would break your combo to spinning bird kick you across the screen which felt a little shitty but, like I said, she was the only one with an attack like that.

The game also had this upgrade system where you could buy moves or improvements for your character by beating coins out of the enemies as you went.  The extra life however was like, 1000 coins and I was only getting like, 200 a level.  There's only 8 stages too so if you're buying extra health meter or the actual useful skills then you can kiss that extra life goodbye.  The only thing I really disliked about the game was that fact you only got 1 extra life but this was offset by the game only being 50 yen a play instead of the usual 100.  I think if I had to put 100 yen for every continue I probably would have quit after my first game over.

Anyway it's a pretty good game so if you can find a way to play it then you should absolutely give it a try.  I think if you live outside of Japan the chances of you finding a cabinet are pretty slim because even in Japan I've never seen this game before.  But you know, MAME is a thing.....

Thursday, 30 November 2017

Cool Things In Japanese Arcades

I always have to come back to talking about the arcades since it's probably one of my favorite things about living in Japan.  Now the thing that tends to blow most peoples minds, which is the whole idea of a sort of members card that tracks stats and progress I've talked about to death.  Here is a video of me talking about it so that I don't have to type it all out again if you don't know what I'm on about.

But that's not the only cool thing about these places so here's 3 more really cool things about Japanese Arcades you may not know about

1) Recording and Sharing

Usually if you walk into a big arcade these a big signboard at the front that has all the rules and usually one of those rules is you're not allowed to bring in a camera and take pictures and stuff.  However the people who run these places know that gamers like to come in, record their game play if they are particularly good and share it with Nico Nico Douga or YouTube.  I noticed about a year ago that a lot of the machines in my nearest arcade started hooking up capture cards to the machine nearest to the aisle which you could plug a USB device in and record to it.  Not only this but recently I found that the rhythm game Chunithm has set up these sort of holders for your phone that give you a perfect angle on the screen and controller so that you can record shit and basically upload it there and then.  Before all this started people were bringing in cameras and tripods and shit which would clog up the space for people so all of this is a welcome addition

2) Manage your shit from your house

There are certain games such as Gunslinger Stratos or Code of Joker along with others that allow you to manage gun loud outs, decks or profile details from the comfort of your own home so that when you actually get to the arcade you aren't wasting your time in menus and shit and you can just sit down and play the damn game.  The one I'm most familiar with is Code of Jokers Agent Lab.

https://coj-agentlabo.com/login?_ga=1.34699425.1013799049.1465114829

If you try to modify your deck in the arcade you are given a 120 second time limit and after that you start spending your paid credit and if you've ever tried to make a deck for a card game in 2 minutes it's a little tight.  However if you login to the above link you can sit, read through all your cards and make decks to your hearts content so that when you go to the arcade and scan your Aime you can just start playing right away. 

3) Actual Collectable Shit

I love collecting shit, it's just fun to do and one of the great things about the arcade is that they give you a chance to get your hands on quite a bit of swag.  Of course there's the UFO machines which give you prizes but they are actually worth trying for over here unlike the shitty plushies that you get in the UK.  However there are games like Sengoku Taisen (or whatever that new one is called) and Kantai Collection which give you actual physical cards to collect and trade which also level up in game as you use them, it's really cool.

My meager but much loved Kantai cards
 The best part is that you don't have to go to another shop to buy cards and then bring them to the arcade like it's Yu-Gi-Oh or some shit.  After you finish playing a round the machine itself will print a card for you to add to your collection so there's not really any extra effort required for amassing a decent collection of stuff.  There do exist specialist shops that allow you to buy the rare cards individually but these are mainly for the most hardcore of collectors rather than just regular players of the game.

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It's a real shame that we don't have these kind of games in the UK because I might not hate the idea of returning home so much if we did.  That said if we did put these games into English arcades they'd probably just get abused and become unusable within a week anyway, so maybe it's for the best.




Tuesday, 21 November 2017

IIDX Is Just Too Hard For Me

No one likes to admit they suck shit at a thing.  It's hard for one to throw their hands up and say "Yep, that thing, I'm fucking awful at it" but I think it's about time I throw my hands up and say yes, Beatmania IIDX (or 2 DX) is just flat out too hard for me.

I've been trying to git gud at this game for multiple years now and every time I just get frustrated and quit.  Back in high school, IIDX was the reason I got into importing Japanese games.  I got a Swap Magic, a IIDX controller and IIDX RED off Play Asia and tried to get good at it in my house since England didn't actually have any machines to play on.  Although I do think there was an original Beatmania cabinet in London, but who cares about Beatmania 1?

Rhythm games are usually something I'm pretty good at.  I play DDR fairly well and I can rock most of the top level shit in the arcades for certain titles.  Here's a video of me playing Night of Nights on Chunithm in the arcade just to prove I'm not a total inept moron when it comes to this genre.

However, that's Chunithm, now check out this video of some dude playing an IIDX song.

It's just another fucking level that I can't wrap my head around.  What's depressing about this whole this is that I actually LIKE IIDX so being shit at it genuinely saddens me. 

Still though, I'm not one to give up.  Maybe from today I'll give it another shot and hopefully in a month or 2 (or 6) I'll be able to come and make another post about how I conquered it and got good.  The chances of that ACTUALLY happening are quite low though since 1) I'll probably get frustrated and 2) The machines are usually busy and I don't wanna wait.

Still, I can dream 



Thursday, 3 November 2016

Time Crisis 5 Stages 4-6

So a long while ago I blogged about the latest iteration in the famous rail shooting series Time Crisis 5, here's a reminder

http://identitygaming.blogspot.jp/2015/09/time-crisis-5.html

One thing that I said that pissed me off about this game was the fact it wasn't finished and cost twice as much as every other game in the arcade.  Well, I'm not sure when it was released but the final 3 stages were added AND the game got a price drop to the standard 100 yen per play.

The game itself is just standard rail shooter fair and the new dual pedal system to peek out from 2 different angles is fun albeit a little tiring.  For example there's a cool boss fight where an NPC ally is fighting with the enemy in close quarters and you have to use the two pedals to change your vantage point on their battle and hit the enemy rather than your ally.  There's not MUCH penalty for hitting the guy other than minus score but I suppose if you're doing a run of the game where you are trying to get a high score then this scene would be extremely challenging.  There's also a sniping section where you have to kill dudes before they set off an alert which was pretty fun so the game does a fair bit to mix things up.

The other cool thing is that the game saves you progress via the Sega Aime IC Card so if you had already finished stages 1-3 in a previous session like I had done, you could opt to start right from stage 4 and not have to waste your credits battling through parts of the game you had already played through.  One thing I forgot to mention in my previous post on this game is that the game also has achievements in the form of Medals that will be displayed when you finish a run.  If you have the card scanned then these achievements will carry over to all playthroughs so there is a way to sort of 100% Time Crisis 5.

I've been playing these sort of games since I was a very young child and its nice to see that even now they are still doing well and companies are still making them.  If you ever have a  chance to try Time Crisis 5 I'd fully recommend it but don't be too sad if you can't get a go on it because TC2 is still the best one.

Friday, 7 October 2016

Arcades: How Far They Have Come

So recently I received an email that was asking me about some of my favorite classic games and the changes in the technology I've been using within gaming over the years.  There's plenty I could talk about since gaming in general has come a long long way since the old 8 and 16 bit era but the area where the advancements in tech feel the most noticeable is in the arcade.

Arcades are not too much of a thing in the west, especially not in the UK.  As a young lad growing up in Manchester the best I could hope for in the ways of coin op was a few barely functional machines in a local bowling alley on cinema lobby.  For quite a while though the only things I played in arcades were fighting games and side scrolling beat 'em ups so for a while my impression of an arcade machine was nothing more than a screen, a stick and a few buttons.  This all changed when my mother took me to a place called Sega World that was in London

Sega World was the my first real experience with a proper arcade.  It was located in London and was 5 floors of arcade joy that has now been shut down.  Last I checked it was replaced with something called Fun Land but if I'm not mistaken that's been shut down too, but I've not been back to England, let alone London, for about 5 years so I might be wrong about that.

Anyway, my young mind could barely handle all the awesome that was in this place and this is where I first discovered the rail shooter.  Big machines that didn't have a stick or little buttons to push but huge screens and big guns attached to them which you had to use to shoot enemies.  The one that grabbed my attention in particular was The House of The Dead because shooting zombies was way more interesting to me than blasting people in titles like Virtua Cop.  I even got my first taste of arcade multiplayer experience on that same day.

Near the end of my time in Sega World that day me and my mother returned to the floor where all the light gun games were located.  I was hoping to get one last go on The House of the Dead before we set out but there was someone playing already.  Instead of just giving up and walking away like I would do nowadays I just stood there and watched this guy play and I was fascinated by it because he was getting to parts of the game that my young self could have never of dreamed of getting to while on my mothers budget of £1 coins.  In that game there are 4 stages, and when he reached stage 3 he notices me and my mother watching, probably assumes we are waiting for a go and then offers the 2nd players gun to me.  I excitedly grab a few coins from my mother and start playing with this complete stranger and it all culminated in us finishing the game.

The rush of excitement as the games final boss, Magician, went down was intense and once the credits had finished rolling we shook hands and split ways.  I don't remember anything about that guy aside from the gaming experience but he really made my day.

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Fast forward to 2016 and now I'm living in Japan where arcades are pretty common.  I have about 4 all within 15 minutes of my apartment building and comparing coin op now to what it was back then it's incredible to think just how far these machines have come.

One thing I was always a fan of was rhythm game and things like touch screens have done a lot for that genre.  A few years ago I thought stomping all over a big metal pad was cool but now I'm using touch sensitive keyboards with hand sensors above them in games like Chunithm or just playing with the game screen itself in titles like Syncronica

If rhythm games aren't your thing then fighting games have huge followings and a lot of them can be played online from the arcade itself.  Generally speaking internet connectivity has really changed the game centre for the better with people now being able to compare stats or track progress against other players.  This also extends to have accounts that are stored on IC cards which means that as you play you can unlock more content for your games. There are new WiFi systems out there like Luma, a startup I was just introduced to. They have a surround home wifi system that was built for advanced connectivity among the multiple devices online, with added security that allows any obstacles that might block your signal and keep you from playing to be removed.

My Cards have seen a lot of use
My favorite use of these cards is for a game known as Code of Joker which sort of plays like Magic the Gathering.  An online trading card game exclusive to the arcade, the IC card stores your profile with not only things like your wins and losses but your entire card collection and decks.  Stick to cards for a moment, for those who prefer their trading card games in a more physical form there's Kantai Collection and Sengoku Taisen.

Kantai
These games involve either collecting the cards to be scanned by the machine in Kantai or placing them on a table and moving them around in a more RTS style of game play in Sengoku Taisen.  If I could go back in time and tell my young self that trading card games would be available in arcades I think my head would have actually exploded.

Just to finish up this post and bring it back to the old House of the Dead comparison, one of my favorite light gun games in modern times is Gunslinger Stratos

While it may look like a sort of space age version of the old rail shooter this game is actually a 3on3 online 3rd person shooter that plays sort of like Unreal Tournament or something.  Movement is controlled with the sticks on the backs of the guns and you can change weapons by holding them together and slotting these sort of magnets into each other, it's crazy.

I could talk for HOURS about all the fancy new stuff in the Japanese arcades but then this post would go on for way way too long.  It's mental to think just how far the coin op experience has come in such a short amount of time and quite frankly, I'm super glad that I'm living in Japan and am able to experience all these things as they are released.

Tuesday, 30 August 2016

[beastsofwar.com] Arcade Card Games

While I've talked about these kind of games on the blog before, namely Sengoku Taisen my friend who has been living in Japan for about a year and a half has written a post for his website about these games.  First you should go check out his post at this link

http://www.beastsofwar.com/card-game/tabletop-otaku-arcade-card-games/

In that article he talks about Sengoku Taisen, Code of Joker and the until now unmentioned (on this blog) Kantai Collection Arcade.  If you want the low down on the latest schoolgirl warship simulator that has become a bit of an arcade sensation since its released then check out his post because I'll be uploading some game play footage from Kantai in the very near future.  I still need to sink my teeth into that game a little more before I produce my own thoughts on it but for a brief overview then that's a good place to start.

I've not had much time to click around that website but it looks like a pretty good place to go for information on table top games, so if you're into that then give them a bookmark, seems like a cool place.

Tuesday, 7 June 2016

Code of Joker 2.0

When I go to the arcade I'm expecting to have a good time except recently my visit was turned into a rage session as a discovered that my favorite digital card game, Code of Joker, got a big update.  Granted it's not all terrible but generally speaking the update has left me disappointed and angry.  

For those that don't know and can't be bothered to search through old posts for the info, let me briefly go over what Code Of Joker is.  Code of Joker is a free to play arcade digital trading card game made by Sega.  Imagine if you smashed Pokemon, Magic and Yu Gi Oh all into one game and you'd get a vague idea of what the game plays like.  It's a lot of fun and the fact that you can play 2 games for free as long as you own the Aime card means that playing a couple of matches every day may just become part of your daily routine. 

So, very recently version 2.0 of the game came out and with that release came A LOT of changes.  Let's first talk about the good shit.  The interface is a lot cleaner and easier to navigate.  The old interface was very busy and while not difficult it looks a lot better now.  There are also 2 new characters each with their own special powers and one of them has even come with entire new color type of card thus raising the monster types to 5. The new color comes with a mechanic where you can fill a gauge to do bullshit OP shit but the fact you need a separate gauge stops the new type from being completely broken.  Code Of Joker has also taken the advance wars approach to gameplay and made all the characters fight in pairs now.  This means that you get 2 special abilities per game and even if you use a Joker mid match, the gauge will keep charging so you can do it again, whereas before you only got 1 joker use per game.  

But now for the bullshit because oh boy did this piss me off really fucking hard.  First, they reset everyone's deck to a new starter that's been rebalanced so that it's not completely fucking useless after all the updates.  This is sort of a good thing but the game didn't tell you that it had happened so I got rocked in my first game due to having a completely changed deck full of shit.  Granted, some of the new starters are really good but some warning would have been nice.  The game also has the currency that you get from playing matches that used to be called RP but now it's been changed to a different currency with the same function but you still earn from playing matches called AC.  The problem arises when it turns out that none of my previously stocked RP was converted, so I just had ALL my in game money taken away and now I can't buy any of the fancy new shit.  It's not my stock was turned into something else, it's just flat out fucking gone, and that's bullshit.  

Now all that is super annoying but not as annoying as having the game just take a bunch of my cards away from me.  When I went to make a new deck a good deal of my cards had been taken away.  Now I can't find online what had happened but I have two guesses.  1 is that due to the balance changes these cards do not exist anymore or the game just decided to take away any card that I earned for free.  I'm leaning towards option 1 but I won't be able to test until my wife tries to make a deck later.  This is complete shit though because imagine you had a Yu Gi Oh deck but some update comes out and some guy comes to your house, shreds a bunch of your old cards and throws you a deck of mishmashed shit cards, you'd be mad. This is the digital equivalent of that.  Once again, my cards weren't converted to anything, just removed from my possession so fuck you Sega 

Despite all this bullshit the game retains its core enjoyability and at the end of the day it's still free so I'm not going to stop playing it.  Just every card played will be filled with bitterness and rage 

Tuesday, 22 March 2016

Silver Ball Planet Osaka

I realize that content has been a bit thin on the ground recently, job stress, large backlog and a packed schedule has made it hard to find time to write stuff for the blog.  One of those things taking time away from me was a trip to Osaka where I checked out a place called Silver Ball Planet, a huge pinball hall somewhere in the middle of what my friend called the "American village"

I know that strictly speaking Pinball isn't video games but its always been one of those things I've enjoyed.  Granted, my experience playing on actual tables like this is extremely limited but I've always enjoyed the odd stint on a pinball video game and when I do get a chance to play on actual tables it's always an absolute blast.

The place itself is this huge sort of warehouse looking place filled with all sorts of Pinball machines.  Some are insanely old while others are surprisingly modern.  The one that struck me the most was a machine based on The Walking Dead.  I didn't snap a pic myself but here's a image of the layout I got off Google

I mean, I've not looked too deeply into its production but my guess is that it must have been made and released at somewhat recently with the rise in popularity of the comic and TV show.  I find it cool that despite pinball being a somewhat niche thing, they are still making new tables in the modern day, that fact makes me kind of happy.

On the flip side there are machines made from the god knows when old times but the fun thing about these machines is that they were 10 yen per play

Most of the machines were priced, as one would expect, at 100 yen per play but if you were running out of coins then there were a few machines like this priced at 10 and 50 yen per go.  There was one machine that was 100 yen for 4 plays for some reason and if, unlike me, you're good at pinball then one coin can last you a long time.

One of the more video game related things that surprised me a little bit was that sitting next to the Tron pinball table was the goddamn Tron arcade game

It felt a little out of place surrounded on all sides by pinball tables and I was a little busy so didn't have a chance to try the thing but it was cool to actually see an arcade cabinet this old in the flesh.  I'm already planning my return trip to Osaka to play more pinball so this will probably be the first thing I try on my return trip before I start playing any actual pinball.

It doesn't matter if you're a pinball wizard or a piece of shit who just smashes the flippers and hopes for the best, Silver Ball Planet is a fun and cheap day out that I think anyone could get at least some degree of enjoyment out of.  Pinball is one of those games that's easy to get into but has qualities that make it hard to master.  There was an advert in the place for a beginners tournament which made me curse the fact I don't live in Osaka because I would have loved to check that out.  Anyway, to round out this post here are two pictures of the Super Mario tables.

The small shitty looking one
The bigger, more impressive table.  Notice the Space Invaders table off to the right too!




Sunday, 21 February 2016

3 Great Arcade Games Hosted on Mediasplat

So there's this new website called Mediasplat being run by a friend of mine.  They talk about all sorts of things on there such as movies, games, table top stuff and more and I've been asked to write a few things for them.

So of course the first thing I decide to write about is a couple of Japan only arcade games that I'm currently enjoying and that you should totally book a holiday in order to come and play.  So go check out my post and then check out some of their other content too!  The site only went live a couple of days ago so there isn't much to see just yet but keep an eye on that space.

http://mediasplat.net/identity-gaming-3-awesome-arcade-games-you-should-visit-japan-for/

Sunday, 14 February 2016

AKB48: Sailor Zombie

So yesterday I went to a place called Spo-cha which is a kind of public sports centre.  Aside from all the sports and physical activity stuff, they have a game arcade where all the machines are set to free play so you can get your entry fees worth of money just by playing a few rail shooters.  One of the rail shooters that they had this time was the rather strange AKB48: Sailor Zombie and thanks to free play I managed to play it from start to finish so I better say something about it.

If you don't know, AKB48 is a pop group consisting of a large number of young girls performing catchy yet ultimately terrible J-Pop and they have a stupidly large following of rabid fans who are almost completely on the wrong side of obsessive.  Personally I don't give too many shits about them, if you're drunk in karaoke then they are there to provide stupid songs that are easy to sing in Japanese but I'm not the kind of person to put them on by choice.

Anyway, this isn't the first game I've seen from them, they have some kind of dating sim looking thing which I THINK is called AKB 1/48 but that game kind of makes sense to me.  The idea of being able to romance your favorite member of AKB must have been prime spanking material for the aforementioned rabid fans but the idea of a game where you shoot the group in the face strikes me as kind of odd.

I skipped almost every cut scene during my play through but from what I could tell there is some kind of zombie outbreak that has changed a bunch of the members into zombie and it is up to you, the player, to use your vaccine gun and un-zombie them.  You are joined by the one remaining not zombied member who will give advice, get in the way, spout nonsense and help combat the outbreak with catchy pop music.

Game play wise it's a standard theatre type rail shooter.  You sit in a dark booth with guns that are attached to a pivot and you use those to shoot school girl zombies in the face until they un-zombie.  There is also a boss monster that sort of looks like a big wolf thing that you have to fight a couple of times during the game who likes to jump around and be generally hard to hit but this wasn't an issue for me because ha ha free play.  However, this game isn't JUST a rail shooter, oh no, it's also a rhythm game!


 At the end of every stage you have to play a simple rhythm game where you use the guns triggers to hit notes to some of the most well known songs of the group.  They are pretty easy and it's hard to fail but if you're playing 2 player then your partners fuck up can cost you health which is a little annoying.  Then again, providing that you have a working brain these rhythm sections shouldn't pose any difficulty, it's overly simple and is more of an annoyance than anything else.

Anyway, just to round things off have a short video of some of the game play.  It would have been a little longer but my wife, who was recording the footage, wanted to play so this is all you get.