So as you may know, I'm a big fan of the horror genre. Doesn't matter if it's a horror book, movie, game or whatever, if it's horror I want to at least check it out. However out of all the mediums that the genre of horror can come in I feel that video gaming is the best way for it to delivered.
That's not to say that the other mediums aren't fit for horror. A good horror story in the hands of a talented author like Steven King or Koji Suzuki can do a fantastic job of freaking you out. Koji Suzuki is a particularly good example for this because video games of Ring suck massive ass and the imagery that my head conjured up for the cursed tape based on his descriptions in the novel did a much better job of making me feel uneasy than the movies depiction of it. There are also TONS of great horror movies, way too many to even attempt to list off. I have a friend and every time we go drinking together we talk for HOURS about different horror movies each time.
But gaming though, gaming is special. It takes all these things like these mediums have, the writing, visuals, music etc and makes YOU actively be a part of it. You're the one that has to fight for survival and brave the nightmares ahead. You can watch a movie like Friday the 13th where you can just watch someone run away from the murderous killer or you can play a game like Amnesia where YOU have to run away from the monster lurking in the shadows. If you play something like Silent Hill you can all the excellent parts from the other mediums AND you have the horror compounded by the fact that you are the one that has to navigate your hero though. You're not just a passive observer in the terror, you're right there experiencing it with the character.
Also because gaming is an interactive medium it can use this to its advantage to further enhance the fear that you feel. Resident Evil did this early on by turning the games save system against you. In most games you just save as much as you want but in RE if you didn't have an Ink Ribbon then tough shit, and your first time through you never knew when you were going to get your next spool. Fatal Frame does it by forcing the player to get right up in the grill of the ghosts that you're fighting. Not only that, if you want to really succeed at the combat, you have to wait until right before it's going to hit you. Amnesia did it by making the player freak out if they were to stare at the creature for too long. It's not like a movie where someone might say "Don't look at that thing you'll go mad" and you just have to sit there going "wow I sure hope he doesn't look at that creature", the responsibility for the characters sanity is entirely on you.
All this said though, I'd much rather have an excellently crafted horror novel or a well made horror movie over a mediocre or shit horror game. I'd much rather have a copy of Nightmares and Dreamscapes in my hand or The Shining on my TV rather than some shit like The Evil Within or Outlast. But when a horror game does get it just right it really is unforgettable.
Showing posts with label Fatal Frame. Show all posts
Showing posts with label Fatal Frame. Show all posts
Monday, 7 January 2019
Monday, 4 February 2013
Survival Horror making a comeback!?
Survival Horror has been a bit dead for a long long time.
Konami, with the help of Tomm Hulett, has been ruining Silent Hill
Resident Evil turned into a series of bland action games with grotesque monsters
Project Zero (Or Fatal Frame if you're American) hasn't had a main series game outside of Japan since 2005, and nothing since 2008 in Japan
Alone in the Dark was murdered and no one gave a fuck
the list goes on and on...
But then some good things have been happening. ZombieU came out on the WiiU, which I have yet to play, and while it doesn't look particularly scary, it looks plenty survivaly and with permadeath hanging over you I imagine it would keep you at least somewhat on edge.
On top of that, we have Tomm Hulett leaving Konami, so he's not going to be making any more fucking awful Silent Hill games, so maybe the next person to step up will breathe some life back into things.
Then I came across this article on IGN!
http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots
Which is basically a big article of Masachika Kawata saying that Resident Evil needs to go back and stop sucking ass, read it.
Well, nothing concrete has happened yet, but these are good signs if you ask me. In the meantime we have the Amnesia sequel to look forward too, so maybe after that we can get decent horror games once again
Konami, with the help of Tomm Hulett, has been ruining Silent Hill
Resident Evil turned into a series of bland action games with grotesque monsters
Project Zero (Or Fatal Frame if you're American) hasn't had a main series game outside of Japan since 2005, and nothing since 2008 in Japan
Alone in the Dark was murdered and no one gave a fuck
the list goes on and on...
But then some good things have been happening. ZombieU came out on the WiiU, which I have yet to play, and while it doesn't look particularly scary, it looks plenty survivaly and with permadeath hanging over you I imagine it would keep you at least somewhat on edge.
On top of that, we have Tomm Hulett leaving Konami, so he's not going to be making any more fucking awful Silent Hill games, so maybe the next person to step up will breathe some life back into things.
Then I came across this article on IGN!
http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots
Which is basically a big article of Masachika Kawata saying that Resident Evil needs to go back and stop sucking ass, read it.
Well, nothing concrete has happened yet, but these are good signs if you ask me. In the meantime we have the Amnesia sequel to look forward too, so maybe after that we can get decent horror games once again
Saturday, 18 August 2012
Now That's Some Bullshit #5: Survival Horror
Well this blog has been filled with way too much happiness and sunshine recently, so it's time to talk about some bullshit. Today I'm going to discuss the whole survival horror genre.
So a long long time ago, on systems long since forgotten, there was a game called Alone in the Dark. This game is basically the great granddaddy of the genre. At the time it wasn't called a "survival horror" game, but it's the title that basically set the standard for everything to come after. So from the impact made by this game, we were given similar games like Resident Evil, Silent Hill and Fatal Frame just to name some of the most well known ones.
So, just what is a survival horror game exactly? I think this is something that needs to be cleared up
As far as setting is concerned, you're usually playing as some kind of normal man or woman, thrust into a life threatening situation that involves horrible looking beasties coming to get you. But it isn't the beasties that make these games scary, it's the implications behind your characters situation. A good survival horror game will make you feel as helpless and alone as the characters and that is part of the reason why Silent Hill 2 in particular is so famous. In terms of mechanics, you are usually given a very finite supply of items in order to get to by and every situation and encounter has to be carefully planned so that you don't waste them. You'll usually find that running away is the best option, not only because the enemies are scary, but because you as a player are terrified of being in a situation with very little to actually survive on.
But then something went wrong.
Now before anyone starts foaming at the mouth, I fucking love Resident Evil 4, it's an absolute blast, but it is NOT a survival horror game by any stretch. What I hate is what this game caused, all the best horror franchises started to become over the shoulder third person action games. All the atmosphere and horror of previous great titles had been thrown out the window for more cinematic action games with grotesque creatures.
It was with Dead Space that the bullshit really started to flow. The game wasn't bad, but it wasn't scary AT ALL and it was really trying it's hardest to provide a scary game. Sure, it had jump scares but gone was all the dread, all the mystery and all the decent characterisation. But the genre wasn't dead here, it just took a shot to the leg. The game that really executed this genre with a horrible bloody thump was Silent Hill: Homecoming
THIS game was the gigantic piece of shit to kill the genre good and proper, and it's not been able to recover since. There was a standard that was expected of the Silent Hill series, and the group of knobs that worked on this game really dropped the ball. They failed to understand anything about the horror genre in general, let alone survival horror games or even Silent Hill.
But you know what's the worst thing? Since then I have played 1 game that I can say was actually unsettling in some way, and that's just fucking sad and on top of that it's an indie game developed by 1 guy as far as I know.
The games industry really needs to go back and study these old great horror games if they ever want to make something that can be properly called a Survival Horror game again. Until then, this entire genre is just a load of bullshit.
So a long long time ago, on systems long since forgotten, there was a game called Alone in the Dark. This game is basically the great granddaddy of the genre. At the time it wasn't called a "survival horror" game, but it's the title that basically set the standard for everything to come after. So from the impact made by this game, we were given similar games like Resident Evil, Silent Hill and Fatal Frame just to name some of the most well known ones.
So, just what is a survival horror game exactly? I think this is something that needs to be cleared up
As far as setting is concerned, you're usually playing as some kind of normal man or woman, thrust into a life threatening situation that involves horrible looking beasties coming to get you. But it isn't the beasties that make these games scary, it's the implications behind your characters situation. A good survival horror game will make you feel as helpless and alone as the characters and that is part of the reason why Silent Hill 2 in particular is so famous. In terms of mechanics, you are usually given a very finite supply of items in order to get to by and every situation and encounter has to be carefully planned so that you don't waste them. You'll usually find that running away is the best option, not only because the enemies are scary, but because you as a player are terrified of being in a situation with very little to actually survive on.
But then something went wrong.
Now before anyone starts foaming at the mouth, I fucking love Resident Evil 4, it's an absolute blast, but it is NOT a survival horror game by any stretch. What I hate is what this game caused, all the best horror franchises started to become over the shoulder third person action games. All the atmosphere and horror of previous great titles had been thrown out the window for more cinematic action games with grotesque creatures.
It was with Dead Space that the bullshit really started to flow. The game wasn't bad, but it wasn't scary AT ALL and it was really trying it's hardest to provide a scary game. Sure, it had jump scares but gone was all the dread, all the mystery and all the decent characterisation. But the genre wasn't dead here, it just took a shot to the leg. The game that really executed this genre with a horrible bloody thump was Silent Hill: Homecoming
THIS game was the gigantic piece of shit to kill the genre good and proper, and it's not been able to recover since. There was a standard that was expected of the Silent Hill series, and the group of knobs that worked on this game really dropped the ball. They failed to understand anything about the horror genre in general, let alone survival horror games or even Silent Hill.
But you know what's the worst thing? Since then I have played 1 game that I can say was actually unsettling in some way, and that's just fucking sad and on top of that it's an indie game developed by 1 guy as far as I know.
The games industry really needs to go back and study these old great horror games if they ever want to make something that can be properly called a Survival Horror game again. Until then, this entire genre is just a load of bullshit.
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