Showing posts with label Silent Hill. Show all posts
Showing posts with label Silent Hill. Show all posts

Thursday, 23 January 2025

Silent Hill 2 Remake Isn't Very Good

 

I finally did it, I finally slogged through the Silent Hill 2 Remake and saw the ending.  I got Leave if anyone is curious.  I thought I'd share some of my thoughts on the game but overall I'm pretty negative on it.  There's a couple of things here and there that were done decently but overall it's an annoying and boring version of the original with a bunch of the sublety removed and a final act that seems to just not understand how good storytelling works at all.

First of all, I want to address the gameplay because that part of the game is at least OK.  Silent Hill 2 Remake plays basically the same as every other 3rd person over the shoulder horror game that you've ever played.  Resident Evil 4, 5, 6, remakes, The Evil Within, Silent Hill Downpour, Dead Space, all that shit.  It plays just like those and therefore there isn't really much to say, if you have played any modern horror game since 2005, you've played a game just like Silent Hill 2 Remake.  What is kind of cool about the gameplay of Silent Hill 2 Remake is the exploration and the remixed areas that James has to explore on his quest to find his dead wife.  When I bought the game for 60 quid I was worried that I was going to blast through the game in a couple hours because I'm pretty familiar with the original and can blast through it in an hour or two.  The areas of 2R have been expanded quite a bit though with new puzzles to solve or expansions on old ones.  For example the coin puzzle in Ashfield Apartments has been carried over from the original game only this time the coins have two sides that you have to contend with and solving the puzzle comes in the form of a 3 part poem with different coin arrangements for each part.  There are certain sections of the game where the expansions to these areas feel like padding such as in the prison, labryinth and one absolutely unforgivable puzzle segment in the hotel but overall the changes to the areas and exploration are decent.  Not better, not worse, just different and for a game that I'm extremely familiar with, I welcome the effort.

Another positive thing I want to touch on are the changes to the boss fights.  The bosses in original Silent Hill 2 are kind of wank.  For a town that's trying to punish James with monsters from his own pscyhe, it's not trying very fucking hard.  In the remake though, from a gameplay standpoint, I like the bossfights.  The change I liked the most is the Eddie fight in the meat locker.  In the original the AI would run at you, get stuck in a loop punching a piece of meat and then die in a couple of hits.  In the remake he's running all over the arena, shooting at you, trying to confuse you by fogging the place up.  At one point the hanging meat starts moving around and so if you're trying to gun him down then that's another thing you have to be managing while you shoot at him and avoid his revolver.  It's cool shit.  The fight with the double pyramid heads at the end of the game is also significantly more intense and while it's not difficult in any regard thanks to James having Dark Souls-eqsue i-frames when dodging, the sheer spectacle of fighting these two hulking fuckers with spears is very cool.

There is some stuff that's absolute dogwank though.  The game learned one trick very early on that was to hide its sentient pairs of legs around corners and have them ambush you and instead of just letting that be a one time or a couple-time thing, it's spamming that nonsense for the ENTIRE GAME.  Even when nightmares start intersecting with each other and James is supposed to be seeing Angela's monsters in the hotel, the remake decides to not do that and instead just fill the hotel with MORE FUCKING LEGS.  Legs and Pukey Boiz, that's all you fuckin' get for like 15 hours.  Maybe a nurse if the game is feeling generous but you fight them in the exact same way you fight the legs so what's the fucking point?

But that's all gameplay stuff.  Admittedly, the game part of the video game is alrite, solid, even if it does run like shit and crashed on me once in the hotel.  But the game isn't the real reason we're here is it? or at least it shouldn't be.  The story is what counts in Silent Hill 2, an absolutely masterfully written supernatural tragedy and how did Bloober handle it?  Well they fucked it up in nearly every single cutscene.  It was so bad that I started to dread getting to the end of segments because I knew something was going to piss me off royally as soon as the characters started flapping their gums.

There's too much to go through in a simple blog post, maybe I'll do a video on it one day, but the general gist of why it all annoys me so much is the complete removal of subtlety from the story.  Everything that was hinted at or implied through imagry or line delivery is gone and instead replaced with obvious statements made by Hollywood-ass sounding voice actors.  Angela doesn't sound weird and stilted like she's supposed to, Eddie is overly pathetic, the letter read at the end of the game from Mary sounds like a weird dollar store version of the original.  Granted, for most of the game it's only mildly annoying, stuff that me and my friend were saying "yeah it's OK but they fumbled it a little bit, I guess".  But then you watch the video tape in the hotel and everything, narratively speaking, goes to complete shit to the point where I wanted to take a plane to the Bloober offices and just punch every "writer" they have it that place right in the fucking jaw.  The game was made for them, all they had to do was copy it and yet they made all these weird changes to the sequence that aren't just different and a bit crap, but actively ruin the effect that the original was trying to produce.  

I understand that Bloober is a team of not very talented people and the fact that SH2R is as acceptable as it turned out is an christmas fucking miracle but what they did to the ending segment of the hotel is nothing short of art vandalism and I'm already sort of swerving into spoiler town enough with this post so again, another post for another day or maybe even a 14 hour video about why it sucks if I ever find the time to produce such a thing. 

Overall, Silent Hill 2 Remake is a medicore experience that teeters very close the being just flat out bad more often than not.  A few good decisions here and there but, quite frankly, it would be better if this game had never been made.

Thursday, 16 January 2020

Speedrun Goals For 2020

After watching AGDQ I've been sort of inspired to get back into speedrunning in a big way, so this will be a short post outlining what you can expect to see on the stream for speedrun nights and off schedule screwing around

There are 3 games that I currently speedrun that I want to improve the times on

Megaman 4
Megaman X
Silent Hill

Silent Hill especially because when I was new to running and didn't know what I was doing, my time for Good+ on Normal was very kindly added to the leaderboard by other Silent Hill speedrunners.  For a while it was technically a world record (in a misc category) but some other guys turned up and got faster times.  I'll probably be doing Bad+ on easy since it's the main category but it'd be nice to get back to a competitive time for that game.

I will also be adding two new games to my efforts.  The first being Panzer Dragoon Saga which is probably the longest run I've ever done considering an RPG but at time of writing the world record sits at around 4 hours and 44 minutes  so it's not SO bad.  With it being one of my favorite games ever I'd like to get a good time in this one.  The other game I'd like to add to my repertoire is Aladdin on the Super Nintendo.  The games short and the runs I've seen are pretty interesting and it's a really fun little platformer.  It's also short as hell, I finished it in just a couple of hours for the first time in a bar a while back.  It won't be a focus but it'll be cool to give it a go.

I might be stretching myself a bit thin running five games at once but I tend to burn out easy after a pretty short time so keeping a nice rotation going will stop me getting too bored too quickly.  Plus my copy of Panzer Dragoon Saga is sitting in the aforementioned bar so I'll probably be able to do ACTUAL runs of that game once a week since emulator isn't allowed.

Catch these runs and all the other streams at www.twitch.tv/taurinensis

Monday, 7 October 2019

PS1 Marathon Roundup

So we did it! The PS1 marathon concluded and we did 24 hours of assorted PS1 games!  Big thanks to everyone who came in the stream and showed their support and an even bigger thanks to anyone who donated before and during the marathon!  

I will now do a whole bunch of short, 1 sentence reviews for all the games I remember playing

-Silent Hill: Probably the best horror game on the system
-Tenchu 1: Broken but awesome
-Tenchu 2: Janky but awesome
-Klonoa: Really fun but the last world can eat a dick.
-Future Cop LAPD: Great game but navigating levels is a real pain in the hole
-Pandemonium: Terrible platformer but it was incredibly satisfying to reach the end
-Parappa the Rapper: Punch, Kick, it's all in the mind, the timing windows make no goddamn sense.
-Ninja: Shadow of Darkness: Couldn't make it work during the marathon but it's really good I swear
-Mortal Kombat Mythologies Sub Zero: Remember enjoying it when I was younger but good LORD that game sucks ass
-Dance Dance Revolution: Dub-I-dub is best DDR track don't @ me
-Pepsiman: Way more fun to play than I thought it would be but the last stage can kiss my ass
-G-Darius: One of the best shmups on system but goddamn is it hard
-Spyro the Dragon: Why do people like this game? It kinda sucks 
-LSD: err, what?

If I forgot any I'm sorry but I think I got them all.

There's so many good games on PS1 I didn't actually get to play all the games I wanted to play so I'm putting this incentive up AGAIN! Just donate another 100 pounds to the alzheimers society and we'll do all the other great games we didn't get around to in this marathon 

Sunday, 24 February 2019

The Vlog.....As a blog

I've hit another one of those points in my life where I've let the stream of content drop because of real life things.  I've been trying to do Sunday vlogs but last week and today I'm just far to exhausted to get in front of the camera and try and talk about bullshit so instead of doing nothing I'm just delivering the weekly vlog as a written post.

In terms of what I've been playing it's basically my stream rotation and a little bit of Apex Legends.  I've noticed that in Apex, when playing with with the rare Japanese players that actually have a mic, the idea of a not Japanese person playing on what they think is the "Japanese server" just blows their damn minds.  Every game I've had starts the exact same way with "oh my god a foreigner" followed by "Isn't this the Japanese server?"  They aren't being mean though so it's not exactly a problem.

So last week the reason I didn't make a vlog is because I spent a weekend in Osaka and after all that walking around I barely had the energy to move, let alone record a video.  I was mainly there to visit my family who are doing some kind of cruise around Asia but we spent an extra day there to see some other friends and explore.  While I was exploring I came across a surprising number of little retro game arcades.  I put the pictures on Twitter (@Taurinensis) so go check them out there.  The one thing I quite like about Osaka is that everything is quite close together.  I can walk between retro arcades and they also aren't too far away from the main shopping areas so my wife can go off and do her thing while I'm getting a session in.  Nagoya has some cool retro game places too but they are in the middle of fucking NOWHERE.  I'd have to get a train and trek to one or rent a car or something which is WAY more effort than I really want to put in.

I also just had to take a trip to Silver Ball Planet, a really nice Pinball hall found in Osaka's "Ame-Mura" or America Town.  I've actually done a blog post on it previously so check it out

https://identitygaming.blogspot.com/2016/03/silver-ball-planet-osaka.html 

Finally, I've added Persona 5 Dancing Star Night to my collection and I also received Silent Hill: Book of Memories (yaaaay.....) free off PSN.  I'm also finally getting a new computer soon that isn't a complete toaster that struggles to run Chips Challenge so not only does this mean I'll be able to PC game properly once more, but I'll also be able to improve the content of the blog, YouTube channel and even the stream!

I'll try to stop being a bitch and keep the content coming a lot more consistently once more!  Thanks for the continued support!

Monday, 7 January 2019

Gaming Is The Best Platform For Horror

So as you may know, I'm a big fan of the horror genre.  Doesn't matter if it's a horror book, movie, game or whatever, if it's horror I want to at least check it out.  However out of all the mediums that the genre of horror can come in I feel that video gaming is the best way for it to delivered.

That's not to say that the other mediums aren't fit for horror.  A good horror story in the hands of a talented author like Steven King or Koji Suzuki can do a fantastic job of freaking you out.  Koji Suzuki is a particularly good example for this because video games of Ring suck massive ass and the imagery that my head conjured up for the cursed tape based on his descriptions in the novel did a much better job of making me feel uneasy than the movies depiction of it.  There are also TONS of great horror movies, way too many to even attempt to list off.  I have a friend and every time we go drinking together we talk for HOURS about different horror movies each time.

But gaming though, gaming is special.  It takes all these things like these mediums have, the writing, visuals, music etc and makes YOU actively be a part of it.  You're the one that has to fight for survival and brave the nightmares ahead.  You can watch a movie like Friday the 13th where you can just watch someone run away from the murderous killer or you can play a game like Amnesia where YOU have to run away from the monster lurking in the shadows.  If you play something like Silent Hill you can all the excellent parts from the other mediums AND you have the horror compounded by the fact that you are the one that has to navigate your hero though.  You're not just a passive observer in the terror, you're right there experiencing it with the character.

Also because gaming is an interactive medium it can use this to its advantage to further enhance the fear that you feel.  Resident Evil did this early on by turning the games save system against you.  In most games you just save as much as you want but in RE if you didn't have an Ink Ribbon then tough shit, and your first time through you never knew when you were going to get your next spool.  Fatal Frame does it by forcing the player to get right up in the grill of the ghosts that you're fighting.  Not only that, if you want to really succeed at the combat, you have to wait until right before it's going to hit you.  Amnesia did it by making the player freak out if they were to stare at the creature for too long.  It's not like a movie where someone might say "Don't look at that thing you'll go mad" and you just have to sit there going "wow I sure hope he doesn't look at that creature", the responsibility for the characters sanity is entirely on you.

All this said though, I'd much rather have an excellently crafted horror novel or a well made horror movie over a mediocre or shit horror game.  I'd much rather have a copy of Nightmares and Dreamscapes in my hand or The Shining on my TV rather than some shit like The Evil Within or Outlast.  But when a horror game does get it just right it really is unforgettable.

Wednesday, 8 August 2018

Why Silent Hill 2 Is So Damn Good

If you've not at least heard of Silent Hill 2 at this point in time you're either VERY new to gaming or have been living under a nuclear blast proofed rock for many many years.  When people say the words "horror game", at lot of people instantly bring to mind either Resident Evil or Silent Hill and if it's the latter they usually are thinking about the second one.  While my personal favorite Silent Hill is 3 because I really like the occult story line in that game, there's absolutely no denying the impact of SH2 on not just it's own series but the horror genre in general.

The reason that I feel it's so effective at what it does is that no matter what age you are, there is a level of horror to be found in Silent Hill 2 that will freak you out.  I remember when I first played it, I don't remember my exact age but it was around high school time I think.  My parents, every evening after work, would unwind and relax before making dinner and doing housework by chilling on the couch with a glass of wine and a bowl of nuts.  Meanwhile, I'd be on the PC or something gaming away or just generally wasting time.  Most of the time they would be watching TV but there was one occasion where the TV was vacant so I decided to jump on and the game I set on that evening was Silent Hill 2.  It was daylight outside, my family behind me and yet just the opening section of that game freaked me the fuck out.  It didn't need a dark, isolated room and a pair of headphones, it managed to scare me regardless of all that.  The spooky atmosphere and the creepy monsters managed to freak me out in a way that a lot of games didn't back then and even don't now.

Now when I was younger, scary monsters and things like slasher movies had quite an effect on me.  I was a bit easy to scare back then but as I got older that stopped happening.  The idea of a zombie apocalypse stopped being a terrible prospect, monsters jumping out of my closet became a laughable idea and ghosts flopping from my TV lost it's charm.  Admittedly, I'm very hard to please when it comes to horror.  I can enjoy a horror game or horror movie but it's a VERY rare occasion when I'll actually be scared.

But then I replayed Silent Hill 2 in my adult years and was JUST as freaked out now as I was back then.  What makes Silent Hill 2 isn't the fact that it managed to keep scaring me despite the fact I'd seen it before AND it pierced my adult cynicism but the fact it scared me for an entirely different reason.  Silent Hill 2 is about the main characters wife getting sick and dying, the plot twist (spoilers) being that he killed his wife because she was going to die anyway but mainly because he couldn't handle it anymore.  When I was younger this was just a "wow, how horrible" moment and then I went back to being scared of tables with tumors on them but playing it now it was THIS part that shook me to my very core.

I grew up and got married and one of the things that worries me to no end is the idea that one day I'll lose my wife.  When you play Silent Hill 2 and you see what James went through in that game your brain starts asking you questions that you don't have the answer for.  "What would you do if YOUR wife became terminally ill?", "would YOU be able to handle it?" and worst of all "is there a chance YOU might do what he did?!".  Of course you'd hope that you'd assume you'd be a good person and care for the one you love but Silent Hill shows you that very real, very human weakness that maybe you just aren't as strong as you think you are.

It's multi-faceted horror like this that makes Silent Hill as good as it is.  Doesn't matter if you're a teen scared of monsters or an adult scared of loss or even a lack of knowledge about yourself.  It's something I've not seen in a game EVER since Silent Hill 2.  I've seen games try, but never do it this masterfully. 

If you've never played it you ABSOLUTELY must.  Go do it right now

Wednesday, 21 March 2018

Confused About Retro



So I've joined a couple of retro gaming groups on Facebook recently and thanks to their stream of delightful posts now filling up my feed it got me wondering, just what constitutes a "retro" game? 

When I think about retro I think about stuff that looks like this 



This 



Or this 



Hell, I guess at this point you could even consider PS2 kind of retro although I hate to admit that because it makes me very much aware of just how old I'm getting.  

What I found interesting is when a post came up saying "What retro RPG would you like a remake of".  The usual slew of SNES games and things like that came up but then one guy came along and said "Lost Odyssey".  This made me raise an eyebrow because that game is on X Box 360, surely that can't be retro, I mean look at it



At first glance it doesn't exactly scream retro does it? For arguments sake I decided to ask my wife how old something has to be for it to be considered retro to her.  She said that anything older than 10 years she would consider retro.  This would place Lost Odyssey, a game released in 2007, in the retro category.

However I also did a Google search and found a forum where a number of users agreed that anything older than 2 console generations is retro, which would then place Lost Odyssey in the category of modern game.  

The lack of consensus presents an interesting topic for debate but becomes a real pain in the butt when it comes to things like streaming on Twitch.  For example I'm currently streaming Ys Origin which was released in 2006.  Now streaming under "Retro" would be preferable because more people would be watching there rather than the individual game.  But Ys Origin isn't a game I'd consider retro really and I wouldn't want to piss off Twitch admin or viewers by streaming in the wrong category.  

To me, retro is pre-PS2/GameCube/XBox is retro and that era is old but old enough quite yet to be considered retro.  I'm always interested to hear other people's opinions on it though.  Like I said before I think I don't want those systems to be retro because it makes me feel old but I'm sure to some younger gamers those consoles are ancient history. 


Tuesday, 19 December 2017

2018 Speed Schedule

So 2018 is nearly with us so it's about time I informed everyone what games I'm planning to speedrun this coming year.

While it was fun last year to try and run 12 games, there were a number of problems doing it that way.  First is that I had to spend a few days de-rusting, so I wasn't actually doing any proper runs for the first few streams.  Then after that, a single month of running the game wasn't really enough time to build up enough skill to get any kind of decent time in anything.  On top of all that I was losing days to social gatherings, parental visits and other events and the like which cut the time for actually speedrunning things down even further.  So this year I'll be running 4 games for 3 months each and then if you wanna see the other speed games you can donate for the mini speed marathon incentive

So with that said, here's the list

January-March- Silent Hill
April-June- Megaman 4
July-September- Super Mario World 11 Exits + Casually learning a new game maybe
October-December- Super Castlevania 4