So 2018 is nearly with us so it's about time I informed everyone what games I'm planning to speedrun this coming year.
While it was fun last year to try and run 12 games, there were a number of problems doing it that way. First is that I had to spend a few days de-rusting, so I wasn't actually doing any proper runs for the first few streams. Then after that, a single month of running the game wasn't really enough time to build up enough skill to get any kind of decent time in anything. On top of all that I was losing days to social gatherings, parental visits and other events and the like which cut the time for actually speedrunning things down even further. So this year I'll be running 4 games for 3 months each and then if you wanna see the other speed games you can donate for the mini speed marathon incentive
So with that said, here's the list
January-March- Silent Hill
April-June- Megaman 4
July-September- Super Mario World 11 Exits + Casually learning a new game maybe
October-December- Super Castlevania 4
Showing posts with label Super Castlevania 4. Show all posts
Showing posts with label Super Castlevania 4. Show all posts
Tuesday, 19 December 2017
Friday, 14 July 2017
Super Castlevania 4 Isn't That Easy
Castlevania has changed a lot since its days on NES and SNES but whenever you talk about classic Castlevania with people the common opinion is that Super Castlevania 4 is the easiest in the series.
There are a lot of features in Super Castlevania 4 that basically all the other ones didn't have, including other SNES Castlevania games like Dracula X. These included an 8 way whip, the ability to crouch walk and a sub weapon mapped to it's own key rather than being up+whip. This made managing the games many challenges a lot easier to deal with compared to earlier games however what gets my back up is that people talk about Super Castlevania 4 as if its an easy game.
Despite all the advantages you get in this game compared to others there's still plenty of bullshit that will make you want to tear your hair out. For example any stage that scrolls up will have the bottom of the screen instantly kill you if you fall down rather than just scrolling back down to where you came from. This is especially annoying in some stages with tight platforming or a cheeky enemy that will smack you into a bit because you let your guard down for a second. However that's not the worst of it because once you get to stage 8 in this game things start to get really bullshit. One hit kill spikes fucking EVERYWHERE are the big offender and I do mean absolutely everywhere. Then there's the clock tower which has the aforementioned death drops but only this time with TONS of enemies that could potentially knock you into them. Then you get to stage A and there's fucking stairs that fall from underneath you that will sometimes not allow you get a proper footing on them and if you make it through that there's random floating platforms that will carry you up into more spikes if you are unlucky and aren't given another one to jump to.
This becomes all twice as hard if you're trying to speed run because not only do you have to worry about these traps but also things like health management so you can damage boost off basically everything to save time and making sure that you always have a triple shot cross.
If you really think Super Castlevania 4 is an easy game go and replay it right now, I think you'll be in for a little bit of a shock. Still though its a great game so it doesn't matter if you breeze through it or die an absolute shit ton, you'll have fun with it. If you've not played it before then what the fuck are you doing? Go play it right now
There are a lot of features in Super Castlevania 4 that basically all the other ones didn't have, including other SNES Castlevania games like Dracula X. These included an 8 way whip, the ability to crouch walk and a sub weapon mapped to it's own key rather than being up+whip. This made managing the games many challenges a lot easier to deal with compared to earlier games however what gets my back up is that people talk about Super Castlevania 4 as if its an easy game.
Despite all the advantages you get in this game compared to others there's still plenty of bullshit that will make you want to tear your hair out. For example any stage that scrolls up will have the bottom of the screen instantly kill you if you fall down rather than just scrolling back down to where you came from. This is especially annoying in some stages with tight platforming or a cheeky enemy that will smack you into a bit because you let your guard down for a second. However that's not the worst of it because once you get to stage 8 in this game things start to get really bullshit. One hit kill spikes fucking EVERYWHERE are the big offender and I do mean absolutely everywhere. Then there's the clock tower which has the aforementioned death drops but only this time with TONS of enemies that could potentially knock you into them. Then you get to stage A and there's fucking stairs that fall from underneath you that will sometimes not allow you get a proper footing on them and if you make it through that there's random floating platforms that will carry you up into more spikes if you are unlucky and aren't given another one to jump to.
This becomes all twice as hard if you're trying to speed run because not only do you have to worry about these traps but also things like health management so you can damage boost off basically everything to save time and making sure that you always have a triple shot cross.
If you really think Super Castlevania 4 is an easy game go and replay it right now, I think you'll be in for a little bit of a shock. Still though its a great game so it doesn't matter if you breeze through it or die an absolute shit ton, you'll have fun with it. If you've not played it before then what the fuck are you doing? Go play it right now
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