Showing posts with label Platform. Show all posts
Showing posts with label Platform. Show all posts

Friday, 14 July 2017

Super Castlevania 4 Isn't That Easy

Castlevania has changed a lot since its days on NES and SNES but whenever you talk about classic Castlevania with people the common opinion is that Super Castlevania 4 is the easiest in the series.

There are a lot of features in Super Castlevania 4 that basically all the other ones didn't have, including other SNES Castlevania games like Dracula X.  These included an 8 way whip, the ability to crouch walk and a sub weapon mapped to it's own key rather than being up+whip.  This made managing the games many challenges a lot easier to deal with compared to earlier games however what gets my back up is that people talk about Super Castlevania 4 as if its an easy game.

Despite all the advantages you get in this game compared to others there's still plenty of bullshit that will make you want to tear your hair out.  For example any stage that scrolls up will have the bottom of the screen instantly kill you if you fall down rather than just scrolling back down to where you came from.  This is especially annoying in some stages with tight platforming or a cheeky enemy that will smack you into a bit because you let your guard down for a second.  However that's not the worst of it because once you get to stage 8 in this game things start to get really bullshit.  One hit kill spikes fucking EVERYWHERE are the big offender and I do mean absolutely everywhere.  Then there's the clock tower which has the aforementioned death drops but only this time with TONS of enemies that could potentially knock you into them.  Then you get to stage A and there's fucking stairs that fall from underneath you that will sometimes not allow you get a proper footing on them and if you make it through that there's random floating platforms that will carry you up into more spikes if you are unlucky and aren't given another one to jump to.

This becomes all twice as hard if you're trying to speed run because not only do you have to worry about these traps but also things like health management so you can damage boost off basically everything to save time and making sure that you always have a triple shot cross.

If you really think Super Castlevania 4 is an easy game go and replay it right now, I think you'll be in for a little bit of a shock.  Still though its a great game so it doesn't matter if you breeze through it or die an absolute shit ton, you'll have fun with it.  If you've not played it before then what the fuck are you doing?  Go play it right now

Tuesday, 19 May 2015

Ori and the Blind Forest

This is another one of those games that I knew absolutely nothing about upon purchase but I'm very happy that I took a chance and gave this game a shot.  Despite it's quality, there isn't actually all that much to say about it, but here I go.

Ori and the Blind forest starts out with a story about a little white cat thing born from some Elder Tree getting separated from said tree.  He is found and raised by a fat brown thing and together they live a happy and idyllic life together until the forest starts to die and their food supplies run out.  When the fat brown thing dies of hunger and Ori himself comes close to death, he is saved by a spirit and is then tasked with recovering the forest.

From here, Ori and the Blind forest opens itself up and you find yourself in a "metroidvania" type of game.  I hate using that term but it's the best word to use for games like this because then everyone knows what you mean.  In case there are people who live under a rock and don't know what I mean by "metroidvania" then it's the kind of game where you have a big 2D map and you have to explore and find power ups in order to progress.  These kind of games are filled with lots of pickups that are often unattainable at the start but as you collect more skills then you can backtrack in order to pick up all the goodies you missed with your new found skills.

Ori and the Blind forest doesn't really boast anything unique apart from it's check pointing system where you spend mana to create a save spot.  That said, it does boast a hell of a lot of polish and the team that put it together obviously know what's up when it comes to making games like this.  The game play is smooth, the platforming is fun and the puzzles while a little on the simple side aren't completely brain dead.  There's also a decent amount of stuff to find in the dying forest but the game allows you to upgrade Ori to sense them out so you aren't left completely in the dark about where certain secrets lay.  That said, getting 100% in Ori is no easy task with certain items being missable and the sensing skills being locked way up your skill tree so you're still going to need to keep your wits about you if you want all the goodies the game has to offer.

The one thing that struck me the most about this game is the graphics and music.  There's a really nice atmosphere to this game that helps you immerse yourself in the game pretty easy which is something I've not been able to do with any title for a long time.  Also the music is really well done with nice ambient themes as you explore and stuff that really gets the player going when shit is hitting the fan.

I feel that Ori and the Blind Forest is one of those great games that people will remember for a good while.  It's nothing new or original but it knows what it wants to be and does it really well.  It's fun, immersive and looks great, y'all should give it a shot.

Sunday, 9 September 2012

Keyboard and Mouse Vs Controller


This is another one of those debates I see pop up on various forums and internet websites, and quite frankly it's a discussion I wish would just fuck off forever.

If you're going to have this discussion in a general sense, you should just shut up.  Both have advantages and disadvantages but you have to think about it based on what kind of game you're actually playing.  You can't just go and say that one is outright better than the other, because that would just be silly.

There are some genres of game where it doesn't matter if your using a controller of a keyboard and mouse.  Things like RPGs with turn based combat, or turn based strategy games (yeah, it would be a pain in the ass with something like Civ, but it would still get the job done) and things like that.

That said, a keyboard and mouse is about the only way to go for FPS and RTS games.  In FPS, the precision you get from aiming with your mouse is something you just can't quite get with a controller.  FPS controls on consoles are in fact, very good, but it just feels more natural on a keyboard and mouse, to me at least.  RTS games just require so many buttons to do so many different things, that trying to put an RTS on a console just seems a bit dumb really.  In order to have RTS on a console, you would need a keyboard peripheral or you would have to dumb down the gameplay quite significantly.

That said, I would not want to play platform games or fighting games on a keyboard and mouse.  I feel that when platforming, it feels way better to use a controller due to the fact I can make jumps a lot easier, and with fighting games, I'd hate to put quarter circle inputs in with a goddamn keyboard, it would be awkward as fuck.

But you know what, that's just me, I'm sure there's a guy who can beast FPS games with his pad, and another guy who can whoop my ass at Street Fighter with a keyboard.  At the end of the day it just comes down to what feels most comfortable to the player.  So while it makes sense to have certain control schemes for certain genres, the whole debate is rendered a bit pointless when it just comes down to personal preference.