I think everyone gets that nostalgic feeling some time. When a memory of a game pops into your head and you get this uncontrollable urge to play it again. When most people talk about their nostalgic experiences with a game they usually talk about a games quality, the game being either just as good or at lot worse than they remember it being. One thing I noticed that people don't mention too much when talking about their trips into the past is difficulty.
The things I hear the most when people talk about older games the phrases I usually here are "yeah it still holds up today" or "man, that has NOT aged well". I however had a strange case the other week when I decided to play the Vita remake of Muramasa: The Demon Blade, a game that came out on the Wii in 2009. As I slashed my way across ye olde Japan the game played EXACTLY how I remembered it, ar least in terms of gameplay and fun factor but I found it to be WAY harder than I remembered.
I seem to remember the game being pretty easy back in 2009. It was fast paced 2D hack and slash heaven and I don't remember getting a death until near the end of the game but in my current playthrough the second boss is pushing my shit in really hard. I don't want to believe that I've gotten shit at games in my old age but it's either that or my memory of how well I did is WAY off.
This also occasionally happens in reverse where the game is way easier. For me it was when I was learning how to speedrun Silent Hill 2 and I was dreading the maze near the end because in my mind it was complex and full of shit trying to kill you. When it came to it though I blazed through it and none of the enemies came even close to touching me.
It's always fun to go back and play old games and it can suck when it doesn't live up to your expectations. Although in my mind it kind of sucks a bit more when you go back to a game you thought you were good at only to find that you suck.
Showing posts with label Memories. Show all posts
Showing posts with label Memories. Show all posts
Wednesday, 5 September 2018
Wednesday, 8 August 2018
Why Silent Hill 2 Is So Damn Good
If you've not at least heard of Silent Hill 2 at this point in time you're either VERY new to gaming or have been living under a nuclear blast proofed rock for many many years. When people say the words "horror game", at lot of people instantly bring to mind either Resident Evil or Silent Hill and if it's the latter they usually are thinking about the second one. While my personal favorite Silent Hill is 3 because I really like the occult story line in that game, there's absolutely no denying the impact of SH2 on not just it's own series but the horror genre in general.
The reason that I feel it's so effective at what it does is that no matter what age you are, there is a level of horror to be found in Silent Hill 2 that will freak you out. I remember when I first played it, I don't remember my exact age but it was around high school time I think. My parents, every evening after work, would unwind and relax before making dinner and doing housework by chilling on the couch with a glass of wine and a bowl of nuts. Meanwhile, I'd be on the PC or something gaming away or just generally wasting time. Most of the time they would be watching TV but there was one occasion where the TV was vacant so I decided to jump on and the game I set on that evening was Silent Hill 2. It was daylight outside, my family behind me and yet just the opening section of that game freaked me the fuck out. It didn't need a dark, isolated room and a pair of headphones, it managed to scare me regardless of all that. The spooky atmosphere and the creepy monsters managed to freak me out in a way that a lot of games didn't back then and even don't now.
Now when I was younger, scary monsters and things like slasher movies had quite an effect on me. I was a bit easy to scare back then but as I got older that stopped happening. The idea of a zombie apocalypse stopped being a terrible prospect, monsters jumping out of my closet became a laughable idea and ghosts flopping from my TV lost it's charm. Admittedly, I'm very hard to please when it comes to horror. I can enjoy a horror game or horror movie but it's a VERY rare occasion when I'll actually be scared.
But then I replayed Silent Hill 2 in my adult years and was JUST as freaked out now as I was back then. What makes Silent Hill 2 isn't the fact that it managed to keep scaring me despite the fact I'd seen it before AND it pierced my adult cynicism but the fact it scared me for an entirely different reason. Silent Hill 2 is about the main characters wife getting sick and dying, the plot twist (spoilers) being that he killed his wife because she was going to die anyway but mainly because he couldn't handle it anymore. When I was younger this was just a "wow, how horrible" moment and then I went back to being scared of tables with tumors on them but playing it now it was THIS part that shook me to my very core.
I grew up and got married and one of the things that worries me to no end is the idea that one day I'll lose my wife. When you play Silent Hill 2 and you see what James went through in that game your brain starts asking you questions that you don't have the answer for. "What would you do if YOUR wife became terminally ill?", "would YOU be able to handle it?" and worst of all "is there a chance YOU might do what he did?!". Of course you'd hope that you'd assume you'd be a good person and care for the one you love but Silent Hill shows you that very real, very human weakness that maybe you just aren't as strong as you think you are.
It's multi-faceted horror like this that makes Silent Hill as good as it is. Doesn't matter if you're a teen scared of monsters or an adult scared of loss or even a lack of knowledge about yourself. It's something I've not seen in a game EVER since Silent Hill 2. I've seen games try, but never do it this masterfully.
If you've never played it you ABSOLUTELY must. Go do it right now
The reason that I feel it's so effective at what it does is that no matter what age you are, there is a level of horror to be found in Silent Hill 2 that will freak you out. I remember when I first played it, I don't remember my exact age but it was around high school time I think. My parents, every evening after work, would unwind and relax before making dinner and doing housework by chilling on the couch with a glass of wine and a bowl of nuts. Meanwhile, I'd be on the PC or something gaming away or just generally wasting time. Most of the time they would be watching TV but there was one occasion where the TV was vacant so I decided to jump on and the game I set on that evening was Silent Hill 2. It was daylight outside, my family behind me and yet just the opening section of that game freaked me the fuck out. It didn't need a dark, isolated room and a pair of headphones, it managed to scare me regardless of all that. The spooky atmosphere and the creepy monsters managed to freak me out in a way that a lot of games didn't back then and even don't now.
Now when I was younger, scary monsters and things like slasher movies had quite an effect on me. I was a bit easy to scare back then but as I got older that stopped happening. The idea of a zombie apocalypse stopped being a terrible prospect, monsters jumping out of my closet became a laughable idea and ghosts flopping from my TV lost it's charm. Admittedly, I'm very hard to please when it comes to horror. I can enjoy a horror game or horror movie but it's a VERY rare occasion when I'll actually be scared.
But then I replayed Silent Hill 2 in my adult years and was JUST as freaked out now as I was back then. What makes Silent Hill 2 isn't the fact that it managed to keep scaring me despite the fact I'd seen it before AND it pierced my adult cynicism but the fact it scared me for an entirely different reason. Silent Hill 2 is about the main characters wife getting sick and dying, the plot twist (spoilers) being that he killed his wife because she was going to die anyway but mainly because he couldn't handle it anymore. When I was younger this was just a "wow, how horrible" moment and then I went back to being scared of tables with tumors on them but playing it now it was THIS part that shook me to my very core.
I grew up and got married and one of the things that worries me to no end is the idea that one day I'll lose my wife. When you play Silent Hill 2 and you see what James went through in that game your brain starts asking you questions that you don't have the answer for. "What would you do if YOUR wife became terminally ill?", "would YOU be able to handle it?" and worst of all "is there a chance YOU might do what he did?!". Of course you'd hope that you'd assume you'd be a good person and care for the one you love but Silent Hill shows you that very real, very human weakness that maybe you just aren't as strong as you think you are.
It's multi-faceted horror like this that makes Silent Hill as good as it is. Doesn't matter if you're a teen scared of monsters or an adult scared of loss or even a lack of knowledge about yourself. It's something I've not seen in a game EVER since Silent Hill 2. I've seen games try, but never do it this masterfully.
If you've never played it you ABSOLUTELY must. Go do it right now
Wednesday, 5 July 2017
MSN Gaming Zone and Others
A few days ago I had a sudden flash of memory back to my early days of online gaming. A time when connections weren't as stable and the idea of playing and talking with other people who weren't in the same room as me blew my goddamn mind.
Nowadays online gaming is very easy, you just hop on PSN, Xbox Live or Steam and you hit "Multiplayer" in whatever title and it will find people for you and then drop you in a match. Back then though things were very different and a lot more annoying. There were these 3rd party services like MSN game zone where you'd have to chat to people and set up little rooms and wait for folks to join you. That was the easy part though because I seem to remember once you were actually in a game connections being really unstable and games being dropped left right and center.
This was OK if you were playing a Tom Clancy game or something where matches were short but me and my friend would often try and play things like Heroes of Might and Magic 3 through this thing and those games are fucking LONG. If you dropped connection during a match of that there was no chance to reconnect, you were just done and that made things very frustrating. It could have been a problem with my internet rather than the MSN Gaming Zone service but the point is that stable connections during games are something I think we very much take for granted now.
There was this other service called Gamespy which was kind of similar but I remember that had chat rooms where you could use a microphone to talk to people which was another thing that absolutely blew my mind. It was also something that sort of freaked me out because I came from a time when I was constantly told that everyone on the internet was a predator so the idea of voice chatting with people was not something I enjoyed at the time. Probably for the best because I was a bit of a twat as a child so I saved myself some embarrassment.
I sort of miss the these times but at the same time I'm so happy that online gaming is mostly hassle free nowadays. I'm more than happy to sit here and reminisce but I don't think I'd ever really want to go back to using these kind of services ever again.
Nowadays online gaming is very easy, you just hop on PSN, Xbox Live or Steam and you hit "Multiplayer" in whatever title and it will find people for you and then drop you in a match. Back then though things were very different and a lot more annoying. There were these 3rd party services like MSN game zone where you'd have to chat to people and set up little rooms and wait for folks to join you. That was the easy part though because I seem to remember once you were actually in a game connections being really unstable and games being dropped left right and center.
This was OK if you were playing a Tom Clancy game or something where matches were short but me and my friend would often try and play things like Heroes of Might and Magic 3 through this thing and those games are fucking LONG. If you dropped connection during a match of that there was no chance to reconnect, you were just done and that made things very frustrating. It could have been a problem with my internet rather than the MSN Gaming Zone service but the point is that stable connections during games are something I think we very much take for granted now.
There was this other service called Gamespy which was kind of similar but I remember that had chat rooms where you could use a microphone to talk to people which was another thing that absolutely blew my mind. It was also something that sort of freaked me out because I came from a time when I was constantly told that everyone on the internet was a predator so the idea of voice chatting with people was not something I enjoyed at the time. Probably for the best because I was a bit of a twat as a child so I saved myself some embarrassment.
I sort of miss the these times but at the same time I'm so happy that online gaming is mostly hassle free nowadays. I'm more than happy to sit here and reminisce but I don't think I'd ever really want to go back to using these kind of services ever again.
Thursday, 11 May 2017
I miss Instruction Manuals
A lot has changed in the gaming scene since I was a wee lad, some for the better and some for the worse. However the one thing I miss more than fucking anything is proper instruction manuals.
Back in the day, when you'd buy a game I always thought the manual was something to look forward to. A lot of the manuals for games I bought had things like backstory or character profiles in them as well as instructions on how to play the game. When I was a kid, I had to take a bus into the city center to go to my closest game store to pick up a title and after my purchase I'd read that shit on the way home. There was something really satisfying about opening a new game case and flicking through that nice glossy manual. Even the smell of the damn thing as incredible as weird as that sounds.
Hell, I've even bought games based on the quality of their manual. I remember discovering The Elder Scrolls for the first time at a friends house. Yeah, the game looked cool as fuck and all but the manual was just full of all sorts of information that really drew me into the idea of playing the game and then on top of that it came with a sick as fuck glossy map of the world. I had that Morrowind map on the wall next to my computer pretty much up to the day I moved out of that house. Neverwinter Nights was another example of a game I purchased purely based on the manual. I was at the same friends house when he got it as a gift from his dad. He opened that box and there was a fucking thick tome that you could kill someone with inside there with instructions on how to play. I didn't even have to read the fucking thing to know that I wanted that damn game.
Nowadays, getting a new game is a bit of a disappointing experience. A lot of my purchases, especially for PC are digital so there's no way in fuck I'm getting a nice manual there. Even if I purchase of Good Old Games or something where they have the manuals, it's just not the same when it's in PDF, I wanna hold the fucking thing. For other systems it's probably even worse than nothing at all. Usually when I open a box there's usually just some legal information, an insert for the controls and a card advertising some DLC or some shit. Even if the game is amazing, opening the box upon purchase brings nothing but sadness.
I wish they'd bring back proper manuals but I guess that's a practice that's long dead and will never return. If a company put a big proper manual in a game now I'd probably buy it regardless of what the game was just to support the practice.
Back in the day, when you'd buy a game I always thought the manual was something to look forward to. A lot of the manuals for games I bought had things like backstory or character profiles in them as well as instructions on how to play the game. When I was a kid, I had to take a bus into the city center to go to my closest game store to pick up a title and after my purchase I'd read that shit on the way home. There was something really satisfying about opening a new game case and flicking through that nice glossy manual. Even the smell of the damn thing as incredible as weird as that sounds.
Hell, I've even bought games based on the quality of their manual. I remember discovering The Elder Scrolls for the first time at a friends house. Yeah, the game looked cool as fuck and all but the manual was just full of all sorts of information that really drew me into the idea of playing the game and then on top of that it came with a sick as fuck glossy map of the world. I had that Morrowind map on the wall next to my computer pretty much up to the day I moved out of that house. Neverwinter Nights was another example of a game I purchased purely based on the manual. I was at the same friends house when he got it as a gift from his dad. He opened that box and there was a fucking thick tome that you could kill someone with inside there with instructions on how to play. I didn't even have to read the fucking thing to know that I wanted that damn game.
Nowadays, getting a new game is a bit of a disappointing experience. A lot of my purchases, especially for PC are digital so there's no way in fuck I'm getting a nice manual there. Even if I purchase of Good Old Games or something where they have the manuals, it's just not the same when it's in PDF, I wanna hold the fucking thing. For other systems it's probably even worse than nothing at all. Usually when I open a box there's usually just some legal information, an insert for the controls and a card advertising some DLC or some shit. Even if the game is amazing, opening the box upon purchase brings nothing but sadness.
I wish they'd bring back proper manuals but I guess that's a practice that's long dead and will never return. If a company put a big proper manual in a game now I'd probably buy it regardless of what the game was just to support the practice.
Wednesday, 1 February 2017
MMOs From My Youth
I don't play many MMORPGs any more unfortunately due to a combination of not having much time and a backlog of games in the triple digits. However, back in my teens I played a hell of a lot of World of Warcraft starting with vanilla and quitting at the tail end of Burning Crusade. However, before I gained some financial independence and I was able to pay the monthly fee for the game, I used to seek out free MMO games so I thought I'd share with you some of my old, F2P MMO experiences from back in the day.
1) Sword of the New World
Sword of the New World was an MMO me and my friends played over one summer holiday from school. It was released in 2006 in Korea and had English versions going live in 2007 and it had an interesting gimmick of multiple character control. Most of the time when you think about MMOs you imagine controlling one player and then if you want to group up you have to find other players, right? Well in this game you controlled up to 3 and from there you could party up with people for quests and stuff so even our small group of 4 players looked like a huge group of people in game. That said though, aside from the multiple player control and the interesting world set in a sort of fantasy take on the Americas during the age of exploration, I can't really recall much else.
2) Rappelz
A friend of mine once introduced me to Lineage 2 back before it became free to play except instead of actually paying for it he showed me a private server that allowed us to play for free, it was a good time. However, as you would expect, the private server got shut down and it was really that first experience with Lineage that gave me my first MMO itch. Rappelz attracted me because, at least graphically, it reminded me of Lineage so I thought this might help scratch my grind itch. It did for a while, the game play was nothing special but it played fairly well and it's gimmick was something involving pets that you had to collect and level in order to help you in combat and stuff.
Interestingly it seems like this game is still available to play so you can check it out if you have a weekend to waste on an MMO from 2006.
3) Trickster Online
A very cutsey online game that I remember very little of which looked sort of similar to that other isometric MMO that almost everyone played but the name I can't remember right now. Anyway, the thing I remember most about this game is digging. You could dig to get items and a lot of the quests I vaguely remember involved digging up stuff. While it wasn't the best game I've ever played I was looking for something to go hard on the grind with and this said that it had a level cap of 300 which just blew my goddamn mind. I didn't play it for very long and I probably got no higher than about 25 but it was the thought that counted.
I thought that Trickster went down for good years ago but a quick google search for the image revealed that the site is still up, the client is (probably) still available and the level cap is now 400. I would kind of like to try it again but a grind that hard would mean I'd have to sever all ties with anything else I think so I'll stick to working on my endless backlog.
---
It would be nice to one day find time or not have a backlog so huge that I could really sink my teeth into another MMO. That said, I'd probably be staying away from the Korean F2Ps and trying something like Final Fantasy 14. Maybe one day.
1) Sword of the New World
Sword of the New World was an MMO me and my friends played over one summer holiday from school. It was released in 2006 in Korea and had English versions going live in 2007 and it had an interesting gimmick of multiple character control. Most of the time when you think about MMOs you imagine controlling one player and then if you want to group up you have to find other players, right? Well in this game you controlled up to 3 and from there you could party up with people for quests and stuff so even our small group of 4 players looked like a huge group of people in game. That said though, aside from the multiple player control and the interesting world set in a sort of fantasy take on the Americas during the age of exploration, I can't really recall much else.
2) Rappelz
A friend of mine once introduced me to Lineage 2 back before it became free to play except instead of actually paying for it he showed me a private server that allowed us to play for free, it was a good time. However, as you would expect, the private server got shut down and it was really that first experience with Lineage that gave me my first MMO itch. Rappelz attracted me because, at least graphically, it reminded me of Lineage so I thought this might help scratch my grind itch. It did for a while, the game play was nothing special but it played fairly well and it's gimmick was something involving pets that you had to collect and level in order to help you in combat and stuff.
Interestingly it seems like this game is still available to play so you can check it out if you have a weekend to waste on an MMO from 2006.
3) Trickster Online
A very cutsey online game that I remember very little of which looked sort of similar to that other isometric MMO that almost everyone played but the name I can't remember right now. Anyway, the thing I remember most about this game is digging. You could dig to get items and a lot of the quests I vaguely remember involved digging up stuff. While it wasn't the best game I've ever played I was looking for something to go hard on the grind with and this said that it had a level cap of 300 which just blew my goddamn mind. I didn't play it for very long and I probably got no higher than about 25 but it was the thought that counted.
I thought that Trickster went down for good years ago but a quick google search for the image revealed that the site is still up, the client is (probably) still available and the level cap is now 400. I would kind of like to try it again but a grind that hard would mean I'd have to sever all ties with anything else I think so I'll stick to working on my endless backlog.
---
It would be nice to one day find time or not have a backlog so huge that I could really sink my teeth into another MMO. That said, I'd probably be staying away from the Korean F2Ps and trying something like Final Fantasy 14. Maybe one day.
Saturday, 31 August 2013
The House of the Dead Memories
Today is a slow day, so let me tell you a story about one of the reasons why I love arcade games so much.
A long long time ago, back when I was just a kid and stuff like the Mega Drive and Super Nintendo were the best things I could get my hands on, going to the arcade was a big deal for me. We're talking about a time when everything I used to play was 16 bit RPGs or platform games, so going into an arcade and playing something that was 3D and didn't use a standard control pad blew my goddamn mind.
So one day, I'm in London with my family since my dad had to do some work down there or something so to kill the time my mother agreed to take me to Sega World. Now I've blogged about that place before, but holy shit it was amazing. For a British child who loved video games, Sega World was gaming Mecca to me.
Anyway, one genre of game I really enjoyed playing back then was the rail shooters. I really enjoyed using the light guns and there wasn't really a lot for my stupid child brain to figure out, I just had to point at the baddies and fire the gun. House of the Dead was one of my favourites at the time, I loved the levels and when you died you got that cool little map that showed you how far you got.
Anyway, I'd had my session on House of the Dead and I went to some of the different floors to play other stuff like Fighting Vipers and Metal Slug and after the day wore on a bit I returned to the shooting floor to see if there was any other rail gun games that I hadn't played yet. Then I saw this guy playing House of the Dead, way WAY older than I was and obviously a lot better than I was. He was really far, to a point in the game that I had never even seen before, I couldn't help but just stand there and watch.
Once he beat the 3rd chapter he turned to me during the results screen and asked if I wanted to hop on with him. My mother gave me a pound coin and I slammed that shit in and started shooting. Now in hindsight I was probably fucking this guys game up, it becomes harder with 2 players and I probably wasn't pulling my weight, especially in the boss gauntlet. We pushed on and made it through to the final level and then fucking Magician appeared.
When this motherfucker pops up he has NO weak point (apart from the blatantly exposed cables on his arms and legs, but I was young, whatever) and I lost my shit. I had no idea what to do, my heart was going a mile a minute and my hands were shaking pretty bad. We endured his attacks and shot wildly at him and eventually the last sliver of health dropped off and we beat the game.
We didn't really say much after that, I just thanked him put the gun back in its holster and then we went our separate ways. That said, his kindness in letting me join him for the final stage to share that excitement as we fought the final boss is something that has stuck with me to this day, and it's a reason I enjoy going to arcades so much.
I've only really been to a proper arcade in Japan recently, but even to this day they still have that great environment and the people are quite friendly. The games are also quite cheap and a lot of places do deals like 2 credits for certain games on certain days. I'm glad there is one part of the world where coin-op is still a thing, I think gaming would be a lot worse off without it.
A long long time ago, back when I was just a kid and stuff like the Mega Drive and Super Nintendo were the best things I could get my hands on, going to the arcade was a big deal for me. We're talking about a time when everything I used to play was 16 bit RPGs or platform games, so going into an arcade and playing something that was 3D and didn't use a standard control pad blew my goddamn mind.
So one day, I'm in London with my family since my dad had to do some work down there or something so to kill the time my mother agreed to take me to Sega World. Now I've blogged about that place before, but holy shit it was amazing. For a British child who loved video games, Sega World was gaming Mecca to me.
Anyway, one genre of game I really enjoyed playing back then was the rail shooters. I really enjoyed using the light guns and there wasn't really a lot for my stupid child brain to figure out, I just had to point at the baddies and fire the gun. House of the Dead was one of my favourites at the time, I loved the levels and when you died you got that cool little map that showed you how far you got.
Anyway, I'd had my session on House of the Dead and I went to some of the different floors to play other stuff like Fighting Vipers and Metal Slug and after the day wore on a bit I returned to the shooting floor to see if there was any other rail gun games that I hadn't played yet. Then I saw this guy playing House of the Dead, way WAY older than I was and obviously a lot better than I was. He was really far, to a point in the game that I had never even seen before, I couldn't help but just stand there and watch.
Once he beat the 3rd chapter he turned to me during the results screen and asked if I wanted to hop on with him. My mother gave me a pound coin and I slammed that shit in and started shooting. Now in hindsight I was probably fucking this guys game up, it becomes harder with 2 players and I probably wasn't pulling my weight, especially in the boss gauntlet. We pushed on and made it through to the final level and then fucking Magician appeared.
When this motherfucker pops up he has NO weak point (apart from the blatantly exposed cables on his arms and legs, but I was young, whatever) and I lost my shit. I had no idea what to do, my heart was going a mile a minute and my hands were shaking pretty bad. We endured his attacks and shot wildly at him and eventually the last sliver of health dropped off and we beat the game.
We didn't really say much after that, I just thanked him put the gun back in its holster and then we went our separate ways. That said, his kindness in letting me join him for the final stage to share that excitement as we fought the final boss is something that has stuck with me to this day, and it's a reason I enjoy going to arcades so much.
I've only really been to a proper arcade in Japan recently, but even to this day they still have that great environment and the people are quite friendly. The games are also quite cheap and a lot of places do deals like 2 credits for certain games on certain days. I'm glad there is one part of the world where coin-op is still a thing, I think gaming would be a lot worse off without it.
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