Showing posts with label Megaman 4. Show all posts
Showing posts with label Megaman 4. Show all posts

Friday, 10 August 2018

New Megaman 4 PB (44:53) [Twitch Link]

https://www.twitch.tv/videos/295441429

I don't know how to embed video lol

Monday, 30 April 2018

2P1C Roundup

Well it took a LONG ass time to get done due to massive scheduling issues but 2P1C has finally been completed! 

First of all, big thanks to my friend and local bartender HoodedPithoui for being my other half for the event and letting me use his bar to host it in.  Also big thanks to everyone who watched and donated before, during and after the event, you guys are amazing. 

During the event we played through Metal Slug X, Megaman 4 and Streets of Rage 2 and surprisingly it was actually quite easy.  Metal Slug posed the most problems in terms of death count but you just spawn where you die so we purposefully picked that game as a sort of warm up.  Megaman 4 was the game I had the most worries about since there's a lot of precision jumping and tough boss fights but I speedrun that game and Pithoui is pretty well versed in it so despite my concerns we absolutely smashed it.  The game that Pithoui was worried about was Streets of Rage 2 since a game over in that game actually means start again from stage 1.  We emulated so that we could use Save States as a sort of charity incentive (500yen each to save, 100 to load) and despite us making a couple of states at various points, we actually beat the game on a single continue.

As a bonus we played Super Mario World too which was a REAL challenge.  Being able to sync up for things like flying proved to be difficult and at that point in the evening we'd had a couple of drinks so to top it all off we (or at least I) wasn't as alert as usual.

Still, we finished the main event in 4 and a half hours which was really cool and it was a great atmosphere both in the bar and on the Twitch chat.  There will be a VOD of the whole event being uploaded to YouTube at some point, I'll get round to doing that ASAP so watch the blog page if you're interested in seeing our struggle

Tuesday, 19 December 2017

2018 Speed Schedule

So 2018 is nearly with us so it's about time I informed everyone what games I'm planning to speedrun this coming year.

While it was fun last year to try and run 12 games, there were a number of problems doing it that way.  First is that I had to spend a few days de-rusting, so I wasn't actually doing any proper runs for the first few streams.  Then after that, a single month of running the game wasn't really enough time to build up enough skill to get any kind of decent time in anything.  On top of all that I was losing days to social gatherings, parental visits and other events and the like which cut the time for actually speedrunning things down even further.  So this year I'll be running 4 games for 3 months each and then if you wanna see the other speed games you can donate for the mini speed marathon incentive

So with that said, here's the list

January-March- Silent Hill
April-June- Megaman 4
July-September- Super Mario World 11 Exits + Casually learning a new game maybe
October-December- Super Castlevania 4

Tuesday, 3 September 2013

The Blue Bomber Returns!.....Kind of....not really

Remember Megaman?! I sure as hell do because it was only a few days ago during a boring part of my afternoon that I sat down and blasted Megaman 4 on NES.

Anyway, Capcom hasn't been treating it's little blue robot very well recently.  The closest thing we have had to a Megaman game was Street Fighter X Megaman, which is fine but it's a fan game and didn't really have anything to do with Capcom from a development standpoint.  I think we also had that Megaman XOver thing or whatever it was called which was a auto scrolling game that bascially played itself for the iPad.  Not to mention Megaman Legends 3 getting cancelled which a lot of people were upset about, so let's just say that the poor guy hasn't been having a good run.

So, what I can only imagine was a case of people being sick of Capcom's shit, Keiji Inafune and a bunch of other people have taken to the internet to crowd fund their upcoming project "Mighty No9", a Megaman game in everything but name.  Basically they took Megaman and changed everything just a little bit to avoid being sued, but not enough so that people won't know what's going on.

I'm not going to talk about the game itself here because one google search will get you a wealth of information on that, so go look up their kickstarter page which has already met it's goal.  The only thing I'm going to say is that I'm hype as hell and I'm glad this has happened.  It's been far far too long since we had a good Megaman game and even though this isn't QUITE the same, it's close enough to qualify.  Capcom sure as hell aren't going to do it so let's hope Inafune and his buddies can bring back the magic.