Showing posts with label Shadowverse. Show all posts
Showing posts with label Shadowverse. Show all posts

Wednesday, 18 July 2018

Card Game Meta Is Annoying

I remember way back when I used to play Yu-Gi-Oh and Magic The Gathering with my friends.  We would save up a little money, head down to the corner shop or the nerd store in central Manchester buy some boosters and play.  While it was frustrating to lose to a guy because his luck was better than yours there was something fun about being at the mercy of a booster pack.

Card games however are an expensive hobby so as I got older I drifted away from them.  I didn't have to give up completely though as thanks to games like Hearthstone, Shadowverse and Dragon Quest Rivals I can enjoy the TCG experience for free.  All of these games let you play for free and earn cards for free with the option to pay for boosters if you so wish.  

Now all of these games come with a ranked play mode and when I see that kind of thing of course I want to get as close to the top of it as I can.  While it is fun to collect cards, make decks and climb the ladder the higher you get the more dull these games get.  

There's a meta in each of games that, once you hit a certain rank, what decks you HAVE to use to see any kind of success.  If your not using one of these top tier decks that you can just google up you're basically doomed to sit in the middle of the ladder forever.  If your good you can get a bit higher but unless your a TCG god you ain't reaching the top without Professor Google.  

This is because getting boosters is just about playing a lot and instead of duplicates sitting in a shoe box for years they can be "dusted" which allows a player to craft specific cards.  So not only can you google a top tier deck but making it is a cinch so OF COURSE everyone is going to use them.  

That's not to say creativity is completely off limits.  Unranked play and the "random deck" modes keep the fun alive but the fact that ranked has to adhere to strictly to a meta makes things a little dull sometimes 

Thursday, 1 December 2016

Mobile Gaming is Shit

I have a Japanese exam coming up soon and the chances of me passing it are pretty fucking slim.  This is one of the reasons that content has been so thin on the ground and it's partly because when I'm not eating, sleeping or wanking I've replaced a lot of my gaming time with studying.  This means that the only gaming I've been doing for the last few weeks has been little bouts of mobile games during my commute to work or lunch break or streams of Resident Evil 4.

So mobile gaming is shit but not for the reason you might think.  A lot of people rag on mobile gaming but actually in recent years it's been getting a lot better.  You still have your cheaply made puzzle games and various shit quality rip offs of whatever the mobile hit du jour is but it's a lot easier to find something of at least some quality now than it used to be.

For example I've clogged up my phone with a whole bunch of games such as the Shadowverse, a card game which makes Hearthstone look like a soggy pile of shit, Idolmaster, a rhythm game with a staggering number of songs for a free to play, Gyrosphere, a slow version of Monkey Ball and Perchang a fun little puzzler that I play while taking a shit.  Not to mention all the ports of actual games that exist on the app store now, mobile, at least from a selection stand point, isn't as painfully awful as you might think.

However I still fucking hate it because phones were just not designed for gaming and playing games on these things is a highly frustrating experience and a lot of the time I'd rather do my own wisdom teeth surgery than deal with the shit that these games are causing me. 

For example, phones do EVERYTHING nowadays but they also have limited space.  So it's all well and good having a decent selection of games but eventually you'll probably have to delete them for apps that are actually useful or so you can take a picture of that stupid cat you saw on the street yesterday.  But let's say that's not an issue for you because you're one of those weirdos that bought the million gig version of your phone, the controls are still shit.  Touch screen controls are wank outside of tapping or sliding, as soon as you have to start making precise movements or, god help you, playing with one of those stupid on screen D-Pads (Like in Sonic CD) playing the game becomes insanely annoying.  But OK, maybe you're a fucking twat who bought one of those controller add ons instead of just buying a portable system, the biggest problem with mobile gaming is the battery.

Games eat battery life faster than your mum eats sweet and sour pork at the all you can eat Chinese buffet.  Pokemon Go was the best example of this where playing the game for about an hour would drain you from 100 to about 60.  Any game beyond a shitty angry birds clone tends to destroy your battery and this problem is made worse if your phone has a little bit of age on it so the battery life isn't quite what it used to be either.  I started my lunch break yesterday at 80%, played 2 games of Shadowverse and was knocked down to about 20.  On the other hand I can grab my PSP and finish Ys1 Chronicles about 8 times before the battery light even starts blinking.  Yes, I know portable chargers exist but that's just another fucking thing I have to buy with my hard earned cash to play games that just quite frankly aren't as good as proper portable games.

It's nice to see the quality of mobile gaming go up but the hardware just isn't appropriate for any kind of meaningful gaming experience without being tethered to a wall socket or spending a decent amount of cash on extra bits.  Hopefully in a few years I'll be able to make a post talking about mobile gaming being the bees knees and praising how far it's come but by that time I'll probably be dead.

Tuesday, 8 November 2016

Shadowverse First Impressions

A few months ago I was walking through a train station when I saw a big poster for a new mobile game called Shadowverse.  It looked like an exact clone of digital card collecting favorite Hearthstone so until the other day I ignored it.  However due to a friend starting to play I decided to jump on and give it a go and boy Im glad I did because this game is awesome .  

If you have played Hearthstone then you have basically played this.  At its core it's the same game but there have been a few tweaks to the systems which stop it from being an exact clone.  I'm going to start talking about the game assuming you have a basic knowledge of how Hearthstone works so if you don't I'm sorry if you feel a little lost.  

So you do the usual thing of playing monsters with a health and attack value and you use these in conjunction with spells in order to try and bring your opponents life from 20 to 0, just like Hearth.  However this time around the characters don't have active abilities and instead have passive effects that do various things to their decks.  For example there's one character who's cards get stronger depending on how many spells you cast while another who has various abilities depending on how many cards occupy her graveyard.  

Each character has a unique play style and you're bound to find one that matches how you like to play.  

The other big new thing here is the evolution system which allows you after 5 turns to start buffing your monsters for +2/+2 and an added effect if the card has one.  

This allows the monster to attack the turn its played (monsters only, mind you) and can quickly change the tide of a losing battle if you're clever with your evolution points which are limited to 2 for the starting player and 3 for the guy who goes second. 

There are other slight changes but these are the two huge things and everything else is sort of taken from Hearth from there.  Of course there is online play which comes in the form of standard ranked/unranked and 2 pick mode.  2 pick is almost identical to the Area in Hearth but you pick the cards 2 by 2 instead of one at a time.  Also you aren't kicked out of the mode for losing and your reward is based on how many out of 5 you win.  

One thing I really like about this game over Hearth though is just how easy it is to access the content and get cards.  The single play story modes are avaliable from the get go and the game gives you 20 boosters just for clearing the tutorial.  You can get cards by collecting an in game currency which is awarded to you for logging in each day.  I'm still playing the story modes so I'm unsure if online matches provide this currency but even if it doesn't getting cards still doesn't feel like a massive chore like it did in Hearth.

Shadowverse is a quality digital card game that people should give some time to.  This is especially true if you're the kind of person who played Hearth and wasn't happy with some of the direction it took.  I'm playing the Japanese version on my phone but I know there's an English version avaliable on Steam so give it a try!