Showing posts with label bugs. Show all posts
Showing posts with label bugs. Show all posts

Friday, 20 November 2020

How About Get It Right the First Time?


 I'm almost certain I've written things on this topic before but very recently I had a very bad experience with some game bugs so I'm going to talk about it again.  

So if you've been watching the stream you know I've been playing a game called Days Gone and while I have a lot of bile to spill about that game one of the things that really sticks out about it is the number of bugs, glitches and hiccups the game has.

I've had textures not loading in, glitching through geometry, audio bugging out, frame rate stutters when its trying to load the world, escort characters just forgetting what they are doing along with a few other things.  The worst however came during a story critical mission where I had to clear a camp of dudes and then rescue a guy behind a locked door.  What was SUPPOSED to happen is that you kill the dudes and then you use your boot knife to jimmy open the door and save the guy.  What was happening to me was I'd kill the dudes, go to the door and then the game would pop up a message saying "Clear the area of enemies to rescue the hostage".  What I think was happening was that the guy in the room who had the guy at gunpoint that you're supposed to kill last after entering was being recognized as an enemy in the previous area and because he was alive it wasn't allowing me to open the door.  The problem with this, is that if I didn't clear this mission, the story WOULD NOT PROGRESS, I was essentially locked out of finishing the game.

The fix came in the form of a 28 gigabyte patch that I had been putting off downloading because space on my PS4 was running rather low.  In a desperate attempt to not have my time wasted by this shitty game I downloaded the patch, reset the mission and THEN thankfully it worked and while I'm happy about that, I can't help be mad about why the fuck it just didn't work in the first place.

This is a pretty big problem with games nowadays where companies will hype a game up, get it out as soon as they can and then fix shit later which is probably one of the shittiest practices I can think of along side gouging money out of idiots with loot boxes.  When we got the ability to download patches and fixes for our games it was a GOOD thing initially because it allowed developers to fix something unforeseen or missed during development but now its being used as a crutch by shitty companies so they can get your money out of you as soon as possible and then MAYBE fix any easily missed issues down the line.

Now when I've moaned about this shit in the past there's always some half-brained bellend who likes to open his stupid halitosis mouth at me with the comment "But game development is really hard! there's always going to be bugs and glitches in software this complex". and you know what? to some degree they are correct.

What I'm not saying is that I expect every game to be perfect on release, they are complex beasts worked on by many people and a few bugs here and there are probably going to slip through the cracks when being play tested.  This is especially true for small indie teams putting out games as passion projects where they just don't have the time or budget for long, drawn out play tests and they just want to put their labor of love out into the world.  But I'm not talking about those guys, I'm talking about big developers like the gigantic sacks of shit who developed days gone or the gaggle of sad fucks that work at Bethesda putting out AAA, full price games that are so badly broken that they suck to play and in some cases can't even be finished.

Even in those games, especially big open world ones I'm willing to let some shit slide.  Things that don't happen often like path finding going wrong or the occasional fall through the floor I can just deal with but HOW THE FUCK did main-plot, progression critical mission bugging out get missed in the initial launch batch?  A full price AAA game, unbeatable at launch, embarrassing.

Like I said, games are complex and bugs are inevitable but if you're going to charge me $60-80 to play a new game on the latest hardware then you better make sure it at the very least fucking works from start to finish.  But if you're attitude is anything like the likes of Bethesda or SIE Bend Studio then I sincerely hope that you studio goes under and every sandwich you have from this day forward is a bit dry and always has slightly stale bread.

Sunday, 15 November 2015

Giving Fallout 4 a Chance

I'm not a fan of modern Fallout, I'm just going to get that out there right now.  They aren't awful games by any stretch and I can definitely see the appeal but I'm one of these people who really enjoyed Fallout 1 and 2 so much that playing these modern ones in first person feels wrong to me.  I could explain in detail everything I hate about the new style but that would be an entire post on its own so I'll save that for later.

But Fallout 4 has been released to a great amount of praise and people seem to be having a good time with it.  Of course, my initial reaction was to roll my eyes and just brand it as another shit dumbing down of the Fallout series but after some thought I decided maybe I should give this game a chance.

OK, so maybe I've already seen a pretty excessive amount of bullshit regarding this game.  I've seen multiple gifs, pictures, videos and other stuff showcasing all sorts of bugs, glitches and other bullshit.  People let this slide because "the game is huge" or because "it's a Bethesda game" but this is a bunch of shit because if we had problems like this in any other title people would be OUTRAGED.  Other things that piss me off include dialogue trees that only contain 4 options (and no I don't give a fuck if you get special ones based on skills from time to time) and luck that affects "the recharge rate of critical hits" just to name a few.

But despite that I'm going to give in an honest go.  BUT FIRST I'm going to go back and I'm going to replay 1,2, Tactics, 3 and New Vegas before touching this game.  I'm going to do this for 2 reasons; first because it's been a long time since I played any of the classic ones and I want to make sure my knowledge of the Fallout universe is up to par when I start nitpicking story points and the second is the judge the series from a game play standpoint so I can say with complete confidence that it's been significantly dumbed down since the first game.  Oh also a price drop, because fuck paying full price for anything.

So I'm gonna kick back, jump into the post apocalyptic world of Fallout and make sure that I'm not just slagging off the latest entry because of my rose tinted nostalgia-goggles.  If my suspicions are correct I should be having a blast for at least 2 games worth of my time.  Here's to hoping that all my FO4 bitching is wrong and it ends up being amazing but I highly doubt it


Thursday, 5 September 2013

Killer Is Dead

Killer is Dead is a game I have not finished yet, but due to it being fucking amazing I just had to talk about it right now.

The game follows one very smartly dressed assassin known as Mondo Zappa and his adventures doing work for an orginisation that involves killing an array of downright weird targets with the help of his happy go lucky school girl friend.  He has a big robot arm and a tormented past and he gets caught up having to deal with some guy called David doing all sorts of evil stuff from his base of operations on the moon.  Keep in mind though that this plot was written by non other than Suda51 of Killer7 fame and isn't scared to go right off the handle at basically any point during the game.

The gameplay revolves around hacking and slashing your way through levels of strange robot zombie things called Wires before eventually fighting one of the games strange and incredibly intresting boss characters.  On the way you'll find pickups to improve your weaponry, health and blood gauges that will help make the killing of extremely dangerous criminals a lot easier.

On top of all that there are a ton of side missions that involve all sorts of varied and interesting goals such as securing a bonsai tree or making laps of a Kyoto village while running over Wires.  If you need a break from the killing there are the games Gigolo Missions which involve hitting on attractive women and giving them presents so that their mutual feelings result in them giving you an upgrade of some description.  I could rant for an entire post about the press's reaction to Gigolo mode but instead of that I'll just say that the content off these missions has been grossly exagerated.

The graphics are also really slick with cool looking character models and interesting levels that are varied enough to stop you from being bored visually speaking.  The music is also pretty good and the game comes with both Japanese and English voice audio if you're the kind of person that wanted to hear the script delivered by the Japanese cast.  The English voice actors did a good job of delivering the lines though so it would be worth switching between the two for the full experience.

That said the game isn't perfect and the biggest thing they fucked up with this one was the difficulty.  Hard Mode was obviously designed to be played on a new game+ (assuming there is one) and playing it on your first time round can seem a little unmanageable at certain points, especially the side missions.  The problem with this is that normal mode is way too easy and I have no idea what the challenge is like on easy mode but judging from my current experience you could probably beat the game with one hand there.

The game also has a few bugs of which I shall share two stories with.  On one level, after performing a special kill on an enemy I just fell through the floor and had to restart the mission from a check point which was rather annoying because sometimes the checkpoints can put you quite a ways back.  On a side mission involving a gun turret one of my targets glitched behind a wall that I could not shoot through which resulted in me having to start the whole thing over from the beggining which pissed me off to no end.

Still, difficulty problems aren't game breaking as you can still enjoy the experience on any setting and game bugs are infrequent if a little annoying so Killer is Dead is still worth picking up and blasting through just for it's truly unique brand of Suda51 strangeness.

Sunday, 11 August 2013

Opt out of the Steam Beta!

Story time!

A long long time ago I opted into the Steam beta through my options menu.  I don't know what this changes exactly or why I even did it, because after opting out and reverting back a version everything still seems exactly the same.

Anyway, today I'm coming to you with a warning.  Do NOT opt in to this beta unless you don't mind the possibility of your games going funny.  Obviously I don't want 100% of people to opt out, because if it wasn't for people reporting these errors then they would never get fixed, but for your every day person that can't be arsed with shit not working, just opt out.

The reason I say this is because a steam beta update basically fucked my copy of They Bleed Pixels to the point where it wouldn't even run.  I ended up trying all sorts of various shit and it all culminated in me deleting my save game by accident before a friend of mine told me what to do.

So if you're the kind of person who doesn't mind bugs, opt in for that shit and help out the community (duh) but if you're like me and you just want to play some damn games opt out.  The beta updates aren't as new and shiny as you might think.

Thursday, 29 November 2012

Stop Releasing Broken Games!

This is something that has pissed me off to no end and has become more and more apparent with this generation and is probably only going to get worse.  My problem, if you can't tell from the title of this post is that there are too many games released this generation that are just full of fucking technical bugs on launch.

Here, take a look at this video


I'd imagine it's not like this now but this is how the damn thing was shipped, and it's not just Skyrim, you could full a fucking heavy goods vehicle with copies of all the games with big glaring technical bugs.

The thought processes of these companies must be "oh it's OK, we can just patch it out later", well it's NOT fucking OK you gigantic bags of arse, games should NOT ship like this.  What's sad is that years and years ago, this was never a problem.  Hell, even games as recent as the PS2 didn't have problems like this, so why has it suddenly become a thing this generation!?

What's sad is that with a new generation of consoles on its way, I only see the problem getting worse, not better.  Developers will keep shitting out untested, buggy games and we'll have to keep waiting for fucking patches. 

I understand that nobody is perfect, and the guys putting all the code together and testing their software might miss something, but right now it's just stupid how glaringly bad some games are made.  I'm using Skyrim in this case, but the worst offender off the top of my head (not counting Silent Hill collection since it's remake) is The Last Remnant on 360.   Good LORD, that frame rate was so bad in that game is was basically unplayable, I had to buy the PC version, and I'm glad I did because that game is awesome.

So, just because you can patch a game later, doesn't give you an excuse to be lazy and devs need to make sure their shit is tight as possible before they go charging me £40 and up for that crap.

Friday, 12 October 2012

Bullshit #9: The Silent Hill HD Collection

Today we have something SO extremely bullshit, that it's caused free game Friday to be cancelled, so if you were expecting a free game this week, go tell Konami about it!

Now I've talked about some shit on this blog, but this takes the 2012 award for most bullshit thing to happen all year.  Now before we get into it, the bullshit about this game comes on 3 levels.  The first level of bullshit is the "this sucks now but it may be sorted one day" bullshit.  The second level is the "I can't believe you fucking did that" bullshit.  The most bullshit level of bullshit is the "I want to stab you in the brain with an icepick" level of bullshit, so let's address each one, one at a time.

So bullshit level 1 (a.k.a. Sucks now but it may be sorted level), is the number of technical bugs that are involved in this game.  The game glitches, freezes, slows down and stuff bugs out all over the place.  The sound doesn't work properly, when you fire guns, the sound just glitches all over the place and the the shell casings play twice or even 8 or 9 times in quick succession.  Even worse than that is  the fog, oh god is it FUCKING AWFUL.

There is a picture that was shown to Masahiro Ito (the art guy) before the game came out, and it still looked like that after release, you can see the goddamn floating bit of rope because they were using fog to make up for any limitations like that.  A google search or a youtube search can get you all the other weird fog glitches, and the fucking fog was one of the most important parts of the games look and feel, if you can't get that right WHY IN THE FUCK would you even bother to release.  That's not even all the problems as well, I've not even mentioned the mixed up eye texture (google that one to have your mind blown on just how bad this remake job was)

But you know what? These problems are all technical and can be sorted with patches.  In fact, there was a patch that helped with a few of these problems, but I think there are still a shitton of issues.  So even if you set aside the game not working properly, lets move on to the deeper layers of bullshit.

So level 2 (a.k.a. I can't believe you fucking did that) is the changes to the voice acting and general design of the game.
The changes to the design of the town are pretty bad.  One thing that really helped the atmosphere of the game was just how dirty everything looked, even when you weren't in a nightmare, but for some reason, probably for the purpose of making it all "HD" and shit, it just looks boring and uninteresting.  But apart from the art being changed, the voices were changed and THIS is the biggest offender.  It's not that the voice acting is bad on its own, they gave solid performances, but when you put those performances into a Silent Hill game, they are fucking muffgabage.  Team Silent carefully picked its team of actors to give the characters a certain feel, and the new performances just shat all over that.  Finally, the way they up scaled the scenes is fucking stupid.  They put these weird borders on everything, most notably the scene in the hotel where you watch the tape of Jame's wife, where they put this really stupid fucking TV border round the whole thing and it crops out half the fucking video.  Whoever decided that is a wanker and I want to beat him with a bag of frozen bread until he gets a concussion.

The final level of bullshit (a.k.a Stab you in the brain with an icepick) comes entirely from this man.

This is Tomm Hulett, he works for Konami as what I think is the guy in charge of Silent Hill nowadays, and is the grand master of missing the point.  I don't like this man, he is a stain on the gaming industry and his bravado is offensive to basically anyone who has to listen to it.  He claims that nobody loves Silent Hill as much as he does, and has said other things like the gameplay in the old games being shit, or the voice acting being bad etc.

Basically, his very existence in Konami is a giant middle finger to the original Team Silent.  This man remade Silent Hill 2 and 3, not because he wanted to bring these great games to a new age, but because he thought he could "improve" them and get rich and famous off the back of someone else's  work.  The funny thing is, the "improvements" this scumbag made to these games has just enraged fans and to be quite honest, the fact he felt like he needed to make improvements at all is really offensive to the original Japanese team and the only real way for him to apologise for this "remake" is to get on his knees and cut his own stomach open.

Fuck this remake
Fuck Tomm Hulett (Book of Origins looks shit too by the way)
and fuck everything that western developers like him have done to this series

God. Damnit.

Note
I'm linking to a really good channel on youtube called TwinPerfect.  These 3 guys did a series on Silent Hill called The Real Silent Hill Experience, and I recommend that you watch it, if you're a fan or even just to learn about what you're missing out on.
http://www.youtube.com/user/TwinPerfectChannel


Sunday, 22 July 2012

Now thats some bullshit #3: Mosquitoes

First of all, apologies for missing the post yesterday, I had consumed my own weight in meat and was not in a particularly good mindset for writing anything, but after a good nights sleep I'm ready to go again!

However today, I'm going to have to put the controller down and do a little rant about something that has been bugging me (lol) ever since I arrived in Japan and that's Mosquitoes.  These little guys piss me off so much I feel like I have to rant about it somewhere, so here I go!

So last night, I was pacing around the room trying to walk off my extremely full stomach, when I thought I'd load up my washing machine to do the laundry when I woke up.  In my apartment, my washing machine is located on my balcony so I obviously have to step outside to put anything in it.  Now, in Japan, the balcony door comes with another door behind it known as a bug door.  It's basically like a thin net that stops little nasties flying in your room.   I was only stepping outside for about a second to throw the used cloths into the machine, so I didn't bother with the bug door, but within that short span of time, I was unlucky enough to have a mosquito fly into my room.

So I'm sat here playing Grimrock when I see the little bastard fly past my computer screen.  I clap at it in an attempt to kill it but I missed and then the little bastard was gone forever, or so I thought!  I hit the hay and wake up again at about 4am to the worst itch ever on my hands, side and feet!  Not only did that little cockstain bite me, but he bit me 3 fucking times!

This isn't the first time it's happened either, I've been getting bit by these arseholes since day one, and my god is it the most annoying thing ever.  If there was a way to do it, I'd love to collect every mosquito on earth, put them inside a big container, and have that container fired into space.  I'm no scientist, but as far as I can tell, the only purpose these creatures serve is to piss everyone off, and they should be eradicated from existence.

It's not like the mosquitoes in Japan are dangerous though, you don't need shots or pills in case of bites, but they are still really fucking annoying.  Gosh, I really wish they would all just buzz off!