Thursday 20 September 2018

Haunting Ground

Thanks to a donation from Twitch viewer VicePresidentFruitly I played through Haunting Ground on my stream.  Since I finished it last night I thought I'd take the chance to write a few words on what I thought about the game.

Haunting Ground is a game that came out in 2005 for the PS2 as a sort of spiritual successor to the Clock Tower games.  If you aren't familiar, Clock Tower is a series of games where you play as a young girl running away from a crazed killer and you have no means to defend yourself other than hiding inside or behind various things.  Obviously there's more to it than that but if you want to try and visualize it then imagine a sort of hybrid between Monkey Island and Amnesia.

In this game you play as a young woman called Fiona who gets in a car crash and winds up in some kind of castle.  After a short time she starts to get chased around by some kind of half human, half gorilla thing and to aide in her escape she joins forces with a dog called Hewie.  Together you must solve puzzles and run away from not only gorilla man but a whole host of colorful baddies who all want to do really bad things to you.

Gameplay wise, you walk around the castle solving puzzles until you run into whatever baddie is trying to kill you at which point you must drop everything you're doing to run for dear life.   You can call on Hewie to bite at the enemy to buy you some time but essentially you have to find a little hidey hole and wait there until they go away at which point you can resolve puzzle solving.  Keep doing this until you have a boss "fight" which is less of a fight and more of just a puzzle that you have to solve under high pressure of murder.

There are also some really annoying aspects to the game, chief of which is the panic system which is something that's been carried over from Clock Tower and then made 100x more irritating.  If Fiona gets punched up a bit or sees something a bit scary the screens colors will start to wash out and the controller will start rumbling.  Once you hit breaking point Fiona screams and promptly turns into a run away freight train with no breaks and taking damage in this state is likely to lead to a game over.  Since a lot of the corridors and areas in this game are so cluttered or narrow, if you're being chased and become panicked it's probably better to just put the controller down and wait for the end to come.  The other thing I dislike greatly about this game is Fiona's fussy kick.  If you press square you perform a little fussy kick.  The kick itself is fine and there are obvious things in the castle to fussy kick for items but there are some puzzles that require the fussy kick and it's so obtuse that it's easy to get stuck on something VERY easy for no reason.  For example there's one part where you need to kick a generator to get it working but the hint says "Looks like it needs a jolt" or something along those lines (I was playing in Japanese).  So I'm running around looking for cables or something to give it an electrical jolt but what it really wanted was for me to just fussy kick it three times.  The kick is so weak looking as well that you think there's no way it'll jolt a generator or break a pipe but that's exactly what it does.

Anyway, it's a pretty good game despite those gripes I had with it.  It's got some hilarious voice acting and the cast of villains alone is enough to keep a player going.  After beating one character I was genuinely excited to see what kind of weirdo was going to chase me next and the whole game has a sort of comedic vibe flowing through it that'll leave you giggling just as much as you are terrified.  It's not that easy to get hold of (I  think) but give it a go if you get the chance, it's pretty good. 

Wednesday 12 September 2018

Silly Gaming Habits

The great thing about gaming is that if a small group of people play a game then they'll usually play it in slightly different ways.  Weather it's going stealth or guns blazing in Deus Ex, genocide or pacifist in a game like Undertale or even something as simple as party selection in an RPG, everyone experiences a game in a slightly different way.

That said, there's a couple of weird habits that I have when playing games that I think are shared between quite a large number of players no matter what your play style is.  So because I'm feeling a bit lazy today here's a numbered list of weird habits I have while gaming 

1) Item Hoarding 
This is a bad gaming habit that I feel A LOT of people have.  Probably the most prevalent when playing a survival horror game but present in all genres.  Let's say your playing Resident Evil and you find a sick grenade launcher and a handful of grenade rounds.  That's going to come in handy for when you fight a boss or come across one of those Hunters right? Fuck no! What if you need it for later?! That constant worry that if you blow through all your cool shit now you'll make the next part an almost impossible struggle.  

What this results in is you getting to the end of the game with stacks full of all the best shit and the credits roll with all the cool stuff rotting in a box or at the bottom of your pockets.  This is disgustingly true for almost every RPG I've played.  I end up killing the big bad guy and he goes down in a ball of flame while my inventory spills over with max heals and other useful crap that I never used "just in case".  Even know as I play Dark Souls 3 I have so much ember I could probably use 3 in all the remaining boss fights and still have some left over but there's something in the back of my mind that just won't let me use them.  

2) Rounded Item Numbers 
This one is extra stupid because it doesn't affect ANYTHING but if I don't do it I get a deep feeling of disgust for myself.  

Let's say you're playing an RPG and you come across a town.  You go to the shop and they are selling  potions.  You look into your inventory, you're carrying like 63 of the things and you haven't needed to pop one in a LONG time.  Well that doesn't matter because now you HAVE to buy two more to make that 65 or you ain't ever leaving this town.  In extreme cases even 65 is no good, and you'll either have to buy 7 more to make it 70 

I knew one guy with such an extreme case of this that when playing Final Fantasy 1 together I tried to leave a town with 19 potions in my inventory and he violently wrestled the controller off me to backtrack into town to buy 1 more because "it's just not right".  Never fuck with a man and his supply numbers 

3) Multiple Saving
I feel that this habit comes from the same part of the brain that's responsible for making you horde items.  You've finished a session in whatever you're playing and you go to save.  You hit save and you watch it until the "save complete" sign comes up.  Then you reach for the power button but you stop dead right before you push it....."did I just save?"  So you sit back down and do it again and this process can repeat a number of times before you're fully convinced that your progress has been properly recorded.

This creates an extra layer of mental torture when you play a game that doesn't have traditional saving and just auto saves everywhere.  You see the little icon for the save and you turn off the system but you just can't trust it.  You spend the whole day wondering if it really did save and it eats at your sanity until you get home only to realise that everything was totally fine.  I've had situations where I've turned off a game like that, only to return to the console about 5 minutes later and powered it back on again JUST to make sure.

4) 100%ism
Now if you're the kind of person who buys only one game, completes it fully and then trades it in then congratulations you're some kind of mutant that needs to be captured and tested upon by the government and also this point doesn't apply to you.

Many however suffer from the dreaded backlog.  Games sitting on a shelf or in an online library just waiting to be played but you can't yet because you've not finished the X amount of other games that came before it.  A backlog is made worse if you're the kind of person who's obsessed with seeing a little 100% marker or getting the platinum achievement or whatever for whatever game you buy.

Personally, my backlog is so huge that I can't bring myself to even consider buying certain games because I know that if I start playing it my backlog will never progress or, even worse, I'll never get around to playing it.  Breath of the Wild is a great example of this since I really want to own my own copy of it but I know that I'll chase that 100% so obsessively that the hundreds of games in my steam library alone will continue to sit, unplayed, for god knows how long.

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These are the ones that plague my life but if you have any other weird ticks or habits when it comes to your gaming let me know in a comment! 

Tuesday 11 September 2018

Spider Man, Puddles and Controversey



The new Spider Man game dropped recently and while I've not played it yet it does at least look pretty good.  I'm not one for comic book heroes personally but it does look like a generally pretty fun action game.  Something I'll absolutely grab once the price drops a bit. However I'm not here to talk about the game itself, but about some recent controversy that surrounds it regarding puddles.

The story goes that there's a room in the game that was shown during a trailer at E3 looking a certain way but when the game came out the room looked a bit different.  Now I'm not going to say flat out that the release version looks like shit but it does look worse.  It's hard to make a game look like shit in 2018 but there clearly is more polish on the trailer version than there is in the version players paid money for.



So this prompts a bunch of people on twitter to start asking questions to the developer, Insomniac, about what the hell happened.  Insomniac responded by shrugging their shoulders saying "we didn't do anything" which upset a number of people and then glorious internet drama happened.  Of course, when there's drama news websites flock to it to write about it (kind of like I'm doing lol) and put in their two cents.  To my surprise and horror (not really) there's a great deal of outlets calling the issue stupid and using the whole thing to take a jab at anyone who has THE NERVE to criticize the game.  For example one idiot on Forbes writes his article like gamers are nothing but a pack of hungry wolves just waiting to rip any game dev apart if they do meet their high standards.

It seems like that idiot along with every other idiot who wrote articles like that are missing the point entirely as to why people are upset.  Let's make one thing very clear straight away, the puddle isn't the reason why people are upset, it's the fact that we were lied to by promotional material, AGAIN.  If all the trailers for Spider Man were cutscenes no one would say shit but that was GAMEPLAY so I don't think it's so unreasonable to ask that the gameplay looks the same as your damn trailer.  It's also not the first time it's happened either, just off the top of my head Dark Souls 2 and Silent Hill Downpour are guilty of the same thing and it was JUST as bullshit with those games as it is with this one.  Imagine that you went to a restaurant and there was a picture of a juicy, medium rare, perfectly seasoned absolutely delicious looking steak on a menu, so you order it.  When it arrives at your table though it's well done and just not quite as appealing as it was in the picture.  So you eat it anyway because you love steak and yeah, it's still good, but it's not what you paid money for.  Do you see where I'm coming from here?

The worst part about this whole thing is that if you look up the game on metacritic, despite the controversy it still has an 87 rating.  People are still enjoying the game despite their gripe with the graphics so all these outlets are shitting on gamers for what? Being upset about promotional material lying to us about what the game looks like?  It's understandable that things change over the course of development but don't wave the game in our faces going "LOOK AT HOW GREAT THIS LOOKS" and then make it not look like that.  For some, they are paying money BECAUSE they said it looked that good. 

Sure, it doesn't ruin the game and sure, it's not really THAT much of a big deal.  For me though, seeing the response of the gaming press further cements the idea that gaming media is nothing but a massive collection of gaming shitrags not worth giving the time of day to.

Thursday 6 September 2018

Ready Player One

This is part of the series of posts I'm calling "Films wot I watched on the plane" and it's not going to be very long because I can sum up my feelings on Ready Player One in two words.

Complete abomination

Now if you didn't close your browser right there allow me to elaborate. Spoiler free

Ready Player One follows the adventures of some kid in a slum called Wade Watts.  Set in the future, Wade along with millions of other people spend most of their days in a sort of weird super-future version of Second Life called The Oasis.  With this being a family movie the plot can't be "if you die in the game you die for real" so all dying in the Oasis means is that you reset back to level 1 and you lose all your shit.  The plot actually revolves around the guy who created the Oasis dying and leaving behind a sort of gamer will where he has hidden 3 keys around the game world and any player who finds them basically becomes the owner of his company and therefore, owns the Oasis.  This of course attracts the attention of a big evil company called IOI and if they find the keys that would be like EA becoming the one and only game developer and publisher in the real word.  So Wade enters the game with his avatar Parzival and teams up with a bunch of other misfits for a wacky adventure in the virtual world.

Now despite the fact I think this movie is a complete abomination I will have to concede that if you don't play video games and know nearly nothing about them, you'll probably quite like it.  It's competently made, the acting is fine (I guess) and it's full of special effects and bombastic sequences that if you're just looking for a stupid popcorn flick then you'll probably garner at least a little enjoyment from it.

The problem arises when you're a viewer who quite enjoys games, which is kind of ironic because you'd think that would be the movies main audience.  While the movie isn't terrible (it's definitely stupid though) it's just sort of insulting.  Not because it takes liberties with how VR works or the way games are sort of in general but because of all the fucking references.  It's a bit like your dirty uncle coming to a party and then trying to show off to all the young people because he used to play Atari and has seen pictures of characters from Overwatch.  The game shoves all these referential bullshit on screen and EXPECTS you to jump up and down like an excited child, point and be like "OH MY GOD THERE IT IS!" but all it makes me do is roll my eyes so hard that you could power a small country with the kinetic energy.  Yeah I get it guys, you know what FPS games are and you've seen that one episode of AVGN where he talks about the Atari game Swordquest.

That's about as much as I can say without spoilers so I'll end with this.  If you don't enjoy video games (and therefore probably aren't reading this post) you might like it.  If you DO enjoy video games then just stay away and instead of wasting your time with this go play an actual game for 140 minutes instead.  



Wednesday 5 September 2018

Difficulty Nostalgia

I think everyone gets that nostalgic feeling some time.  When a memory of a game pops into your head and you get this uncontrollable urge to play it again.  When most people talk about their nostalgic experiences with a game they usually talk about a games quality, the game being either just as good or at lot worse than they remember it being.  One thing I noticed that people don't mention too much when talking about their trips into the past is difficulty.

The things I hear the most when people talk about older games the phrases I usually here are "yeah it still holds up today" or "man, that has NOT aged well".  I however had a strange case the other week when I decided to play the Vita remake of Muramasa: The Demon Blade, a game that came out on the Wii in 2009.  As I slashed my way across ye olde Japan the game played EXACTLY how I remembered it, ar least in terms of gameplay and fun factor but I found it to be WAY harder than I remembered.

I seem to remember the game being pretty easy back in 2009.  It was fast paced 2D hack and slash heaven and I don't remember getting a death until near the end of the game but in my current playthrough the second boss is pushing my shit in really hard.  I don't want to believe that I've gotten shit at games in my old age but it's either that or my memory of how well I did is WAY off.

This also occasionally happens in reverse where the game is way easier.  For me it was when I was learning how to speedrun Silent Hill 2 and I was dreading the maze near the end because in my mind it was complex and full of shit trying to kill you.  When it came to it though I blazed through it and none of the enemies came even close to touching me.

It's always fun to go back and play old games and it can suck when it doesn't live up to your expectations.  Although in my mind it kind of sucks a bit more when you go back to a game you thought you were good at only to find that you suck.