Monday 25 November 2019

Doom 3

I’ve been playing through the Doom games recently in a sort of slow preparation for when Doom Eternal comes out, a game for which I am quite looking forward to.  The first couple of games are about what you’d would expect from titles that old, dated and kind of clunky but solidly made and still a ton of fun to play.  I got around some of that old DOS game clunkiness by using something called ZDoom which is a sort of mod that makes it look pretty and controls in a way that makes sense (mouse to move forward are you MAD?!) and Doom 2 on Ultraviolence in particular feels like a first person Bullet Hell game at times.  
But then there’s Doom 3, the weird black sheep of the family
Talking to people about Doom 3 it seems like it’s remembered rather fondly.  Hell, if I’m being really honest I myself has fond memories playing it up until the point I finished it last week.  But having replayed it I can’t help but feel that it’s just a bit shit.  It’s not because of its fancy graphics getting in the way for my DOS brand nostalgia goggles or anything like that, it just doesn’t feel like “Doom”, you know?
Sure it’s got “Doom” on the cover and it’s about a man on mars fighting soldiers, imps and other iconic monsters as well as a few new additions but it feels wrong.  Doom levels are maze like and sprawling while Doom 3s levels are claustrophobic and linear.  The “puzzles” in Doom 1 and 2 are about finding keys and navigating the various mazes while Doom 3 has you clearing poison barrels with a UFO Catcher and repairing bridges and doors.  Doom 3 isn’t Doom, it’s Half Life with a Doom lick of paint and the spookiness turned ALL the way up. 
What I’m not saying is that Doom 3 is a bad game.  It’s a fun little spookfest with competently made, satisfying gun play, great atmosphere and great enemy variety, it’s a great game that I would probably be talking about a lot more positively if it wasn’t for the title. 
Hindsight is a wonderful thing too because clearly when they came back to make New Doom they went BACK to big open areas full of monsters to rip and tear on.  Arguably they went a little TOO much the other way but I’d rather have it wide, fast and violent than slow, spooky and.....Half Lifey?
Anyway if you’ve not played Doom 3 I would still recommend checking it out, like I said it’s not a bad game by any stretch.  Do be warned though that if you’ve come off the back of new Doom or the re releases of the old ones, you are in for an extremely different experience. 
Here’s hoping that Doom Eternal is going to be an absolute banger!

Saturday 9 November 2019

My First 12 Hours With Death Stranding

At time of writing this post I've just finished a mini marathon session of Death Stranding that was 12 hours over the course of Saturday/Sunday and I'm going to share a few of my thoughts while it's fresh in my mind.  I'm only going to scratch the surface with what I'm saying though since 1) I want to avoid spoilers as much as possible and 2) There is A LOT going on and talking about all of it in one written post would take way longer than I'm willing to sit in front of my computer for at this time.

If you read the back of the box for Death Stranding it'll tell you it's "a new genre of game, the Strand game" and even after an extended session I'm not entirely sure what they mean by this.  If you go on Twitter you'll see a number of people complaining it's a walking simulator which also isn't fair or accurate.  What Hideo Kojima has done with Death Stranding is ask an extremely important question within gaming which is "What if we took Euro Truck Simulator 2, filled it with enemies and gave it a bonkers plot?" which is a question I'm glad he asked because the result is REALLY good.

At it's core, Death Stranding is about delivering the mail.  You are treated with a pretty dramatic opening sequence and then once it dumps a bunch of intrigue in your lap you are free to collect cargo and deliver them, mainly on foot, around various locations on the map.  As you deliver cargo you connect people to the "Chiral Network" which is the games 1st main objective.  The main premise of the game is that an apocalyptic event known as the Death Stranding took place some time in the games past and after that an expedition went out in order to reconnect the people of North America.  The woman in charge of the expedition has sort of being "kidnapped" by a militant group known as the homo-demons and it's your job as Norman Reedus to reconnect the country and get your sister back, the games second objective.

After you get people on the network, you can do jobs for them or find their lost cargo and deliver it which nets you "likes" and the more likes you get, the more tools and resources are available to you in order to make your courier life easier.  Standing between you and your deliveries though are two groups, the BTs and the MULES.  BTs are basically spooky ghosts and I have no idea what they do to you if they catch you because it's not happened yet and the MULES hang out in little pockets of the map and if you try to go through they will hunt you down, beat you up and steal your shit.  While the gameplay can be a little repetitive, the game is constantly dangling the mystery of what actually is going on in the plot in front of you and finishing a delivery for another tidbit of story is a surprisingly satisfying reward.

The multiplayer aspect is sort of similar to Dark Souls in a way but you can't invade other people and steal their cargo unfortunately.  Once you get an area on the Chiral Network you are connected to other players and you can see the structures they have placed down on the map.  These include ropes, ladders and bridges for easier traversal or things like generators and watch towers along with other things for utility.  There's a ton of other multiplayer systems going on as well though such as entrusting lost cargo from depots or finding other cargo that a more careless player has dropped so you can claim the likes of yourself but I've not really been engaging with it too much.  My gripe with the multiplayer is that it makes things a bit too easy.  Clearly the game wants you to carry ladders, ropes and the building item in order to help yourself get around but player have already put shit in the best places so you don't NEED to do any of that yourself because it's already been done for you.

When I finish it I'm going to be sure to finish it and write a spoilerific post about my thoughts on the plot and other things but for now I'll leave it there.  There is A LOT I've not mentioned but all I can say is that if you were on the fence about Death Stranding, you should absolutely try it out.  I'd not disagree with you if you said on paper it sounds a bit dull but there's something about it that just grabs you and doesn't let go, it's sort of hard to put down really.

Friday 1 November 2019

Universal Studios Japan 2019 Halloween Roundup

If you've been following the Twitter (@Taurinensis) account you'll know that I've just returned from a trip to Osaka after going to see the Halloween Horror Night at Universal Studios Japan(a while ago now actually since I got delayed posting this) .  I've talked about these nights before on the blog so this time I'm going to just give a quick roundup of all the attractions I saw this year.

Space Fantasy The Ride: Black Hole

Space Fantasy is one of the roller coasters at USJ and puts riders in a rotating car that will twist as the coaster falls and turns.  Usually the ride is all cutesy but entering it during the Halloween event gives you some kind of story with a scientist that is using a black hole to open a dimensional rift or something.  The ride itself is just Space Fantasy but with all the lights turned off.  The exact same ride only this time you can't see shit and there's a voice in the background saying stuff like "Ha ha! I have you now!" and stuff like that.  Maybe if you had never been on the ride before and had no idea what was coming it might be exciting but otherwise it was just kind of "meh"

Area 51

A walk through "horror maze" that was hosted inside the Backdraft ride.  Starts with a guy coming out telling you that there's an alien invasion and that you have to escape through a forest only for him to be gunned down by some woman who then informs you he's been taken over by an alien parasite and now you have to escape to their base at the end.  Interestingly, only half the backdraft ride is used and you get taken out of a back door for the "maze" part of the attraction which has alien dudes following you around the place.  When you get to the base it turns out that it's been completely overrun and you move through alien infested corridors to the exit.  At the end you mash a bunch of buttons with some randos on a panel and save the earth.  Not bad but even it's attempts at jump scares were kind of weak although this is probably by design since the maze opened early in the morning.

Cult of Chucky

A similar walk through horror house to Area 51 but with the intensity ramped up a little bit since it didn't open until the evening, standard fare.

Blood Legend

Blood Legend was a short horror movie in the same "4D" theatre that they host that Shrek show in, 4D being the gimmick of seats moving around and blasting air at you when certain things on screen happen.  The show starts by recanting the legend of actual serial killer Elizabeth Bathory and then plays a movie about two girls who are on holiday in Hungry.  The two girls end up visiting her estate under the impression its some kind of museum and then get chased around a bit.  Fairly standard stuff but I'm pretty sure Elizabeth Bathory is the main villain in Castlevania Bloodlines although I might be mistaken

Biohazard: The Extreme

This was the attraction in particular that I went all the way to Osaka for.  Before you can ride the thing you have to go get a ticket to book a time slot and what I was surprised to see is that there was a "Leon Route" and a "Claire Route" and then whole thing was very clearly styled after the Resident Evil 2 remake.  We did both routes on this trip starting with Leon.  Once again, it's just a standard haunted house type affair but seeing all the scenes from Resident Evil 2 remade for the attraction was kind of cool.  There's a few zombies stomping around that jump at you as you walk through but eventually you get stopped by a staff member who warns you about a creature that's sensitive to sound so you have to be quiet.  You are then led down a corridor with a Licker in it and once out you come to a corridor with a big glass window in it.  This is where the two routes are different as Mr X comes out on one end and then either Leon or Claire will pop out of the other, yell at you to escape and then have a little tussle with the big lad.  You go through some more rooms with some more monsters until you get told that your going to have to fight whatever is chasing you and you are led into a room with a bunch of light(?) guns.  You grab one and start blasting and the enemy on screen which changes depending on which character you are.  I think you can beat it and escape but both times we did it the group didn't do enough damage so it popped up during our escape sequence and we got a "You have died" message.  All in all, a good bit of fanwank if your familiar with Resident Evil but my wife also seemed to enjoy it a fair bit and she doesn't know anything about the series

It may be a little on the pricy side but the Halloween night at Universal is a pretty good time.  I'll probably go again next year when they have more Resi goodness for me.