Monday 7 April 2014

3 Game Concepts That Need To Fuck Off

I've spent a while doing playthroughs and streams now and there are certain things about certain games that really really piss me the hell off.  So today, since I came home late from work and feel like having a vent about some stupid bullshit on the internet, I'm going to share with you 3 things about games that especially piss me off.

NUMBER 1! THE SEWER LEVEL!

You may have gathered from the image at the top of the page that I dislike sewers a lot.  I'm not the only one to have this view on sewer levels, it's an opinion held by any person who has enjoyed games for any amount of time, these things are the fucking worst.  But why are they the worst? 

Is it because they are hard? No
Is it because that they are full of bullshit puzzles involving levers and keys and other crap? A little but not really, we can deal.

It's because that when you include a sewer level in your game it screams "WE RAN OUT OF IDEAS!".  Every sewer level ever made is the same brown or gray series of bland corridors with a stretch of water running down the middle.  It's always the point in any given game where the fun comes screeching to a halt and you have to just deal with a shit boring area for anything between 10 minutes to an hour.

Silent Hill does it kind of right by keeping it short and simple but there are games like Legend of Lagaia 2 that have really long and stupid sewer sections that make me want to kill myself.  Doesn't matter if you do it "right" or not, the sewer level needs to fuck off out of gaming forever.

NUMBER 2! ESCORT QUESTS!

Can anyone on Earth name a single game that has an enjoyable escort quest?  Every single time one of these things pops up it makes people just want to put down the controller and never touch that damn game again.  Doesn't matter how good the game is, an escort quest WILL make people rage quit as they just don't want to have to deal with terribly programmed AI and having to restart because your partner walked themselves into a group of enemies and got their dopey arse killed.

The worst game for this example off the top of my head is Dead Rising

Famous for it's terrible partner AI but most hated because you weren't tasked with just one escort, you had to take large groups of brain dead twats around a zombie infested mall.  Luckily it was mostly optional so it didn't ruin the overall game but it was still really annoying. 

The game that did it "best" was Resident Evil 4 because Ashley had the decency to sit in a bin for long stretches of time, but this just made the whole thing feel pointless and was just a stupid preparatory step you had to take before engaging in combat.  Either way, escort quests need to just fuck off forever.

NUMBER 3! EXCESSIVE BACK TRACKING!

There are two kinds of back tracking to be found in games.  The first kind is the kind found in games like Metroid.

This is the good or acceptable kind of back tracking.  As you progress through a level bits of it are cut off since you don't have the right tools to get through, then when you have those tools you go back so that you can go see what was behind that locked door or small hole or whatever.

This is an OK form of back tracking because it's kind of exciting.  You get your new toy and then you get all this build up as you make your way back through because you know for a fact that there's going to be something new after making the short trip.

But then there is the terrible kind of back tracking, forced and samey.

Silent Hill 4 is a great example of what I mean.  You play through 4 levels of the game and then after that you have to play through them AGAIN but with a stupid escort quest tacked on and bullshit ghosts trying to kill you.  Nothing new to look forward to, just pain and suffering as you fight your way through the same subway, prison, forest and town, it's garbage.

Devil May Cry 4 did the same kind of thing, where you played through a bunch of levels are Nero and then AGAIN with Dante but backwards.  It was crap but at least the game was good so we could focus on that but there are plenty of games that have this kind of thing but not the good gameplay to make it worth suffering through.

Give a decent reward for having to back track or don't include it.  Making me replay through half a game I already played is a thing that absolutely needs to fuck off.

So yeah, 3 things that piss me off about games and that ain't all of them so maybe I'll do another one of these another day.


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