Monday 28 July 2014

Visual Novels: An Understandably Underrated Genre

A few months ago I picked up Kamaitachi no Yoru from a retro game shop.  My wife has been playing the shit out of it with a friend of hers and I've been tagging along for the ride.  During their evenings of playing Sherlock Holmes I couldn't help but feel that the Visual Novel as a genre of gaming is slightly underrated

For those that don't know, a visual novel is the video game version of a "choose your own adventure" book that was popular during my childhood.  The game presents you with a story and at key moments in the plot you are presented with choices and those choices will affect the outcome of the game.

Kamaitachi no Yoru, for example, is a murder mystery game about a group of people who find themselves stuck in a ski resort log cabin with a murderer.  You read the story from the perspective of the main character as he tries to unravel the mystery and stop the killer from taking more victims.  It's an extremely interesting experience because despite it being no more than a picture book on an SNES cart it kind of plays just like a puzzle game with you trying to figure out who the killer is based on the events unfolding around you.  Your decisions in that game may lead you down the right path to the murderer or get everyone killed and with many endings to discover multiple playthroughs are required to get the full story.

Kamaitachi no Yoru is not the only visual novel I've enjoyed though.  There are quite a few and games like 999 and Virtues Last Reward are rated pretty highly for the story and ability to allow someone to get truly lost in a world of mystery.  Even badly translated visual novels such as Lux Pain on the DS still had a strange charm to them that kept me playing and wanting to figure out what was going on even if the writing in the English version was laughably bad.

Since these games only have to focus on one thing, they do it REALLY well.  Sacrificing traditional game play for an immensely well thought out plot and an unforgettable experience.  At this point you may want to call me a hypocrite because I slam games like Gone Home for being "non-games" or "walking simulators", but there's a key difference between Gone Home and a game like Kamaitachi.  You see, in Kamaitachi I'm using my brain to figure out a puzzle of who is going around committing the murders.  I have to take in all the events around me and play detective in order to reach the best ending of the game.  In Gone Home, you walk around a house and read badly written articles about how someone is a lesbian and the amount of brain power involved in that process is exactly 0.

But I understand why Visual Novels aren't as popular as maybe they should be and that's because their reputation has been sullied by the porn game.

You see, whenever I think of visual novel my mind ALWAYS goes straight to Japanese porn games.  Understandably, people don't want to play or be associated with games that involve schoolgirls being fucked or whatever because that shit is kind of weird (for most, some must find it hot or this shit wouldn't sell).  But these porn games are probably in the majority, or at least it seems that way when if you walk around some of the stranger specialist shops in Japan so the Visual Novel kind of has a bad reputation as a result.

What's really strange about this situation is that I gave one of these porn visual novels a try one time (the above one) and it actually told a really touching story about a girl being bullied at school who finds a friend in the main character and together they stand up to their adversaries, win the day and fall in love.  Sure there were some scenes of gratuitous fucking but if you took all that shit out then there's a good story in there and I think it's sort of a shame that it's ruined by these weirdly drawn sex sequences.

So I think everyone should give Kamaitachi no Yoru or any non-porn Visual Novel a try.  You may be pleasantly surprised just how enjoyable they can really be.


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