Thursday 13 November 2014

New Glitchy Games are NOT OK!

I've probably said it once on this blog before but I'm going to say it again because it keeps happening and it pisses me off.

Recently Assassin's Creed Unity got released and the first things I see about the game aren't launch trailers or reviews or people hyping up the game.  No, what I see are a number of articles talking about just how fucking buggy the game is.  There's even a video on YouTube I watched on my commute home called "Glitch in the Animus" or something, showing all the buggy shit in action.  Paying customers aren't happy with the current state of the game either with it weighing in at 4.6 on Metacritic.  I know that's not really the best way to judge anything but it's clear to see that people are pissed and apparently for good reason.

What I don't understand is that they've been making these games since fucking 2007 and judging from the ones I've played there isn't too much drastically different from each title.  I'm not a developer and I have no idea about coding, so forgive me if I sound stupid, but one would think that if you keep using the same shit to produce these games that it would get more stable, not less, right?  I know open world games tend to have quite a few bugs with them but judging from what I'm reading on the net, AC: Unity is just taking the piss.

Now I've not played AC: Unity yet and I don't think I will for a long time but what I'm about to say applies to any game really.  If you're going to release a game, especially one that's part of a popular series and you expect people to pay full price, make sure it's fucking finished.  At a very basic level, make sure that the player is able to play and enjoy the game without being dragged out of the experience because they fell through the world or NPCs are spazzing out weirdly all over the map or whatever.  Make sure to release a game that doesn't frustrate people by having a significant amount of slowdown or crashing issues or anything like that because we're paying a lot of money for this shit at launch, it better fucking work.

I hate this fucking attitude of the modern game industry of "release now, fix later" because by the time "later" rolls around I'm already pissed off and have shelved your shitty game.  Almost every game has glitches to some degree, no body's perfect, but they shouldn't be this prevalent from day 1.  Just look at fucking Ocarina of Time, that game is glitch crazy but when I was playing it for the first time back in the day, I didn't notice any of them, the game worked flawlessly.  Now, when I buy a new game, I have to cross my fingers and hope that it isn't so infested with bugs that I have to wait for a patch or whatever.

I'm using AC: Unity as an example because it's the newest one out, but there are plenty of games that I have played and thought to myself "this simply wasn't finished or tested properly".  I don't give a shit that game development is hard, if you want my money, produce a quality product you wankers.

Still sore about Silent Hill: HD Collection.

1 comment:

  1. MY sentiments exactly. I feel the same about 'Early Access' games also. Is that really the first impressions you wanted to give to your players? is that really the experience you intended to deliver to your audience? That's like Christopher Nolan releasing Interstellar with a broken edit - 'oh, don't worry, we'll fix it later, come back then... in the meantime, pls give me moar muny' disgusting.

    Wheres the passion? Pride? the inner belief that what your making goes beyond business, it's art? I do get that bills need to be paid, but this corporate shit needs to stop. The industry needs to grow up or consumer protection laws tightened to stop it.

    Oh and Day one DLC and drip feed content DLC can fuck off too.

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