Monday, 5 June 2017
Pixeljunk Monsters is a tower defense game that came back in 2007. The game play is simple, you control a little man who goes around building towers on trees. Monsters come out of one end of the map and walk towards a little house on the other end of the map. If the towers fail to kill a monster by the time it reaches the house it kills a little thing inside and if this happens 20 times then it's game over.
The game itself isn't too hard but it makes a big deal out of perfectly clearing a stage. To perfectly clear a stage you have to complete all waves within a level without losing any of the little guys from your house and maybe I'm just shit but this is a really difficult task. What will usually happen is the game will throw one type of enemy at you for a whole bunch of waves so you end up with a large amount of towers that counter that specific type. You spend ages thinking everything is just fine and then BAM out of nowhere a different type comes out late in the level with tons of health that you're just not ready for. Then you restart because you lost a guy and you start trying to prepare for the thing that you know is coming but you find yourself under prepared for the shit the comes before so you end up losing guys and restarting again. Rinse and repeat this process for fucking HOURS and eventually you strike the right balance and beat the stage with a perfect and all you get for the trouble is a stupid fucking rainbow above the level tile on the map.
Beating the game itself isn't actually that hard but because I'm a perfectionist I feel obliged to try and perfect every level on the map. If you aren't like that you'll probably have a lot of fun with Pixeljunk Monsters but if you want those fucking rainbows this game will drive you absolutely mental.