Thursday 22 April 2021

Finish it Before You Sell It

 

A few days ago a guy by the name of John Garvin said that "If you love a game and want a sequel, buy it at full fucking price" and I just want to take a moment to talk about why I think John Garvin is a massive fucking moron.  

Back in the day, up to around the PS2 era I was more than happy to buy a game at full price upon launch.  This was usually because I knew that in most cases I could take the game home, pop it into my system and play it without any major hiccups ruining the experience for me.  Starting around the PS3/Xbox 360 era this all changed with the ability for developers to patch games after launch via the magic of the internet.  Recently there seems to be a thing with SOME games with them releasing in a buggy, almost unplayable state and then after some time the developers will upload a patch that may, or may not, fix a number of the issues.  Some recent games that spring into my mind are Bloodstained (Switch Version), Cyberpunk2077 and...Days Gone.

John Garvin, the man who gave this brain dead comment of course works for Bend Studio, the company behind the generic, buggy snoozefest that was Days Gone.  Days Gone was a game that before I patched it was crawling with game breaking bugs.  There was a few funny things like voice lines fucking up, textures not loading in and AI pathing going all wonky on escort missions.  However the smile was wiped completely off my face when I got to a mission, a main story mission needed to progress the game I might add, that bugged and completely halted my progress.  I had to download a 10+ Gigabyte patch to fix the problem and EVEN WITH THAT PATCH the game tried to halt my progress again in the final moments as it forgot how characters should interact with walls and floors.  I firmly stand by the idea that if you have an unpatched retail disc of the game that went out when the game launched, you have a good chance of never being able to finish it.  So no, John, you slimy post launch patching little cunt, I will not give you $60 on release day for your broken tired little Walking Dead ripoff, fuck off.

It's gotten to the point where buying games at launch for full price doesn't feel like a fun and exciting way to spend the weekend but instead it feels like a fucking gamble.  Will I get a fun video game to relax with or will I be tearing my hair out as the game proceeds to shit all over itself because the developers cared more about making a quick buck than actually finishing their project?

Despite all that, day 1 buys are a thing that's hard to avoid in certain cases.  I bought Final Fantasy 7 Remake day one and I bought Death Stranding day one and thankfully I was happy with those purchases.  Despite what anyone thinks about Death Stranding at least you can say it fucking worked properly.  But the bottom line here is that if you want my fucking money for a full price game, you have to at least finish the fucking thing first.  If your attitude is that people should pay full price for a generic shitty zombie game that struggles to get to the end under the weight of poor development, then maybe you should stop making fucking video games, huh?

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