Showing posts with label Level. Show all posts
Showing posts with label Level. Show all posts

Tuesday, 10 July 2018

Fortnite Season 4 and leveling frustrations

If you've been watching the stream you might now that I've jumped on the Fortnite wagon pretty hard.  How could I not when for a while almost every advert I saw was "CHECK OUT THIS AWESOME FREE GAME!"  I wanted to try a battle royale game but PUBG was £15 and looked shit, Fortnite at the very least had some personality.

So it dragged me in really hard with its fast paced game play that was enjoy to enjoy in short bursts.  It also helps that I can just camp in solos while I do housework or work on other things and the occasional fiddle to get inside the zone helps break the monotony. I really enjoyed the the event with the meteor and the map change that came with it too, the game is telling a sort of loose story without words that you have to figure out by yourself by observing small changes to the map.  It's a cool way of doing it that gets a community discussing ideas about what might come next.  

I enjoyed it SO much I ended up dropping 1000 yen on a premium battle pass, which is very out of character for me since I've not payed for a cosmetic since about 2010 but I just couldn't help myself.  The battle pass and the challenges that come with it are a nice mixup to play and without them I'd probably play at lot less.  It's crazy how a simple objective like "get a kill with a trap" can make you want to play over and over again until you get it.  

The big pot of gold at the end of the battle pass is the Omega skin and the "omega challenges" that came with it.  I was hyped for this, I was expecting some really hard shit that would really test my skills but when I unlocked it all it asked me for was to level to 80.  That's not a challenge, that's just demanding my time, and a huge disappointment for all the work it took to reach tier 100 on the pass.  

Still, the good thing about the premium pass is that it spits out enough currency to get the next one for free.  Now that I know what's coming I know that AFKing for exp is something I need to do more of if I want to 100% everything in season 5 but I don't think I'll ever quite forgive Fortnite for this crushing letdown 

Tuesday, 10 March 2015

Final Fantasy Levelling Is Stupid

With Final Fantasy 15 sort of round the corner I wanted to take a moment about my frustration with the level systems of basically every Final Fantasy from 10 onwards.

This post was first inspired by a news article that my friend link me a long time ago that I have long since lost, if I find it again I'll update the post.  The post outlined some things about how characters would level up and it compared the system to Dark Souls.  There's nothing inherently wrong with this and it's hard to make judgement without knowing all the other systems that the game will have but it still made me think how dumb levels have gotten in Final Fantasy.

All the way up to Final Fantasy 9 each character was kind of locked into a class.  The exception to this rule was Final Fantasy 3 and 5 which had a job system but if you picked a Fighter you better damn well play that character like a Fighter.  Final Fantasy 7 and 8 had ambiguous classes but it was clear who was better at things like sword fighting and who was better at casting spells.

Then Final Fantasy X came along with what seemed like an interesting level up system.  It introduced the Sphere Grid, a giant collection of circles where each one represented a certain statistical boost or ability.  A lot of people disliked the sphere grid but I thought it was OK.  I still have a lot of questions regarding how it works in the context of the game world but I didn't mind it so much.

My problem with the sphere grid is that the idea of a characters class went completely out of the window in the end game.  Every character could just do everything by the end of the game and you didn't even have to work that hard to get to that point.  You could argue the same thing about Final Fantasy 7 but the work you have to put in to achieve that is STUPID high while in FFX in requires very little effort.

FFX-2 was a bit more job based but jobs could be changed on the fly in combat which kind of ruined the whole point of the job system.  FF12 had that stupid license board bullshit and 13 just knocked the turd right out of the bowl with the fucking Crystarium. 

I'm hoping that the class and level system in FF15 will be back on point.  Where a fighter is a fighter, a mage is a mage and a thief is a thief.  The ability to make your characters more versatile is welcome but don't just abandon their entire role in combat so that everyone can do everything.