I remember when I first saw Hearthstone, I laughed a hearty laughed and said that the idea of a World of Warcraft trading game game was stupid. Now look at me, sat in front of my computer logging onto Hearthstone daily for a quick round before work every morning like a big fat chump.
Seriously though, I like trading card games like Magic: The Gathering and Yu-Gi-Oh but the idea of having to drop large amounts of money on little bits of paper really turns me off. That's why this kind of thing in video game format is so appealing; I get to play the game but don't have to drop as much money on it. However Yu-Gi-Oh games tend to be full of stupid crap and I find the Magic: The Gathering games to be extremely limiting.
Then Hearthstone comes along, which to most TCG snobs may be rather simplistic but it's fast, fun and best of all completely free. All you have to do is download some Battle.net thing and you're pretty much good to go from there, just log in and get playing.
The game of Hearthstone is rather simple. You pick a character based on a class from World of Warcraft and use your deck of minions and spells to drain their health from 30 to 0. Each card has a mana cost from 1 to 10 and each hero has a special skill that costs 2 mana to perform. For example the Mage can cast a fireball that will deal 1 damage which is great for a little DPS boost if you have some spare mana at the end of your turn.
Every single card available in the game is available for free, there is no jumping through pay gates to get more cards in Hearthstone. For 150 in game gold you can buy a booster pack that contains 5 cards. If you want to buy more packs at the same time it costs money, but the game doesn't limit you to how many packs you can buy. It's a little annoying that you can't stack gold purchases but it's a small inconvenience. You earn this gold by just playing the game, there is no way to buy gold from the in game store. Every 3 wins in normal play mode, ranked or not, nets you 10 gold. This sounds like getting a booster is a slow process but the game gets around this by providing the player with "daily quests". A daily quest may be something like "win 2 games with X class" or "Kill X Minions" and each completed quest nets you 40 gold.
On top of that you can spend 150 gold to enter The Arena to get even better prizes such as more gold, boosters or dust for crafting. You keep playing games until you hit either 12 wins or 3 losses, whichever comes first and you have to do it with a deck built out of randomly selected cards. Even if you don't own the card you can use it in arena mode if you get lucky with the drafting, so really it's up to luck but your rank or anything like that is unaffected and the prizes are really good so it's worth doing.
Finally you can craft cards using some weird crafting system that I've not really used much since I started. Basically you can disenchant cards you don't want into dust and then use that dust to craft new cards that you do want. I've not yet played the game long enough to know what specific cards I want for my deck but I imagine this system will become very useful to me later.
So if you like card games I'd absolutely recommend Hearthstone. Even if you don't like Warcraft, the game itself is fun to play so if you can get over the theme there's a good game here. Best of all, you have absolutely nothing to lose. You can play the game for hours and hours and spend 0 money like I have or you can drop a few bucks and get a nice handful of extra cards, but don't be disappointed if those cards don't give you much of an advantage.
Easily one of my favourite games of the year so far.
Showing posts with label Magic: The Gathering. Show all posts
Showing posts with label Magic: The Gathering. Show all posts
Monday, 21 April 2014
Friday, 4 October 2013
Return to the Game Centre! Code of Joker
Well it's been a long time, but today I finally made a return to one of the many game centres of Japan. Pretty much as soon as I went through the door, I was greeted with all sorts of new games just waiting to be played, but the one that caught my attention today was digital trading card game Code of Joker.
If you have seen my prior posts about the game Mahjong 5, then you may notice that the machine is basically identical to that, however the game is obviously anything but Mahjong. Code of Joker is a trading card game but unlike other game centre trading card games, you don't actually have to buy any cards, everything is done in game and stored on an Aime stat card.
Due to the fact I was with a group of friends, I didn't really get to play all that much but I did the tutorial and one normal game against the CPU, so I got a good feel of how it works. I guess the easiest way to describe the game play would be like a strange hybrid of Magic The Gathering and Yu-Gi-Oh.
Cards in Code of Joker come in 4 types that include Units, Combination Monsters, Trigger Cards and Intercept cards. Units are your basic monsters that you can play any time and combination monsters are upgrades for your basic units to make them even more powerful. Trigger and Intercept cards are things that you play like Yu-Gi-Oh trap cards but the difference being trigger cards are activated when you play monsters or call an attack automatically, while intercept cards can be activated any time you want.
While I haven't tried them yet, there are lots of other modes that include an online mode that will hook you up with another player anywhere in Japan. In the game centre that I was in there was also a "live" version of the cabinet, which I can only assume streams the game somewhere for people to watch but I'm not sure exactly.
The only disadvantage to this game is that if you were only staying in Japan for a short time then it's basically not worth playing. Also, with it being a card game, knowledge of Japanese language, especially Kanji, is required in order to enjoy the game, so if you were a tourist hoping to try out Code of Joker then unfortunately your out of luck.
If you do know Japanese then there is a really good trading card game in here, so I would suggest checking it out. I'll be covering Code of Joker as well as many other arcade games in the near future, so stay tuned!
If you have seen my prior posts about the game Mahjong 5, then you may notice that the machine is basically identical to that, however the game is obviously anything but Mahjong. Code of Joker is a trading card game but unlike other game centre trading card games, you don't actually have to buy any cards, everything is done in game and stored on an Aime stat card.
Due to the fact I was with a group of friends, I didn't really get to play all that much but I did the tutorial and one normal game against the CPU, so I got a good feel of how it works. I guess the easiest way to describe the game play would be like a strange hybrid of Magic The Gathering and Yu-Gi-Oh.
Cards in Code of Joker come in 4 types that include Units, Combination Monsters, Trigger Cards and Intercept cards. Units are your basic monsters that you can play any time and combination monsters are upgrades for your basic units to make them even more powerful. Trigger and Intercept cards are things that you play like Yu-Gi-Oh trap cards but the difference being trigger cards are activated when you play monsters or call an attack automatically, while intercept cards can be activated any time you want.
While I haven't tried them yet, there are lots of other modes that include an online mode that will hook you up with another player anywhere in Japan. In the game centre that I was in there was also a "live" version of the cabinet, which I can only assume streams the game somewhere for people to watch but I'm not sure exactly.
The only disadvantage to this game is that if you were only staying in Japan for a short time then it's basically not worth playing. Also, with it being a card game, knowledge of Japanese language, especially Kanji, is required in order to enjoy the game, so if you were a tourist hoping to try out Code of Joker then unfortunately your out of luck.
If you do know Japanese then there is a really good trading card game in here, so I would suggest checking it out. I'll be covering Code of Joker as well as many other arcade games in the near future, so stay tuned!
Thursday, 4 July 2013
Magic 2014
Trading card games are something that I have not touched since I was in my early years of high school. Back in those days I had a friend who I would play Magic: The Gathering with and a few other friends who I would play Yu-Gi-Oh with. These games were fun and all but they drain money so fast that eventually we all ended up turning to video games.
That said, I haven't played a trading card video game since I first bought my PSP so Magic 2014 was my first experience with a Trading Card video game in years. I'm really glad I did decide to give Magic: The Gathering another shot though, because Magic 2014 is quite easily one of my favourite games of the year so far.
The plot is pretty irrelevant to me but I'm sure it means something to someone who is into their Magic lore. The game consists of a campaign mode where you play through battles against various dudes with various decks, some of which have some kind of annoying gimmick that will make your life hard. Upon winning games and clearing scenarios you can unlock more decks and more cards to fine tune the decks you already have.
Aside from the campaign, there is a challenge mode which I have not tried yet and another thing called Sealed Play. Sealed play is a mode where it gives you a few booster packs and you have to build a deck using whatever you ended up with. It's an interesting mode but I don't really like it as there is no way I could ever build a deck as effective as the preset ones, but I'm sure people who know their Magic really well could have some fun with this mode.
The game also sports a really good multiplayer feature which supports up to 4 players for free for all or 2on2 modes. Playing with a group of friends is actually really fun as it can end up being a massive series of backstabs and general hilarity when someone just flat out fucks over someone else. That said, if you don't have any friends I've found the match making rooms to be a little thin on the ground so you might want to go seek someone out if you're looking to play multiplayer.
So even if you don't think you like Magic: The Gathering, give this game a go anyway since it's quite a lot of fun and doesn't require you to break the bank in order to build a deck. The game is also really cheap at a mere £7 due to the fact that you can buy the locked decks if you don't want to spend the time playing to unlock them. That said, I wouldn't bother paying for them because it doesn't take long at all to get them for free, and not having them will not make life any harder since as far as I can tell they all seem to be pretty well balanced.
That said, I haven't played a trading card video game since I first bought my PSP so Magic 2014 was my first experience with a Trading Card video game in years. I'm really glad I did decide to give Magic: The Gathering another shot though, because Magic 2014 is quite easily one of my favourite games of the year so far.
The plot is pretty irrelevant to me but I'm sure it means something to someone who is into their Magic lore. The game consists of a campaign mode where you play through battles against various dudes with various decks, some of which have some kind of annoying gimmick that will make your life hard. Upon winning games and clearing scenarios you can unlock more decks and more cards to fine tune the decks you already have.
Aside from the campaign, there is a challenge mode which I have not tried yet and another thing called Sealed Play. Sealed play is a mode where it gives you a few booster packs and you have to build a deck using whatever you ended up with. It's an interesting mode but I don't really like it as there is no way I could ever build a deck as effective as the preset ones, but I'm sure people who know their Magic really well could have some fun with this mode.
The game also sports a really good multiplayer feature which supports up to 4 players for free for all or 2on2 modes. Playing with a group of friends is actually really fun as it can end up being a massive series of backstabs and general hilarity when someone just flat out fucks over someone else. That said, if you don't have any friends I've found the match making rooms to be a little thin on the ground so you might want to go seek someone out if you're looking to play multiplayer.
So even if you don't think you like Magic: The Gathering, give this game a go anyway since it's quite a lot of fun and doesn't require you to break the bank in order to build a deck. The game is also really cheap at a mere £7 due to the fact that you can buy the locked decks if you don't want to spend the time playing to unlock them. That said, I wouldn't bother paying for them because it doesn't take long at all to get them for free, and not having them will not make life any harder since as far as I can tell they all seem to be pretty well balanced.
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