There's a bit in that video where the guys talking about how the development team are trying to increase the story and characterisation compared to movies. This, my friends, is fucking WRONG. Games are not movies and trying to better stories by making them more movie-esque does not solve the problem.
You see, game story is at it's absolute best when the game play compliments the story, and I'll give you two examples.
Compare that with Silent Hill downpours mine cart sequence where it's a load of big flasy lights and effects on rails basically screaming at you "BE SCARED NOW! GO ON! DO IT!"
The other example I've got for you is Shadow of the Colossus
Ryse and a lot of AAA games on the other hand just lead you by the nose, the emotions are felt by the characters in the story and not by the player at all. The player in games like Uncharted aren't being engaged by game play or game feel, they are just there for the ride, just to watch, like a movie!
Nothing inherently wrong about these kind of games but I feel like developers aren't using the medium to its fullest potential and are settling for a lazy way out by just trying to imitate the movie industry rather than pushing the bar and trying to deliver on deeper interactivity that compliments their story lines.
Ryse is doing it completely wrong by not only trying to be a movie, but basically removing game play by filling itself with QTE and massive set pieces that you have no real control of.
Bottom line, make GAMES! not movies.