Thursday, 3 November 2016
Time Crisis 5 Stages 4-6
One thing that I said that pissed me off about this game was the fact it wasn't finished and cost twice as much as every other game in the arcade. Well, I'm not sure when it was released but the final 3 stages were added AND the game got a price drop to the standard 100 yen per play.
The game itself is just standard rail shooter fair and the new dual pedal system to peek out from 2 different angles is fun albeit a little tiring. For example there's a cool boss fight where an NPC ally is fighting with the enemy in close quarters and you have to use the two pedals to change your vantage point on their battle and hit the enemy rather than your ally. There's not MUCH penalty for hitting the guy other than minus score but I suppose if you're doing a run of the game where you are trying to get a high score then this scene would be extremely challenging. There's also a sniping section where you have to kill dudes before they set off an alert which was pretty fun so the game does a fair bit to mix things up.
The other cool thing is that the game saves you progress via the Sega Aime IC Card so if you had already finished stages 1-3 in a previous session like I had done, you could opt to start right from stage 4 and not have to waste your credits battling through parts of the game you had already played through. One thing I forgot to mention in my previous post on this game is that the game also has achievements in the form of Medals that will be displayed when you finish a run. If you have the card scanned then these achievements will carry over to all playthroughs so there is a way to sort of 100% Time Crisis 5.
I've been playing these sort of games since I was a very young child and its nice to see that even now they are still doing well and companies are still making them. If you ever have a chance to try Time Crisis 5 I'd fully recommend it but don't be too sad if you can't get a go on it because TC2 is still the best one.