Thursday, 5 March 2015
The idea of the game is very simple, the little block slides automatically across the level and you have to time your jumps in order to get to the end. Sometimes you go through a ring and it will change into a little flying thing or take some other form where the game play might vary ever so slightly but all you're really doing is pressing A to not die.
That probably makes the game sound shit but trust me it's not. The game sells and presents itself as a sort of rhythm game. The idea is that it has a bunch of cool techno sounding songs and each level sort of matches the music so the more intense the track then the more intense the obstacles. It's pretty fun and it's one of those games you can pick up, play for about 10 minutes and then put down again.
The game also features a level editor where you can put up your own stages and have other people download them. Some of the stuff people make is actually pretty cool and given that the levels that come packaged with the game are sort of limited then this is a very welcome addition.
If the game sold itself as a platform game with a techno soundtrack I'd probably be a lot happier with it but when I bought it I was kind of expecting a rhythm game. Despite the fact the obstacles loosely match up with what you're hearing the game is still very trail and error. For example, I can go play Sound Voltex Booth and play a high level song I've never heard before and still manage because I'm good at the game. With Geometry Dash you never know what the fucks coming until its already too late so you have to start the whole level over.
It's not a bad game by any stretch but it is VERY challenging so unless you're willing to burn a few hours learning the levels then don't bother. Then again, for gaming masochists like me it's pretty damn good.