Wednesday 18 December 2013

More Xbox One Disappointment

Remember a while back I said next gen didn't work properly and it was a big disappointment?  Well yeah, time for more of that!

Although this time it's not really about things that work, we're going to be talking DRM again.  So today I came across an article (which I will link at the bottom) which describes an occurrence that happened during a Killer Instinct tournament.  Basically, during the matches, the Xbox One check in DRM kicked in and just ended the match then and there to make sure that they owned the game that they were playing.  It didn't warn anyone that this was going to take place, it just booted them right out of the game with no regard for what they were doing.

I thought that Microsoft had done away with the check in DRM thing, but it turns out I was wrong.  The way I now understand it is, if you have a disc and it is inserted into the Xbox, then this doesn't happen.  However if you are playing a game that does not have a disc (So anything off the marketplace then), then the Xbox will just boot you out of the game so you can do the little check-in procedure.

If you go click the link at the bottom of this thing and check out the YouTube video in the article, it LOOKS like they were between matches or something, I'm not sure I've not played the new KI, so it looks more inconvenient than anything else, but this might seriously have an impact on Killer Instinct making an appearance at something like EVO, because I'm sure both tournament organisers and players won't be happy if the Xbox decides that it wants to do it's little DRM check during a battle.  I'm sure someone would be pissed if they were winning a match that's stopped due to DRM, then they lose their mojo and get trounced in the re-match; that shit ain't fair.

But even if your not into fighting games or the competitive gaming scene, it's STILL a problem.  Imagine if a little way down the line something like an RPG comes out on the marketplace.  Imagine if this RPG doesn't have checkpoints or something bullshit like that, it just has good old fashioned save spots.  Then imagine if you're doing a dungeon, a long dungeon, maybe the final one, you're near the end and you're having a hard time making it through but just before you can go fight the final boss BAM! DRM check kicks in an you lose all that progress for fucking nothing.  I wouldn't be too happy about that if it was me.

This is even going to have an impact on people who enjoy speed running because during a good run you don't want to have all that effort killed because of something you can't control.  If there are multi platform digital distribution games that look good for a speed runner, they will more than likely go buy it on a system that doesn't threaten to kick you out if you don't confirm you own it every 24 hours or whatever it is.

So yeah, more next generation disappointment.  Microsoft need to sort their shit out, I thought this DRM check in stuff was done with, but now it's here just ruining fighting game tournaments and being a bit of a bastard.

Here's the link to the original article I heard this on.

http://www.cinemablend.com/games/Xbox-One-24-Hour-Check-DRM-Returns-During-Killer-Instinct-Tournament-61114.html

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