Friday, 26 April 2013
I thought Patches were to make things better, not worse
So, while I was browsing round the net on Thursday morning I came across an article about Sim City patch 2.0. What does patch 2.0 do exactly? well it breaks your fucking game is what it does. Go and give it a google search but this patch has caused all sorts of weird things like small making all your sims shit absolutely everywhere and causing trees to make car noises along with much more.
I'm hoping that as I write this post that it's been fixed because a patch breaking your game is bullshit. A while ago I made a post about how people need to stop finished unfinished fucking games. If you're going to put something on the shelf and charge £40+ for it, then at least make sure the fucking thing works was the general gist of that post.
Now I'm a reasonable guy, I'm not expecting the developer to iron out 100% of the problems, a couple of little bugs aren't too bad providing they don't break the game, but shit like this is just fucking everything up and ruining it for everyone.
What makes it worse is that these aren't release bugs, the game was PATCHED to do this. The whole point of a fucking patch is to make bugs that you missed go away, yet when EA patched this mess of a game it went and broke it even harder, what the fuck.
EA isn't the only one guilty of this shit because Silent Hill HD did the same fucking thing. But in that case the patches just did nothing rather than break it. You couldn't really break that game any harder.
Fucking stop this shit, indie games made by 3 or 4 people have less bugs than these huge budget games with massive teams. What sense does that fucking make? you'd think with all these people working on it, it'd be easier to spot something going wrong. Just make sure your game fucking works before you start selling it in the first place. Fuck your deadline, I'm sure fans would appreciate a delay for a product that works out the goddamn box, pricks.