Thursday, 9 June 2016

The Legend of Zelda: A Link Between Worlds

Thanks to region locking bullshit on the 3DS it's taken me a fair while to get around to playing this game but it was worth the wait because it's rather good.

It's hard to talk about Zelda really, everyone already knows whats up.  You play as Link and for some reason Hyrule gets fucked and princess Zelda goes missing.  Go around a bunch of dungeons, get a bunch of items, fight a bunch of bosses and save the world.  At this point we've done it a million times and despite things being a bit predictable at this point, it's a tried and tested formula that works and these adventures are fun to go on. 

However, Link Between Worlds tries to mix things up a little bit when it comes to dungeon progression and items.  In previous Zelda games you would go to a dungeon, do some puzzles and get an item, then use that item to do the second half of the dungeon and kill a boss with it.  However in this game all the items are available from the get go pretty much and you pay to rent them out.  Dungeons are still based around the use of a core item but it means that when you find that big chest with the secret thing in it, it's not something predictable and you end up receiving something actually useful and worth the effort of all that puzzle solving.  The games core mechanic of turning into a wall painting to move around the world is also easy to understand and used in a number of interesting ways that keep things entertaining.

I only have two complaints about this game but neither of these ruin the overall experience.  First, the game feels short.  I played it almost exclusively during my work lunch breaks and train rides and I've managed to beat it in what feels like a very short time.  Granted I didn't get EVERYTHING in the game but scouring for little crab things for unnecessary upgrades to my items and raising enough rupees to buy a golden bee didn't tickle my fancy really. My second complaint is that I feel like the game is too easy, I played through the entire thing, had 0 deaths on my death count on the end screen and didn't even come close to dying even once.  There IS a Hero Mode that unlocks when you beat the game which I've yet to try so I'm hoping that a second playthrough may yield a more challenging experience.

Either way, it's a great little game on the 3DS and you should give it a whirl if you haven't done so already.  Just classic, fun adventuring.   


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